Marker Rockets LAU-68/131 /WP
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Ive been after that for a real long time…I would like to be able to load them on a Blk.50 and use it as a FAC and be able to “Mark” for other members of a CAS package…But I havent been successful in persuading anyone with “Power” to have a look and get it done as yet…I think it requires a Code Change or something…But it should would make my day for me I can tell you that…
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Weasel I hadn’t forgot buddy
It takes time that’s it, we will have that working don’t worry…
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I know I-Hawk I figured you hadnt forgotten…I know its not exactely on top of the list and I do have faith in you my friend…
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molni’s rocket upgrade
Contact him he could help -
molni’s rocket upgrade
Contact him he could helpInteresting… Molni is that a video from BMS? how can you make the rockets release one at a time?
I’m too lazy to search in code right now, if you know already to do with data, it would be better :mrgreen:
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Interesting… Molni is that a video from BMS? how can you make the rockets release one at a time?
I’m too lazy to search in code right now, if you know already to do with data, it would be better :mrgreen:
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Interesting… Molni is that a video from BMS? how can you make the rockets release one at a time?
I’m too lazy to search in code right now, if you know already to do with data, it would be better :mrgreen:
It is the question I’ve asked him via PM …
@ Monli … could you post some details here please …?
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I did not documented the changes but likely I can “rediscover” again and I will post them here
At least for creating one type of single launched rocket is doable using the S-24 RKT (as I can remember) DB entry. It can be smoke/WP rocket by cloning the smoke type of BDU-33 for the rocket. Of course DB + dat + rack changes are required. I haven’t tried clone the S-24 DB entry, but if it is possible there is nothing (?) what can prevent the more extensive usage, any unguided rocket can be done if somebody make new 3D models.
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any unguided rocket can be done if somebody make new 3D models.
that is not a problem …
@ Amraam … you have a message
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that is not a problem …
@ Amraam … you have a message
I know, but we also need a concpetion. As I know the number of slots on racks are limited. For rocket pods which has less than X (X < ?) slot, the rockets can be placed into the pod (rack). Above X qty. the rockets are “hidden” as you can see in my test videos. Hayab posted a value for X but I cannot remember the exact value. If rockets are placed in rack it should be made that fins have to be opened after the launch. If they are not made in that way the fins are interferenced with the 3D model of rocked pod, but likely it is not a serious issue only from very close and certain angles would be visible.
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that is not a problem …
@ Amraam … you have a message
JanHas already has them completed in his ALW package. A couple examples:
Before fired
After
There’s one other rocket pod that he did (smaller one) that I don’t have a pic of that does WP
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Where can I find this package?
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If not BMS ready how was made the screenshot with BMS4? Shuld I post my tweak? I had problems with pylons to rocked pod…
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If not BMS ready how was made the screenshot with BMS4? Shuld I post my tweak? I had problems with pylons to rocked pod…
Don’t know…its written on the Janhas site…If its ok then yes please post the tweak. I d like to use it.
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If not BMS ready how was made the screenshot with BMS4? Shuld I post my tweak? I had problems with pylons to rocked pod…
The installer isn’t for BMS. But the models are fine if you manually install them.
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http://launchvipers.com/LaunchVipers_OF_ALW.html
not yet bms_ready
The link is dead.
he installer isn’t for BMS. But the models are fine if you manually install them.
I would try if the link was alive.
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I’ll upload the individual models for you in one package - but can you explain in more detail how I can change the LAU-3/a for example to fire single rockets? Take a screenshot of what I need to change in F4Browse or something? I checked that other thread and didn’t see specifics on what needs to be changed in the DB. I can figure out how to change the effects to smoke from the training bombs.
I don’t use the 80s theater so need to know how to make the change to our theater.
Thanks
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I dropped the idea for my mod because I was not able to solve quickly that LAU rocket pods be under pylons. JanHas somehow was able to do it. I will check the issue but likely only at weekend.