Project Licenses Plates
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flyway,
good job! -
Thanks Eghi.
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flyway,
good job!
Something from me:
http://www.mediafire.com/view/?d81jdu5fdingswdLink is dead. Please Repost that link again.
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Blu3wolf,
In my last post is new, complete tutorial. -
Blu3wolf,
In my last post is new, complete tutorial.Now I must find serious dragsā¦
Man R U crazy???
all this just to put 4 stupid numbers to show up?
OKā¦
Itās easier to train my mind and see the numbers different then this. :rofl:
Edit at step 7 I lost u. why not just create a simple polygon on 3ds how big u want the numbers to show and start from thereā¦ no need to export from LE and import to 3ds I believeā¦ u cut the polygon down to the square where itās only the number? Doesnāt this mean when u import it it will make the vertical wing disappear?
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flyway,
good job!
Something from me:
http://www.mediafire.com/view/?homxcbibykp0jecLink update (complete gui)
This is simple tutorial, written quickly. There are other ways to do it but I decided that for amateurs like me, it will be easiest to understand how it works.PS. Thereās probably a lot of mistakes but ā¦ Iām tired
Thankyou very much.
Million thanks inboundā¦ -
flyway,
good job!
Something from me:
http://www.mediafire.com/view/?homxcbibykp0jecLink update (complete gui)
This is simple tutorial, written quickly. There are other ways to do it but I decided that for amateurs like me, it will be easiest to understand how it works.PS. Thereās probably a lot of mistakes but ā¦ Iām tired
Thank you! Looking forward to reading the guide when I get home from work.
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Eghi, this is really amazing! :bowd: understandable all the way
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so, I guess this means I would need to send the DB to anyone that I wanted to have the same skin set?
so if we set up a squadron skin and some tail numbers for that squadron, everyone would need to get the same DB for it to work for everyone.
is there a way to get it to use more than 4 numbers? could it be set so that there is a large pool of ātail numbersā to draw from?
or is the only way to get that to work to use different skins with 4 tail numbers each?
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In Falcon 4.0 FF and maybe in AF we were able add our name and call sign under the canopy and also add our own tailskins. For instance, I am in San Antonio and we have, out here at Lackland, The Lonestar Gunfighters. The tail had āSAā in the middle, the Texas flag across the top and āThe Lonestar Gunfightersā on the bottom. The rest of the AC skin was the normal grey F-16. I would love to be able to do that again. I have a file somewhere that has a whole bunch of tailskins for different squadrons. I am not sure if it could help out in any way but if someone wants to check it out, I can send it. It feels so sweet flying a jet with your name and callsign on the side of it with your own squadron tailskin.
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well, what I would like is to have unique tails, corresponding to the same jets that were in the 524th. means there is a bit of history there.
still have to start this myselfā¦ too much procrastinating on my part.
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In Falcon 4.0 FF and maybe in AF we were able add our name and call sign under the canopy and also add our own tailskins. For instance, I am in San Antonio and we have, out here at Lackland, The Lonestar Gunfighters. The tail had āSAā in the middle, the Texas flag across the top and āThe Lonestar Gunfightersā on the bottom. The rest of the AC skin was the normal grey F-16. I would love to be able to do that again. I have a file somewhere that has a whole bunch of tailskins for different squadrons. I am not sure if it could help out in any way but if someone wants to check it out, I can send it. It feels so sweet flying a jet with your name and callsign on the side of it with your own squadron tailskin.
I can make that happen for you!
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I can make that happen for you!
You havenāt started yet? :uham:
Would it help any if I sent you the tailskin file? -
I am having some trouble following the tutorial, any help would be appreciated.
in screen two, on page one, I do not see a texture, only wireframe. is this a setting in LE, or a version problem?
using this on a fresh install, so I am fairly sure the problem is user errorā¦
thanks guys.
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nobody?
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nobody?
I wish I could help you blu, but I am just as confused and still havenāt really received an answer.
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Itās not a problem, ā¦ in LE when in edit mode the model will be shown as wireframe.
ā¦ use the āFillā, āEye Viewā and āIsolateā - buttons.I also suggest you should read the manual for LE at least once,
otherwise youāll have a hard time completing such a task like Licenses Plates.Cheers,
LS -
okay, I presume this is the manual in the same directory the exe is?
also, I did not mean the edit page - I meant that the texture mapping window shows a flattened out wireframe presumably for mapping - but no texture. is that normal?
the picture in the tutorial does include a textureā¦
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You must select node (polygons) in model tree (Blk Select) , then go to Texmap.