Do you use smart scaling?
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Yep I know, but personnaly the advantage is better as long range visual so I keep it and I learned how to keep close formation without too much problem.
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Boxer linked me to a university paper on the matter, so there is reason behind the function. Cannot find it, but I use smart scaling.
In the last Falcon-online Red Flag Korea 4.0, the only visual I had on human air adversaries, was through the TGP.
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I kinda know what smart scaling is for. But hard to visualize it. Can anyone post some pics for comparison?
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Before BMS 4.32, smart scaling was completely unrealistic but now smart scaling in BMS provides more realistic perspective / flight than without.
It is based indeed on universtity studies in order to compensate the fact that we have small screens
i personnaly use it and dont see any problems for formation flying
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Same here… not only for Formation flying, also for finding tagets on the ground I can not live without smart scaling… 1,6m away from a 27" Screen you are happy about everything that makes things looking greater
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So its only recommended not reallistic?
No … it is not a unrealistic feature (I would even say the reversal because is a compensation of eye acuity) … but personally, it gives me some “troubles” during flight rejoin maneuverer (sens of relative speed becomes wrong) … Again, it is only a personal feeling.
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I also thought it was unrealistic and didn’t use it
but my squad mates talked me into enabling it and i was tired of those guys declaring visual while I couldn’t
So I enabled and acquired visual when they did as wellSince enabling it I never turned back and encountered no issues at AAR and close formation flying.
I think we need to use it to overcome the rather small size of our screens indeed.
So it’s not unrealistic imho to bring the sim situation back to real life level with it. -
Perhaps LOD flicker can be reduced, same as in DB edits by Mystic, A.S. and co?
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I’ve always had it switched on, looking forward to trying formation flying with it off, I suck!
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well, I dont use atm. I will wait for the rift and see what the resolution on that is like - if it is clear, then smart scaling should not be needed on it.
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Ive been lucky enough to try a rift developer kit, it will blow your mind
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Perhaps LOD flicker can be reduced, same as in DB edits by Mystic, A.S. and co?
First of all i second what Mav-Jp said. In previous versions of falcon “smart scaling” resulted in way too optimisitc or too small sizes , but with BMS its more to reality than without actually. Thus, all the LOD distance visibilities fixes in RF 4 (units, objectves, planes etc) … were based on “smart scaling ON” (See pictures :\Falcon BMS 4.32\Data\Add-on REDFLAG\XTRAS\Recommended Settings)
Perhaps LOD flicker can be reduced, same as in DB edits by Mystic, A.S. and co?
LOD flicker - especially noticeable with objectives - like buildings changing shape or texture with distance… all that (all airframes used and for ALL objectives) has been fixed in RF4.
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Thanks guys!
Does using smaller FOV instead of smart scaling give you similar effects, better, or worse?
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Not the same thing.
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Thanks guys!
Does using smaller FOV instead of smart scaling give you similar effects, better, or worse?
different effects.
Not the same thing.
as I understand it, smart scaling scales different objects at different rates, with the intent to make small objects appear large enough to recognise. think individual tanks, aircraft, etc…
a smaller FOV means everything appears larger, and closer to a realistic size, though it also depends on your view of your monitor.
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I’m just using my laptop screen. Sounds funny, but that’s what I’m doing.
Smart scaling makes everything look so huge. It feels like I could use guns, but the aircraft is way too far away. Also, as I approach the aircraft, it doesn’t get much bigger. Hard to judge what is actually going on.
I think I will stick with zooming, and the occasional padlock.
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I kinda know what smart scaling is for. But hard to visualize it. Can anyone post some pics for comparison?
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well, I dont use atm. I will wait for the rift and see what the resolution on that is like - if it is clear, then smart scaling should not be needed on it.
Rift won’t help, even 4k res is not even close that what human eye can see. It’s very hard to simulate real life vision what pilot/normal human has.
http://www.clarkvision.com/imagedetail/eye-resolution.html " They say 74MP on a 20x14 print at 20" So it will be always compromise until some more advanced tech will come
AND so ALL sim’s have too big planes or dot system to compensate our shitty view in sim world. Even my 5760x1080 is light years away vs real world , track ir or not we fly quite blind vs RL world
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Even my 5760x1080 is light years away……
Thats because 5760 x 1080 is same res as 1920 x 1080. Just more pixels on more screens spread out. 2560 x 1600 is higher res quality than 1080. Go by the lowest number not the highest number for resolution sharpness.
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Thats because 5760 x 1080 is same res as 1920 x 1080. Just more pixels on more screens spread out. 2560 x 1600 is higher res quality than 1080. Go by the lowest number not the highest number for resolution sharpness.
not necessarily. the figure you want is the pixel density, frequently given in pixels per inch.