One Particlesystem mod
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Hi Forum
Removed links as the mod is now obsolete
First:
Credits to the original authors of the particlesys.ini for letting me mod the file and share this mod.Now:
I made some modifications to the areas specified below:-Tracers (streak at close, ricochets)
-Cluster Munition (visible cluster)
-CBU97 (visible cluster)
-Burning units less smoke (deleted some smoke)
-Flares ( more “alive”, smoke)
-BLU107 Durandal ( burst effect )
-SAM smoke SA2/3 ( smoke more “live” to missiles movement)
-Flak smoke ( longer lasting)
-SAM Launch Effect ( ground dust, acceleration phase)
-Missile Explosion ( smaller, faster, and random debris)Most of it is text edits but some effects has new textures that I made with Gimp.
V 1.02
-New tracer textures, got rid of the squares.(wont work with old)
-Less particles to build the tracers
V 1.03
-New missile explosion
-Small change to tracers, reduced glow and smaller bullets.
V 1.031
-Removed the glow for tracers
V 1.04
-New texture file
-New Flares
-Reworked tracers
-New SAM launch effect
V 1.043 (15/2-15)
-Reworked Sam Launch effect
-Reworked Missile explosion
V 1.044 (22/2-15)
-Added smoke effect to flares
-SAM smoke visible at longer distanceIf you use this and have troubles that you think can be related to the particlesys.ini, dont make a post about it in this forum, give me a pm instead, we dont wanna have guys looking for bugs that aren’t there.
Enjoy
(If i have forgotten to include something i have made, tell me and i will add that too)
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MOOOOVIIEEEEEEE please!!! Doesn’t have to be extravagent.
still using your SAM trail mod. Kicks ass.
Ah. Never mind. I see this is a compilation; just wasn’t aware that you had more particlesys edits. Thanks bud!
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(If i have forgotten to include something i have made, tell me and i will add that too)
I know this drives you crazy maybe, but the fix for the “spiral double-helix DNA-style” vehicle die smoke for planes please :=)
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Liking your modding, dude.
Your guncrack and f4sndtbl are no longer relevant to your tracer mod…?
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@Ara’:
Liking your modding, dude.
Your guncrack and f4sndtbl are no longer relevant to your tracer mod…?
Thanks, I have not tested but you should be able to use these files with this mod too, I just didn’t add them, the tracers are copy/paste from the tracer mod, I can add a add-on link for the crack tonight
Cheers
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@A.S:
I know this drives you crazy maybe, but the fix for the “spiral double-helix DNA-style” vehicle die smoke for planes please :=)
I have an idea how to flush it out, I will try tonight.
Cheers
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Good stuff Fenrir… Thanks for your effort
Greetings
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One of the best MOD that I ever seen for any Falcon. Salute bro!
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I have an idea how to flush it out, I will try tonight.
Cheers
Kirk: “Scotty, how long does it take”
Scotty: “Captain, i need at least 3 days to fix this”
Kirk: "Scotty, you have 4 hourse to get it done.
Scotty: “Ok, i fix in it 20 minutes”Moral of the story is that i would REALLY appreciate it if you can do it today to tommorrow so i can pack it into the final release, which comes soon.
I hope you dont mind, but i mentioned you in the CREDITS, because you work was phenomenal productive. -
Haha, no I don’t mind but you really didn’t have to.
I am still struggling with it and won’t be able to fix it anywhere soon I’m afraidCheers
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I went nuts on it too without success. Its a tricky one i agree.
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I’ve had a beef with the tracers for a long time but I believe I got it solved now, it’s the visible distance vs particle size. The tracers have the same size as before so up close there is no difference, but now you can see them at 5nm as glitter and when you turn the Nvg on you see them clearly, you can see them with Nvg to 10+ nm. The file is NOT updated for this just yet, I want to do some more test-runs first.
Cheers
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Can i ask one more feature to be included in your mod? If of course is possible.
We need to adjust the damage done by the BDU-33 bombs, there should be no crater following the impact since the “explosion” is minimum. Only smoke effect is needed.
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Can I have a small request? Did you worked on BLU-107 explosion and smoke effects? With stock BMS4 the effect is very, very FPS consuming. In an empty TE my FPS from 70-80 can be dropped close to 20 even only some BLU-107s are used.
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Can i ask one more feature to be included in your mod? If of course is possible.
We need to adjust the damage done by the BDU-33 bombs, there should be no crater following the impact since the “explosion” is minimum. Only smoke effect is needed.
I think this question was brought up some time ago and iirc the craters are not a part of the particle system.
I know some 3d models shift during different states, like some rocket pods before and after launch, or the durandal para, if the crater is set in the db editor as a “end state” for the bombs it might be possible to set the crater as a “none” or invisible object? But I don’t know.Cheers
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Can I have a small request? Did you worked on BLU-107 explosion and smoke effects? With stock BMS4 the effect is very, very FPS consuming. In an empty TE my FPS from 70-80 can be dropped close to 20 even only some BLU-107s are used.
Yes the Blu-107 is new, it should be less FPS consuming, the problem with stock was that some effects were run twice, I managed to fix most of it. The rocket will still fire twice. Try this one and see if you have better FPS
Cheers
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if the crater is set in the db editor as a “end state” for the bombs it might be possible to set the crater as a “none” or invisible object
Thanks 4 answering,
Where exactly is this configurable?
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Thanks 4 answering,
Where exactly is this configurable?
Im just guessing, I looked in the editor and the crater is a feature and i cant see that you can choose feature for the weapon, maybe someone with database knowlegde will differ though, now i will guess more, a cluster bomb does not produce a crater, right? so what would happen if we set the bdu33 with a cluster flag?
The damage type is also set as “other” what if its set to none?Cheers
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I’ll do my test too and report back.