Fishy explosions are FPS Killer?
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When shooting another plane a strange looking fireball/explosion comes to live. This explosion looks very very bad. I mean the rest of the game is quite impresive(for a F4 update). And the FPS are going down to ~10??
My System handles the game on max settings quite well in every scenario. Only these explosions are fps killers.
Quad Core
GTX 560 TI
8GB RAMCould that be? Can i turn them off? I found a checkbox in the setting tab(before starting the game) to reduce particles. But the explosions are still there…
Cheers, Thomas
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You may suppress all PS Effect by deleting “particlesys.sys” file.
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by doing that(renamed it) i am loosing all information. guns, smoke trails, and the planes disappear when shooting them.
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Something wrong in settings somewhere there, with that PC, you should have no FPS drop with explosions.
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Can you take a screenshot of what explosion are you referring to exactly?
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i am shooting in “instant action” on a bomber.
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Looks to me like an absolutely normal AC explosion. I have same card as you (1920x1080 and Multi-Sampling quality 2) and I never seen serious FPS drops coming from such explosion. Are you sure that you aren’t passing right through the smoke? basically if the smoke takes a large part of your screen (like if for example you are passing right through it) and consider the amount of particles stacked in such an explosion, you may see a serious drop for a moment, but for sure not at normal ranges (normal I mean even 100 feet away, it shouldn’t be that noticed FPS wise, not with a 560TI card…)
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yes the performacne drop is very strong when flying very very close or though the explosion. so this should be normal?
do you also have flickering textures(runway, cockpit)
i attached the cockpit flickering picture. marked with a red arrow.
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Such “flickering” (BTW I don’t think that is the right word for such an effect) is coming from shadows, I think, and yes I see it as well sometimes on cockpit parts (and I believe everyone else).
As for particles, FYI alpha polys (polygons which are created by textures with transparency) can bring ANY V-card to its knees, I can show you how I can drop here performance from 100 FPS to 2 or 3 in 2 seconds. Alpha polys will suck performance, that’s a fact, how much? it’s more or less proportional to the amount of the screen they cover, and how many are stacked in a tested effect (example how much polys are “making” the smoke ball to give it 3Dness feeling…), so basically staying away from flying right through such a smoke stack, is a good idea (but even if you do, no big deal, FPS jump for a sec and get back to normal pretty fast no?)
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Looks to me like an absolutely normal AC explosion. I have same card as you (1920x1080 and Multi-Sampling quality 2) and I never seen serious FPS drops coming from such explosion. Are you sure that you aren’t passing right through the smoke? basically if the smoke takes a large part of your screen (like if for example you are passing right through it) and consider the amount of particles stacked in such an explosion, you may see a serious drop for a moment, but for sure not at normal ranges (normal I mean even 100 feet away, it shouldn’t be that noticed FPS wise, not with a 560TI card…)
As long as shaders are on on my rig any smoke and explosion from short distance cause huge FPS drop.
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As long as shaders are on on my rig any smoke and explosion from short distance cause huge FPS drop.
What is “short distance”? 30 feet or 3000 feet away?
Check your V-card settings (what card is it?), check your in-game settings (Multi sampling, what level, Vertical Sync etc). A decent gaming card at the level of the GTX-560TI should run explosions pretty smooth.
OTOH of course there will always be some drop, especially if you have some huge number of particles generated in short time (for example dropping 4 CBUs at once, along with some vehicle explosions added to the 1000s of CBU particles and you can see a drop, especially if you are viewing the particles in camera).
Even most modern games can’t face alpha polys that good, ALL games suffer great performance loss when running such particle effects (Watch LOMAC who took care of having 10 seconds bombs explosions instead of long lasting smoke, watch ARMA, watch others), a decent V-card will most of time be an acceptable solution to such problems.
FWIW even on my older PC, my older V-card, GTX-260 is running BMS effects with decent FPS.
FWIW2, PS effects in BMS aren’t sucking any more than used to suck PS effects on RV, in BMS they are even easier in rendering because of DX9 dynamic Vertex buffers (and also not limited in number, I’m sure you remember how trails particles in RV used to become from puffy puffs to some “ugly sticks” when they were distanced from camera, if you zoomed in you could notice the effect, that’s because of limited number of polys allowed on a single static vertex buffer that was dedicated for PS particles…). Of course the shaders does make a difference but the PS particles themselves are rendered faster than RVs.
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Yes those explosions cause huge FPS drop at close range. There’s no configuration problem.
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what is your in game multi sampling at……no game, especially F4 /w BMS addon need SLI 32xQ CSAA Antialiasing…try moving the ingame slider from 7 to 4…which on my card is x8 AA…i believe…this has made BMS run extremely smooth on my quad core /w 2x 260’s…why your better rig with a better card is having problems is beyond me.
i know lowering some setting is not what many ppl with great pc want to hear…but I’ll say it again
No game on the planet, especially F4 /w BMS addon needs SLI 32xQ CSAA Antialiasing ……x8 AA and x8 (or x16) AF is more then enough eyecandy for most if not all games out today
try this and see if it helps at all…I have virtually no shutters and great FPS, and no jaggies…matter of fact, the only time i see any FPS differences is when alot (and i mean alot) of targets are destroyed at the same time, such as a massive bombing run, but never with mid air explosions from A2A…
As for the look of the ugly explosion…thats how it looks in bms…the ejection/parachute animation are pretty bad too…its the game, not your pc
I dont think its the partical system giving you problems as much as I think this old game is being pushed beyond the limits of what it was originally designed for…and running at lvl 7 setting ingame makes for extra rendering that you cant see any differents in anyways
another idea is what do you have your Antialiasing-Transparency at…multi sampling or super sampling…or off…this reduces jaggies in pixels that have any lvl of transparency in them…like smoke and such ( i think )…if you have this on super sampling it might be bogging you down and creating shutters…try changing this to multi or just off…bet you dont notice any difference in quality with a reduction in shutters when aircraft explode
if none of this helps at all,…well…, I just dont know…
also…I read somewhere that you need to either set your gpu setting ingame or in the nividia control panel….not both….it will just fight with itself if you have AA set in both and you will get bad FPS and shutters…for me it works best to use the ingame settings…but many ppl say to turn it off ingame and use your gpu’s control panel to override game setting for best results…you will have to try both and see what works best for your system
mabey this will help…mabey not…either way, good luck
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Updating DirectX (DX9) or graphics drivers may help.
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When I was setting up my install, I initially had the same problem, 5 FPS or lower near any explosions. Since properly adjusting and tuning the install, I can fly right through an explosion with no effect. You need to be looking at the settings. I use multisampling at 2 in game, shaders, and shadows. and also experiment with settings in nvidia inspector. There is no one rule for all, you will need to find the best balance for your hardware. But it should eat Falcon when you get the sweet spot. I get pretty much 50 - 60 FPS all the time.
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Anything beyond Multi-sampling level 2 is a waste… this is taken with quality 2 and AF x16 forced from in driver level:
http://img.photobucket.com/albums/v40/i_hawk/AAR.jpgAnd this as well:
http://img.photobucket.com/albums/v40/i_hawk/IAFF-16D.jpg(Both of course at jpeg quality, original screen was much better)
I think quality 2 is same as x4 or x8 Anti-aliasing on driver level.
I dont think its the partical system giving you problems as much as I think this old game is being pushed beyond the limits of what it was originally designed for….
What EXACTLY do you mean by that? GFX wise it’s DX9, similar to any other DX9 game you know, especially if you put the Particle system under the scope, it’s not difference than PS in other games (maybe just the lack of animations which makes no real difference in rendering efficiency).
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I recommend, as a fix, that you not fly through explosions.
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So is quality 0 the best or 7 ??? In the graphics settings in game.
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7 is best, … recommended is 2.
Cheers,
LS -
As long as shaders are on on my rig any smoke and explosion from short distance cause huge FPS drop.
!!! … With a “i5-2400S 2.5GHz, HD7850 2GB, 16 GB RAM” !!!??? :shock:
Here is my hardware:
Asus P5KC
Core 2 DUO E8600 3.33Ghz
3.25Go RAM CORSAIR HIGH VALUE 800Mhz XMS2 6400
GeForce GTX260 896Mo GDDR3No “huge” FPS drop even if using standard default particles effect! … I do never drop below 25 FPS!