Israel Theater Release
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When I create a TE, after I step into the jet in the 3d world, ALL AI jets disappear, flights, AWACS, tankers, all of it. Also, AFAIK, all ground units too.
Who knows why?
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Mower,
1. Are you editing a new TE / fresh from the template under 0.991? Files from older version are not supported.
2. Check that the ending time in victory conditions is late enough.
3. If these are not the issue post the TE and I’ll have a look. -
We have repackaged version 0.991 into a single full installer, and also included in it the excellent Enroute Low Altitude chart by Nikos, for your convenience. The links in the first post were updated.
As this is a new torrent please help by seeding it.
If you have some web space available, new mirrors would be greatly appreciated as well.This installer gives the exact same result as installing 0.99 + 0.991 patch + copying the Enroute Low Altitude chart into the docs folder. So if you have 0.991 running already there is no need to reinstall.
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Mower,
1. Are you editing a new TE / fresh from the template under 0.991? Files from older version are not supported.
2. Check that the ending time in victory conditions is late enough.
3. If these are not the issue post the TE and I’ll have a look.1. fresh from 0.991
2. yes it is set to day 2
3. I will PM you a link for the TECheers.
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1. fresh from 0.991
2. yes it is set to day 2
3. I will PM you a link for the TECheers.
OK the problem with this TE is the ownership of the ground objectives - none of them belong to one of the active teams (light blue or red color). The units and flights spawn in a territory which is not theirs so they disappear. Did you edit the objectives? The ownership can become corrupted this way if the ground objectives are edited in tacedit and then TEs from the earlier state are used , e.g the template (Also objectives should only be edited in te_new.tac and not the missions file itself - however this breaks MP compatibility)
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Thanks Echo, that was indeed the issue. Sorted now. Cheers.
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Any word on the stuttering I get often in this theater, thanks!
Very nice work BTW.
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Not sure, but I think it might have to do with number of objects in small theater. I was only getting stutters in early stages of campaign and only near crowded airfield. I see you are flying TE’s so you could do some testing with number of objects and placement to see if that helps…or wait for better advise from Echo7.
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Nice work with the latest version of the Israeli Theatre, but I´m having a hard time with SEAD missions: I know it´s been discussed here that the HARM and Mavericks were put out of the theatre as IAF doesn´t use them anymore, but there isn´t the equivalent weapons from IAI like Spice, Delilah, Gabriel etc… How can we perform those SEAD missions without proper standoff munitions? (no AGM, I mean…)
cheers!
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You will need to mount a block 50/52 to use HARMS.
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@'Corporal_Lib:
;261655’]Nice work with the latest version of the Israeli Theatre, but I´m having a hard time with SEAD missions: I know it´s been discussed here that the HARM and Mavericks were put out of the theatre as IAF doesn´t use them anymore, but there isn´t the equivalent weapons from IAI like Spice, Delilah, Gabriel etc… How can we perform those SEAD missions without proper standoff munitions? (no AGM, I mean…)
cheers!
GBU-38s can give you stand-off-ish capabilities, and the jammers on the IAF jets are very effective. You can get within ~9nm of an SA-6 and 12nm of an SA-2 without being fired on, for example. From high altitude you can switch from CCRP to MAN mode right when the toss cue appears in the HUD and chuck a GBU-38 about 11nm. I like to take out SA-2s by doing a low (<500’) loft attack with the same CCRP -> MAN method to get a good 9nm out of a JDAM while staying below radar.
SA-11s and -17s I haven’t figured out how to deal with yet.
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@Mower:
Stuttering is a graphich card issue general to BMS, ITO just makes it more intensive. All pilots in my squad (185th) solved the stuttering by turning off the focus shadow. Now everyone using the latest drivers with very high fps (60fps). Cheers -
@Mower:
Stuttering is a graphich card issue general to BMS, ITO just makes it more intensive. All pilots in my squad (185th) solved the stuttering by turning off the focus shadow. Now everyone using the latest drivers with very high fps (60fps). CheersWhere is this “focus shadow” disabled please sir?
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Where is this “focus shadow” disabled please sir?
In the BMS configuration options.
Settings Hardware -> Shaders -> Shade Rendering -> Shadow Mapping
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@Mower:
Stuttering is a graphich card issue general to BMS, ITO just makes it more intensive. All pilots in my squad (185th) solved the stuttering by turning off the focus shadow. Now everyone using the latest drivers with very high fps (60fps). CheersYeap AFAIK this is correct, we can’t “do” something in the theater to eliminate the stuttering and it is a general issue. Also some (most) pilots in my squadron don’t experience it, while others do.
GBU-38s can give you stand-off-ish capabilities, and the jammers on the IAF jets are very effective. You can get within ~9nm of an SA-6 and 12nm of an SA-2 without being fired on, for example. From high altitude you can switch from CCRP to MAN mode right when the toss cue appears in the HUD and chuck a GBU-38 about 11nm. I like to take out SA-2s by doing a low (<500’) loft attack with the same CCRP -> MAN method to get a good 9nm out of a JDAM while staying below radar.
+1
https://www.benchmarksims.org/forum/showthread.php?17919-SEAD-tactics-israel-theater
https://www.benchmarksims.org/forum/showthread.php?17392-SA-6-SEAD-without-standoff-weapons -
THX for all the work
Great theater
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GBU-15 has proved to be a suitable weapon for taking on SAMs for me, but I presume usage of this weapon is frowned upon due to its improper modeling :neutral: .
This also makes it very inconvenient to use, as the display has insufficient magnification for longer ranges. -
I have an issue with helicopters in Israel Theatre. Although in flight planner I’ve assigned them to fly at 100ft or 1000ft at max, they fly above 20.000ft and after a while suddenly they drop to 5000ft and then again to 10.000ft and so on. It happens with all helos both in 2D and 3D.
Any ideas?
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@Mistic J
Are those helos that you aded via Mission Commander ?
I am asking because i tried to add some AH-64D’s in the default KTO, and when trying to create flight plans for them to go attack a tank unit, my BMS started to act weird. The squadron namaes were all gone (for the helos), and after creating 5 flight plans my BMS CTD’s.
Dunno if it is a helo problem in BMS in general.
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The helos are added within BMS, te_new.tac. In Korea they work ok.