F.L.A.R.E. Revived
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Looks awesome Demo! Can’t wait to see the end result!
Guess I can add I’m helping on the project
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Looks awesome Demo! Can’t wait to see the end result!
Guess I can add I’m helping on the project
Stands up
Congrats Pinky!
Slow Clap
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Great news!
Thanks for your work! -
Yep - when I did my first test flight last night I dragged the FLARE textures on top of my default Korea install and I have your night tiles installed. I’ll make sure we don’t include them in any release with the other FLARE files.
No problemo… looks even better applied over those, although the night tiles should probably be regenerated for FLARE.
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No problemo… looks even better applied over those, although the night tiles should probably be regenerated for FLARE.
So??? You on it???
Dave
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GREAT news Gents. I have been looking forward to this here project for some time, so im very pleased you guys will take it up again.
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Hey Demo , I don’t have a clue on how to tile , but if you may need and hand in some other way give me a call
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Will tree autogen work?
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More than happy to lend a hand if needed.
New tiles would be awesome!
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Can you give us a number (%) how many of the tile skins are done?
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This is fantastic news! Thanks Gio for handing this over to the community, it’s because of this kind of selflessness that BMS is what it is.
And to Demo and team, give it horns boys! We’re 100% rooting for you! -
So??? You on it???
Dave
If I had the source files…. Then again, it’s better to gen the Ntiles once the whole terrain is complete.
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Very nice! Keep up the good work guys!
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Can you give us a number (%) how many of the tile skins are done?
More than 50% done
BB
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@Bad:
More than 50% done
BB
50% of 3-4 weeks is 1-2 weeks !!! :shock:
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I’d say the tiles are 80-85% done. Most of the work involves coastline, bases, and mountains.
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More than 50% done
One piece of advice if I may….
While enthusiasm and support is still fresh, I would tackle first ABs (airbases). Some of them are finished as video shows , but I do not think that they are all finished. They should be coordinated with 3D models and they are few of them in Korea theater. To make them to look and match FLARE high quality, it would be rather demanding task. Obviously there are other objectives, which equally require some 2D/3D coordination work (like ports, NPs and main industrial plants), but they could be too much for the first run and therefore tackle the most important first.
50% of tiles sounds like a quite a big number of tiles to work on, from the video it did not look that way.
BTW the video is nice (and music is very cool too) and the general effect of FLARE from the high elevation is good which was the objective of the main concept of it to fade out any of the easy to spot graphical elements. Just remember that this WAS the main goal of FLARE project and that too may add to some challenge when you now continue work on it.
If you need and care to share any question, call for help or advice, please do not hestitate to ask.
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One piece of advice if I may….
While enthusiasm and support is still fresh, I would tackle first ABs (airbases). Some of them are finished as video shows , but I do not think that they are all finished. They should be coordinated with 3D models and they are few of them in Korea theater. To make them to look and match FLARE high quality, it would be rather demanding task. Obviously there are other objectives, which equally require some 2D/3D coordination work (like ports, NPs and main industrial plants), but they could be too much for the first run and therefore tackle the most important first.
50% of tiles sounds like a quite a big number of tiles to work on, from the video it did not look that way.
BTW the video is nice (and music is very cool too) and the general effect of FLARE from the high elevation is good which was the objective of the main concept of it to fade out any of the easy to spot graphical elements. Just remember that this WAS the main goal of FLARE project and that too may add to some challenge when you now continue work on it.
If you need and care to share any question, call for help or advice, please do not hestitate to ask.
Good advice. We are taking on some of the more difficult tiles first. I’m talking the bases that aren’t finished first. Jammer has the coastlines that aren’t finished, and Fulcrum is doing the cities. Gio was very organized and he has the tiles and PSDs organized into sets… For example, there is a folder called HCITY-Cities and in that folder we have folders Original Day, Original Night, and PSDs. Any tiles in the Original Day/Night folders haven’t been completed. Whenever we complete a file we remove the original from that folder. Once the folders are empty (for example lakes) we know that tile set is completed. So we’re approaching it by folders or tile sets. Jammer is right about the % complete though. It’s more than I thought it would be completed. I’ll try to take a pic of Terrain Editor to give an idea.
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…I’ll try to take a pic of Terrain Editor to give an idea.
Not needed … do not waste time in explanations!!! … work on it work on it, finish it! LOL
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Not needed … do not waste time in explanations!!! … work on it work on it, finish it! LOL
Well someone is an eager beaver