OF mods: JanHas, realism patch?
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its just that I have to scroll though a large picture, several times… and they were just there. now, I have full HD resolution… think of the poor guys on 640*480 screens…
All zero of them? Nobody uses 640x480 anymore.
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Way to go Jan
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Work itself is done. It’s now in the testing fase… release this week.
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WOoOoOW
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Looking great as always Jan. Are these inherent to a specific theater?
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Looking great as always Jan. Are these inherent to a specific theater?
Thanks! To answer your question. No.
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Nice trees, Jan.
… and they don’t look that billboarded we are used to.
Cheers,
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How can be installed? LODs will be released?
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Manual install but install instructions included. Or e-mail/pm me if help is needed. Lod release this week if no show stoppers arise.
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Thx, 611-Eagle can do the integration. BTW I notify you that he also integrated your airbase stuff into my MOD, I will add you as a contributor.
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Manual install but install instructions included. Or e-mail/pm me if help is needed. Lod release this week if no show stoppers arise.
I have a question about your manual installation. Why 3D modelers like you and Hayab and others at this forum like manual installation? Is there any reason?
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It is very harc to create an installer I think. If you check the Block 40 HUD MOD it does not hav installer, it replace the whole DB… BMS4 Team will integrae LODs sooner or later, but until an official DB update you will find them new models in 3rd party theaters. For ex. in mine.
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Work itself is done. It’s now in the testing fase… release this week.
http://img.photobucket.com/albums/v465/JanHas/2013-02-22_015708_zps821e6fb3.jpgHi,
Is multiplayer Critical?Resgard
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Amazing work Jan!!!
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I have a question about your manual installation. Why 3D modelers like you and Hayab and others at this forum like manual installation? Is there any reason?
Because it’s easy. I know what I’m doing and I have a model installed in 10 mouse clicks. Installers are a lot of work to build.
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Work itself is done. It’s now in the testing fase… release this week.
Nice “green” update my friend Jan ;).
Thank you.
Nikos. -
Yeap one of the best approaches I could find - imagine for the trees in Falcon but for me are a NO-GO as they are enormous FPS Killers Unless the angle of this pic fulls me.
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Because it’s easy. I know what I’m doing and I have a model installed in 10 mouse clicks. Installers are a lot of work to build.
that´s true !
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I kept that fps issue in mind. LOD1 active distance <125, LOD 2 <750, LOD 3 <5000. Only trunk of lod1 and low poly non textured/clear poly’s are used for shadow. 95% of the poly’s are not shadowed. I will have to see the result of the testers but an average fps hit of 5-7 is hat I expect to see if looking back at experimental models. High detail textured, full shadow flat model is also taking 2-3 frames. LOD1 has only 1247 normals. LOD2 184 and LOD3 174. Average weapons I create have 2000 normals.
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I kept that fps issue in mind. LOD1 active distance <125, LOD 2 <750, LOD 3 <5000. Only trunk of lod1 and low poly non textured/clear poly’s are used for shadow. 95% of the poly’s are not shadowed. I will have to see the result of the testers but an average fps hit of 5-7 is hat I expect to see if looking back at experimental models. High detail textured, full shadow flat model is also taking 2-3 frames. LOD1 has only 1247 normals. LOD2 184 and LOD3 174. Average weapons I create have 2000 normals.
When I tested those trees I was always under a 5fps hit. Usually was 2-3… which could be a number of things. I will send you an email tonight with the distances I used and results. They look really good though :).