IKAROS THEATER 320FW
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and the large area:
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Thanx Nikos.
Not my work.
Sparta made the last two I just do the finishing job.
Needs more work on the texturing to blend naturally with the rest tiles and the vertical area in the canal which looks black now, and maybe a bit sink of the 3d model or better raise the elev of the surrounding area as the 3d model has the exact elevation and distances as the real thing.
I just took it for a quick spin to see if Falcon would accept it with love and carrying… and when it poped up in my eyes I went WOW…
And right now except the Airports we are working to implement a water dam (electric power generator) in Falcon (I believe it will be the first ever), kinda same way as those last two… But the ideas and models are pouring like rain in the team and I can’t catch up with them… :lol: I’m just a poor Betag’s… :rofl:
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You, “Sparta”, “kouritis” and the rest guys are on track…
Keep on it.
Nikos. -
Nikos hit the right thing! Thank you Guys
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Peloponnisos
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Nice work again Eleftherie!
Take care of Patra, my city mate :p.
Nikos. -
Kouriti those low res pics are bad and look ugly… At first I saw them and said what? is that ugly?
Then I saw them in full resolution and I said WOW that’s my boy…
So post the high res ones.
I’m talking mostly for the first and third.
Post and the rest… the forests look amazing.
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Awesome!!
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Looks very very good Gentlemen! [emoji144] - It is so sad, that Falcons Tile-System is hard to reconfigure to make it better and usablenwith much higher Resolutions and not having same tile in same tile
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Congratulations!
This is looking very good, indeed. I like the 3D terrain object idea! Are you planning on doing some cliffs, too?
Now that the falcon earthquake (terrain grid changes while closing in –- Open Falcon) is gone - cliffs might be possible to be dispersed randomly IF they sink into the hillsides.
30 or 40 different cliffs with some trees on top could provide a much different low level experience. -
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Nice.
What about collision? Are u making multiple “colideable”, invisible objects along your clift?
Remember F4 object colision box can not be irregular… -
Nice.
What about collision?R u planning to collide with the Caldera?
Even if the 3d object is not collideable u will collide cause right underneath it is the terrain mesh.
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Well done gents!!! keep it up…
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Agios Efstratios
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