Europe Theater Discussion
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I’m not a theater maker BUT, since there are some dangerous news coming in from Ukraine/Russia.
-> EU/NATO - Ukraine vs. Russia would be an interesting theater. -
You know, I was just thinking about this theater the other day.
I’m not sure why a talented team hasn’t tackled this yet (or if they have, why they’re not sharing it!). This is such an iconic theater for Cold War scenarios with endless possibilities.
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Many other are still unfinished.
Before seeing such theater rising, I would love to see at least one, only one, being finished.
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I’m not a theater maker BUT, since there are some dangerous news coming in from Ukraine/Russia.
-> EU/NATO - Ukraine vs. Russia would be an interesting theater.Go play LOMAC :rolleyes:
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Does anyone know where I can get the TACAN/tower/ILS frequency data for the Europe Theater?
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Does anyone know where I can get the TACAN/tower/ILS frequency data for the Europe Theater?
Where did you get it from?
Don’t tell me that you actually bought it. As far as i know, there is only a paywere version from PMC, which is nowhere near complete and full of errors….
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Something new?
Bloodhound
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Nope, and honestly I doubt that a good Europe Theater will ever be made.
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Before seeing such theater rising, I would love to see at least one, only one, being finished.
What is not finished in IT-BMS to your standards ?
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What is not finished in IT-BMS to your standards ?
It is still WIP in coordination with BMS team. Do not consider it as an external theater any-longer.
And when I say “only one, being finished.” … I meant from the WIP list.
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It is still WIP in coordination with BMS team. Do not consider it as an external theater any-longer.
While I noticed some interesting changes in signature emblems here and there, I have never known about this IT status change above.
Thank you Dee-Jay for this clarification and I agree entirely with you, that more of already started (and maybe tad simpler) WIP theaters should be finished. But, let us be patients and thanks again for this nice news tidbit above.
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Many other are still unfinished.
Before seeing such theater rising, I would love to see at least one, only one, being finished.I personally dont get it, but it does not matter…that “thankfull” opinion is very helpful in my transformation into full Arma guy
So thanks for it. -
I personally dont get it, but it does not matter…that “thankfull” opinion is very helpful in my transformation into full Arma guy
I do not follow you here?
What are you calling “thankfull” opinion … ? I am thankful! … and waiting patiently.
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you are BMS team member (even theater section admin) so your opinion reflects team opinion imo……if u do not want some theater “rising” because some others are unfinished (actually even Korea is for 25 years unfinished)…no more words needed (in relation to my issue)
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(even theater section admin)
I gave up my involvement about theater coordination after PMC story (so, few months after 4.32 1st public release).
so your opinion reflects team opinion imo
No. It was a personal remarks. I do not know what is the Team’s opinion (if “global team” opinion exists!? … because in the team, we do not have everybody the same opinion. But we can work together in the same direction even if we do not share the same opinion. This the reason why the team’s health is very good, work is good, and why not anybody would not be work within such group.)
if u do not want some theater “rising” because some others are unfinished ….
? … I didn’t said “I do not want”… I am rather saying, I do “not really care”. (what the point to have one more project) … we are looking forward finished new stuff … not new project.
(actually even Korea is for 25 years unfinished)
Give me another one which is more elaborated and in accordance with code requirement (even ITO is not ATM) …
no more words needed
… well … ?
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I think , or rather know that theater building in Falcon is very complex and time consuming thing. And I also know that some people have periodical, if not only “one time” enthusiasm to doing something, which fades as quickly as you can say Jack Robinson. This is how it is and not much one can do about it and its their business after all. Then there are some talented participants of this forum who are not only capable of grasping complexity of Falcon works, push it even further but longstanding and loyal members of the Falcon team. In this particular case Lukas (like many others here) in my books is one of them, so IMHO no need for rush and hasty words of disappointment, but instead firm reiteration statement “maybe other theaters wont work , but mine WILL”. Just it would take some more time" because it is complex and that is where the fun is for me in creating it and improving it and necessary rushing it public.
Over the period of time I have met several very serious , dedicated and hardworking developers who for some reason or another quit Falcon even after being involved with her for more than a decade. This is really sad, makes things on the forum and elsewhere much less interesting and should be avoided at all cost. And yet this is free country and anyone can do as they please. This is my 2c about this.
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i was, and will again be at some point, interested in doing modeling for the theater. however, joining the squadron has demanded a lot of practice/mission flight time, which is precious these days, so it became, as predicted, pretty low on the priority list.
but another main reason for that is the learning curve. what i will be doing is not hard, i just need to take the couple of hours at some point and get into it. but for now, all my free time i can get on my rig is spent flying.
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Is this project is alive?
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Guys, making a good theater needs lot’s of resources and years of time. Depending on the level u want to do it and the drawbacks as some times developments in other areas might overcome u and need a restart…
Example EMF started in 2005 and it’s not released yet. That’s 9 years… Imagine… and the first release will not cover the whole theater area…Now think of this if Europe let’s say needs another 2+ years and in the mean time BMS changes for example terrain engine then it might need a restart… or it will be a major drawback…
So as Polak said needs lot’s of time and many human resources…