How To: Drop a Bomb in Falcon 4.0 BMS on your Friend in Arma 3
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Breathing new life into Falcon 4.0 BMS, we’ve integrated Falcon shared memory data into our tablet accessible website for Arma 3, and used it to drop a bomb (fairly accurately) on our friends.
Coming Soon: AWACS tools and Falcon 4.0 Mission briefings on the website, too. Stay tuned.
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:rofl:
That’s hilarious.
Try CBU’s or ripple some 500 pounders next time.
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if it is a joke, i am a victim here….but
about a month ago i did some conceptual compositing, measurments, basic highmap and terrain types layout for fictional F4 greensea region Theater…such a public linkeage you have posted, adds a whole new meaning to this terrain-play, especially in relation to the scaling between A2 and F4 (it was not 1:1 before)
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If this is a joke…I fell for it too…
Other wise…AWESOME!!!
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If this is a joke…I fell for it too…
Other wise…AWESOME!!!
….Arma has the ability to be linked to other games. I’ve done it for a militairy department. It could be done with dcs or falcon if the coders cooperate.
Thats the whole power of the engine flexibility.https://www.benchmarksims.org/forum/showthread.php?16782-Arma3&p=240267#post240267
Could u provide us some more information (non-secret) about your experience in this A3 comm stuff?
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This is not a joke.
The map ratios are not 1:1. I think the Arma 3 map is 65% to the Falcon 4.0 Aegean Theater map we were using. I have some calculations on this - I actually found them on another site (https://sites.google.com/site/nothize/flight-simulator/Falcon-4-BMS/ais) - that I can share later with the community.
There’s nothing really secret going on here - like everyone else I am using Falcon Shared Memory and also reading the process directly to get GBU information (it only works with GBUs, for now) and the aircraft location. A C# Script is reading this information and writing it into a MySQL Database by posting it to a PHP file (the C# script COULD write directly, but there are technical reasons we have it pointing to a PHP file). A second C# Script is running on the Arma 3 server, and is capturing player information and writing it to the same database, that is the “Altis Blue” interface you are seeing - it aggregates data from both games onto one map. For this demonstration, someone was watching the map and guiding me on my drop. That second C# script can also read data out of the database and write it back to an INIDB (Arma 3) Mod file. Arma 3 reads the INIDB file, sees the bomb drop information written from the Falcon monitoring script, and spawns a bomb.
None of that is very difficult to do. We don’t draw the airplane in Falcon, just can’t update it fast enough.
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was having my morning coffee, and came across this thread. Nearly spit some out, after taking a sip. too funny! yes, I’d love to “cluster” some of my A-hole buddies this way too! nice work!
nothing says friendship like a good air strike!!!
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This will open a whole new dimension in Falcon (and Arma)!
Asharpe, I have somecscripting experience in arma…
I know you can set a velocity vector for an object. If you have a source for a location in a point in space, you can read the airspeed and use the SetVelocity command. That will give atleast a somewhat fluent movement.
Just by taking 65% of the speed easily compensates for the map size difference. And still looks good in Arma.Contact me if you want. I’m willing to assist.
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I actually have three or four scripters already assisting with the project, but I will let you know if we need some more help.
I have thought about what you have suggested, but there is no guarantee that the physics will be handled the same in Arma as in Falcon. What we are discussing is maybe allowing designaters in ARMA to designate for the bomb. We can’t have it lock the designation, but we can have it aim for and hit a specific point with some fancy math.
Implementing additional weapons would be fairly simple as well, we just haven’t fully mapped out where we want the project to go.
The real project here was building the website interface for interacting with ARMA, which we use from our tablets while playing the game. But most people here won’t care much about that, I think.
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I think people will be eventually….whe we come to a point that we can have full missions combined.
Think of the potential of what you’re working on! Falcon players hook up with arma players to finish a mission allong side of oneother.Your interface could even send 9-lines from arma to the falcon player.(on a second screen or tablet)
And probably a lot more I cant think of now -
I think people will be eventually….whe we come to a point that we can have full missions combined.
Think of the potential of what you’re working on! Falcon players hook up with arma players to finish a mission allong side of oneother.Your interface could even send 9-lines from arma to the falcon player.(on a second screen or tablet)
And probably a lot more I cant think of nowThis is why I am interested in finding out if I can do something with more data out of the Falcon Shared Memory app. The next best thing for this would be some sort of joint communications software to share comms with Arma players.
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IVC!
How hard can it be to send transmit and freq-change commands to IVC? -
IVC!
How hard can it be to send transmit and freq-change commands to IVC?The problem with IVC is that it requires a hosted player. What’s more, IVC is inherently TeamSpeak with a dedicated plugin. Why can’t IVC work with Teamspeak as a plugin? That’s what I would like to know.
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Ok, this is THE most amazing thing I’ve seen all week, I wish mods like ACRE or TaskForceRadio could be interlinked with IVC, that would be the dawn of a new era!
My warmest congratulations to the minds and skills behind this idea, pleeease keep it up! -
If anyone owns both games and is interesting helping to test this, please PM me here at the forums and I will get in touch with you for Server/Teamspeak information.
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The problem with IVC is that it requires a hosted player. What’s more, IVC is inherently TeamSpeak with a dedicated plugin. Why can’t IVC work with Teamspeak as a plugin? That’s what I would like to know.
because its not in the license. its in the BMS manual.
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because its not in the license. its in the BMS manual.
Mmm, I think you misunderstood what I was saying. If they can write IVC software that takes Falcon outputs and creates a TS server out of it, why can’t they open those outputs up to be used by a Teamspeak plugin instead? That completely negates their need for the TS license.
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The problem with IVC is that it requires a hosted player. What’s more, IVC is inherently TeamSpeak with a dedicated plugin. Why can’t IVC work with Teamspeak as a plugin? That’s what I would like to know.
IVC only requires a host. Player need not be there. And I would rather not have IVC as a plugin for Teamspeak because, in my experience, Teamspeak servers have been unreliable compared to IVC.
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Send you a PM ASharpe. Got no reply from you though……
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Send you a PM ASharpe. Got no reply from you though……
Yeah I’m still working through some technical issues with the code before it’s ready for testing.
IVC only requires a host. Player need not be there.
I suppose one COULD pay out the ass for a dedicated server somewhere solely for the purposes of hosting IVC. Or one could pay much much much less to host a TS server.
And I would rather not have IVC as a plugin for Teamspeak because, in my experience, Teamspeak servers have been unreliable compared to IVC.
My experience has been exactly the opposite. About 60% of the time when using IVC, it seems to miss the release of the radio button. You hear the squelch telling you it’s not recording, you talk and nothing comes across, but because IVC misses the trigger the next time someone hits the radio button it warbles because the app thinks you’re talking over someone. We end up having to double, sometimes triple tap the comm button when we are done talking to get it to recognize just one release.
Let me tell you, that’s working GREAT in the middle of a dogfight…I should mention, Falcon and IVC are running on a dedicated server in our environment, so I am not sure why this is so much of an issue for us.
Your argument here in favor of IVC is almost totally negated by the fact that IVC…is Teamspeak. With a different UI and access to hooks in the Falcon problem. Those hooks should really be publicly exposed so the mod community can make use of them.