RELEASE: Blk40/42 HUD Mod
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Is there LE Manual…?
mostly I just use the manual that metalhead included with his F22 mod.
I think that covers new parents…
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Hi. Please, anyone can teach me how to install Block40 Hud with Lod Editor? Thanks a lot!
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search the forums,its here somewhere. original thread i believe.
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There is a LODEditorManual.doc inside LodEditor folder isn’t?
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lol u r killing the guy Raptor… Demo just created a video guide how to replace weapons… same rules apply to alter ogher things also. U can find a link to this in my HotList. The HotList link is in my signature.
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I do have this 145-pages .doc on my LE folder, i don’t remember if it was there or i dl it from somewhere in the very long past. If you want i can share it.
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@ Arty… Off Subject and a bit of a joke
Your hotlist is excellent and I was wondering if we could just “pin” you to the forum so we could have easy access at finding it!
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yes… thanks raptor, i know manual… but anyone know 3 or 4 steps for manual installation with Lod Editor of Block 40 cockpit please?
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@ Coco pin me all that u like… I have thick skin that knows how to pArty and can handle many pins :lol:
@grunt at the block 40 mod thread ain’t there the instructions how to install it? Have u looked at the thread or u just downloaded the mod?
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I’ve got probably a bit of a novice question. I installed the mod but I still get the normal HUD. I’ve checked the configuration and looked if I first needed to enable the mod for it to work but I couldn’t find anything. Is there someone here that can help me on my way?
Edit: Never mind running the game as administrator seems to have done the trick.
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I’ve got probably a bit of a novice question. I installed the mod but I still get the normal HUD. ?
Not sure what you know so some starting points.
A quick way to check if the mod is installed correctly is by selecting a block 40/42 F16 in “Dog Fight” mode.
As well as appending new cockpit Parent and LODs the Falcon BMS 4.32\Data\Art\ckptart\F-16C-40\3dckpit.dat needs to edited in notepad (or replaced) to refer to the new parents. The same applies for the F-16C-42 and the similar cockpit night textures in Falcon BMS 4.32\Data\Art\ckptartn
If you believe the new Parents in 3dckpit.dat are correct you should be able to view the new cockpit Parent/Lods in LOD Editor by entering the new parent number next to the “Normal” button before clicking it. When the new Parent record opens switch the edit mode button to _view mode_and check the new models are shown.
Edit: Never mind running the game as administrator seems to have done the trick.
Glad you got it sorted, if you still have issues - which install method/video did you use? - I’ll try to help
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I used the installer 2.04 version.
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I used the installer 2.04 version.
Ok, just be aware the installer was created around 2012-02-01 and so replaces some of the u5 files with older versions.
IIRC it should work with u5 but you will need to disable the mod and restore the u5 versions before making bug reports.
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Hi, I just installed Molnis’ 80’s theater, which includes this mod. I have not used it before, but I find the top of the HUD frame completely obscures the upper half if the gun funnel in dogfight mode and whatever is there in the other modes. Can this be adjusted in any way using the .dat files? has anyone else noticed this issue? Or is it somehow specific to the filers included in the theater mod….
Thank you, Mark
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thats normal (or at least I assume so). thats what happens to me…
now, what would be nice is having it adjusted to fit - although I guess we would need a block 40/42 -43-1-1…
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Hi, I just installed Molnis’ 80’s theater, which includes this mod. I have not used it before, but I find the top of the HUD frame completely obscures the upper half if the gun funnel in dogfight mode and whatever is there in the other modes.
IIRC by using TrackIR/6DOF and adjusting your head position you are able to “see” all the elements of the HUD - just not at the same time.
Can this be adjusted in any way using the .dat files? has anyone else noticed this issue?
Yes, IIRC in the relevant 3dckpit.dat, etc however I don’t think I could better the current default without losing elements from the bottom of the HUD in other modes.
Or is it somehow specific to the filers included in the theater mod….
No, it’s a current issue with the Block 40 and Pilot Mods for none TrackIR users. However the pilot’s eye position might be adjustable in game in a later BMS version and hopefully it will fix this.
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so, someone should donate a block 40 before or after CCIP type -34, so we can see why the block 40 HUD does not fit…
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Is it possible to have a mod pack without the pilot? Just the cockpitmodel LODs, nothing more…
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How to install this with update 6?
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The method is the same, DL and intall. Only problem that you will have different DB then U6, because as I know small DB changes were made since U4 and the DB which contains the pit is based on much older DB.
IMHO should be released the pack independently with and integration description.