WEATHER
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Having trouble creating weather is there some place for guidence
or video
Thanks
read the manuel didn’t help to much
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Try to switch multisampling on
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if you want to set the weather, go to the weather tab on the right side of the campaign screen (it’s a sun) switch it to deterministic, then choose what type of weather you want it to be at that moment. then the weather will be what you want.
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I am hoping that in the next update, that mission weather will slowly change from day to day. Actually it can be from every 6 hours or so. Perhaps, every 6 hours, clouds start to form, then you have a lite rainfall, then a few hours more, broken clouds and sunny. Or slowly start out as cloudy to rain, then progresses to heavy rain and even lightning and thunder. So, the weather would change over every mission you fly (a little bit at a time) or when you have long periods inbetween flights, the weather can change quickly. There has been discussions on this. The general consensus was that this can be done. But, with new clouds and ambient ground haze, ect. RUMORED to be in the next update, that might not get done. Or it might. Have to wait and see.
Perhaps the next update, if it has a lot of gfx changes, should be deemed as 4.41 since there appears to be a lot of changes going on I’m sure we do not know about.
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read the manuel didn’t help to much
Read articles then : https://www.benchmarksims.org/forum/content.php?138-The-Weather-Environment
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… watch also the associated video at the end of article.
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Read articles then : https://www.benchmarksims.org/forum/content.php?138-The-Weather-Environment
Hey Dee Jay,
I was mentioning a weather that was more fluid in changing. Much like an evolving weather generator. I know (and I have adjusted and set up) the weather profile in bms. However, it would be nice to have “in sim” weather changes that were random, but change with evolving conditions. Sunny days slowly turns into light high level clouds. Light high clouds become darker and thicker cloud layers. Darker thicker cloud layers turn to rain. Even taking off under sunny conditions, yet you get 200nm into your flight route, and you get dense clouds and rain (depending on the environment conditions). Just saying here. Weather changes slowly. You don’t get instant rain on a sunny day unless there’s some kind of UFO clouds that pop up out of nowhere. I know this has been discussed. Changing % does not do a lot in terms of changing weather smoothly in a campaign for example. Just a bit of observation.
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My post wasn’t for you jhook …
Having trouble creating weather is there some place for guidence
or video
Thanks
read the manuel didn’t help to much
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My post wasn’t for you jhook …
Yea, thanks for the post on it anyway. I know this has been talked about. Just thought I would throw in a few cents on it.
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Thanks Guys that really help me out We don;t have weather in bms unless we set it Is this correct?
Anyway Thanks again
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Thanks Guys that really help me out We don;t have weather in bms unless we set it Is this correct?
Anyway Thanks again
Yes. Basically, the weather will be created using a statistical measure between flights, but the randomness or variation is not there (yet?). Keep flying towards the future! We will all have to wait and see what comes next.
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Hey Dee Jay,
I was mentioning a weather that was more fluid in changing. Much like an evolving weather generator. I know (and I have adjusted and set up) the weather profile in bms. However, it would be nice to have “in sim” weather changes that were random, but change with evolving conditions. Sunny days slowly turns into light high level clouds. Light high clouds become darker and thicker cloud layers. Darker thicker cloud layers turn to rain. Even taking off under sunny conditions, yet you get 200nm into your flight route, and you get dense clouds and rain (depending on the environment conditions). Just saying here. Weather changes slowly. You don’t get instant rain on a sunny day unless there’s some kind of UFO clouds that pop up out of nowhere. I know this has been discussed. Changing % does not do a lot in terms of changing weather smoothly in a campaign for example. Just a bit of observation.
If you use deterministic weather model you can make 6 changes during a mission
The changes are smoothened on a 30mn period with cloud layer altitude evolving slowly rain coming slowly etc…
Sure better can be done tough but i know tjat noeone used really the 4.32 potential
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If you use deterministic weather model you can make 6 changes during a mission
The changes are smoothened on a 30mn period with cloud layer altitude evolving slowly rain coming slowly etc…
Sure better can be done tough but i know tjat noeone used really the 4.32 potential
I do use “deterministic” weather. It does change, but sometimes too quickly, or just too slowly. Maybe fiddling with it might get better weather transformations in flight.
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I do use “deterministic” weather. It does change, but sometimes too quickly, or just too slowly. Maybe fiddling with it might get better weather transformations in flight.
ok, the change is done on a 30 mn period minimum, but if you set sunny at 6h and Inclement a 6h30, that means it will go from sunny to fair in 10 mn, from fair to poor in 10mn and from poor to inclement in 10 mn…
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ok, the change is done on a 30 mn period minimum, but if you set sunny at 6h and Inclement a 6h30, that means it will go from sunny to fair in 10 mn, from fair to poor in 10mn and from poor to inclement in 10 mn…
Ok. Didn’t know that. 10nm seems to be too close of spacing for weather IMO. But since I now know that, I might set up something a little bit better. Thanks Mav-Jp!
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Nuno Santos has some good weather settings included with his Clouds Mod download.
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Nuno Santos has some good weather settings included with his Clouds Mod download.
Thanks for that! But, I am waiting on the next update before I deal with any mods. Once the next release is out, we all need to do a little testing to see if things like Nuno’s “Clouds Mod” will work. So patients right now is key. I am having fun with my current bms version as of now. So we will have to wait and see what the next chapter of bms will be.
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In your config file you can also edit the altitude of the clouds which opens a lot of options. The host’s settings are pushed on the clients so only the host has to do it.
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Ok. Didn’t that. 10nm seems to be too close of spacing for weather IMO. But since I now know that, I might set up something a little bit better. Thanks Mav-Jp!
10mn (minutes) not 10nm(miles). BMS weather is awesome. However, weather it is not local. It changes on time not location. A TE can be created so that the weather is clear on t/o, cloudy at the target and clear on landing. This gives the illusion that the jet in flying in and out of bad weather on the mission. The 10mn change works ok.
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10mn (minutes) not 10nm(miles). BMS weather is awesome. However, weather it is not local. It changes on time not location. A TE can be created so that the weather is clear on t/o, cloudy at the target and clear on landing. This gives the illusion that the jet in flying in and out of bad weather on the mission. The 10mn change works ok.
Again my bad. Still, it would be nice to have an auto weather system built into bms instead of having to adjust for change on the fly.