BMS Building enhancement project
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I see that BMS’s Dee-Jay is pleased, and that’s always an encouraging sign.
And of course, the forum visitors (except for one– lolol) love the low-poly good-quality graphics-- including me!!!
Keep up the good work!
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Great work Radium! Thanks!
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Yeah!!! Great work Radium
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Good stuff!!!
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That apartment building looks so realistic it actually looks a depressing place to live. Great work!
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I think these kind of additions are wht is needed for Falcon.
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And to stay on topic : as I told you already, Radium, awesome work.
100%
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Dear followers,
Something else, I did this morning, as I had some free time.
This is fully ready to be given to BMS, if they want it.
230 triangles.
Cheers,
Radium.
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looks like a clean job, well done!
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Nice ! How does the destroyed model look ?
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Nice ! How does the destroyed model look ?
Hello,
For now, I’ve only made clean models.
This is my today’s step : start damaged and destroyed versions.
Regards,
Radium.
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http://farm1.staticflickr.com/21/35442368_759de9aa6b_o.jpg
Something like that… hehe , very old picture
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http://farm1.staticflickr.com/21/35442368_759de9aa6b_o.jpg
Something like that… hehe , very old picture
Yeah,
This is totally possible : this is what I made for another software long time ago :
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Looks good !
I’m missing building structures for the hot areas. ITO/BfS EMF etc Would nice to see not only buildings, but also blocks. With 10 different blocks of low poly Beige/White buildings you can make the small towns and l\places look good fast. By rotating the models, varying the textures some, it doesn’t look alike from above either….
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Great work on the buildings radium!
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It’s just amazing!
Thank you for your dedication, Radium. -
Great job…!!!
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Hey great work there Radium, looks great!..…I had this crazy idea that maybe the terrain elevation itself could be manipulated to look like a lot of buildings for Seoul etc, avoiding importing new Lod’s and FPS hit, don’t think its possible though??.
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Hey great work there Radium, looks great!..…I had this crazy idea that maybe the terrain elevation itself could be manipulated to look like a lot of buildings for Seoul etc, avoiding importing new Lod’s and FPS hit, don’t think its possible though??.
This idea have been discussed in a thread about 2 years ago.
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This idea have been discussed in a thread about 2 years ago.
What was the conclusion?, possible?, not possible?
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Hey great work there Radium, looks great!..…I had this crazy idea that maybe the terrain elevation itself could be manipulated to look like a lot of buildings for Seoul etc, avoiding importing new Lod’s and FPS hit, don’t think its possible though??.
Thats a good idea, but you need a good spatial resolution between elevation points near your city to create the kind of vertical surface you have in a city (building facades, etc).
AFAIK, elevation data is in a X/Y grid. So :
-> either you have a full grid with, say, 1m resolution, so extremely memory consuming ;
-> or you have a grid whose resolution can do “smart changes”, near cities, or sharp mountains…
But this would certainly need to redesign a part of the terrain model.