Runway Textures
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Thanks Chappy.
No, mediafire.com is not replying for me, direct ping to IP does not work.
I can access through anon web proxy, but not directly (tried changing DNS servers in router, mobile phone connection…nada)…
It looks like mediafire.com its being capped by my ISP .
If anyone can upload it to a different site I will be grateful.
S!
SOLVED THANKS TO ARTY .
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Fantastic, thank you so much !!!
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Excellent, thank you! No FPS hit for me.
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Fantastic job! This is a must have. :bdance:
I am reporting no FPS hit here (3Gb VRAM)
~S~
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No loss, great quality.
i7 3770K
GTX 770 4GB
SSD Gen3 -
Has it really been 3-4 weeks already??
Thanks Arty.
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No not yet we are on the third week still… :lol:
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omg omg omg omg omg omg! :woohoo::woohoo::woohoo:
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Nice work Arty! This is really good work, thank you very much!:bdance:
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Thanks for sharing Arty, will post some screens in the screeny thread later.
Cheers
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nice work. looks excellent. Thanks!
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Thank you Arty
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I vote for Arty!
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Downloading….oooo Arty, I’ll be testing these in the morning, I’ll be back to tell you how great you are.
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Ok I downloaded these and just did a copy of the KoreaOBJ folder and copied over the new files so I could easily flip between modded and unmodded. Since Osan was mentioned I went there via the Nav and Timing TE.
A lot of the corners were spot on in the junctions but some were off by a small bit. I’m guessing there is a limitation to some of the taxiway to runway joins as I see that even in your modded one some of the yellow taxi lines are pointed off towards the overrun area. Not sure if real taxiways to runways look like that as well and unmodded showed the exact same taxi lines to overrun.
One thing I noticed right off the bat and I had to flip back to unmodded to see if it was the same was seeing the taxi line and the side lines just appear from nowhere say a plane length and 1/2 ahead of me. Unmodded was the same and I’m guessing why I never noticed it before is because the default colors don’t pop out nearly as much as yours. So the effect is definitely a BMS thing but because the colors were sharp the effect was a little distracting.
I had lined up on runway 09 and instead of taking off I just taxied the length of the runway to get a look at the mod. When I reached the end of the runway I DID get some video hitching right around and in the last block of the runway there. I swapped back to default and duplicated the test as a litmus to the video hitching and got none at that same point on the default.
Overall extremely good work.
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When u say video hitching u mean fps drop?
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Arty, Phait and anyone who is also doing work for this mod, thanks for this very good job!
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Arty,
Thanks for your effort and sharing your hard work! But I have questions.
WIP3? Then what would you include in WIP4? grass on runway like DCS one? What number would be your final version you expect? -
Well the numbering ain’t for improvements on those but for completion mostly. The project ain’t finished yet thus WIP=Work In Progress. I have to finish: Sunan CT1397 (1-2 textures IIRC) and Seoul.
Now I owe I-Hawk some changes and whatever comes along and I can do (or willing to do ) from your input guys from using them.
Example Osan as Stubbies2003 reported was the worst as it has very idiomatic uvmaping texturing… The thing is fixing one airbase will brake another. So I chose some to be ok and some not to be ok. Osan is unique but uses areas that are used to many more… So I sacrificed Osan for the majority.
A change that could be made but would be wrong in general principle would be to better align the rwy numbering area on some airports. It would be wrong cause in some other if they are used it will brake those. If I have time and spot which are used only once then I can fix those. The problem resides on the white rwy border lines.
Also what would be great to team up and create new Airports from Scratch. Creating the runway and Taxiway areas it’s just easy as drinking water. In my squad some members made 10 airports in just one week based on Google earth High res photos.
Others used Corel others 3ds max others autocad.
Sure airports ain’t only rwy and twy but it’s a good start and generic airport buildings can be used for starters.Also we could integrate and taxiway rway 3d lights and many other staff… to make them as the real thing… like arresting cables… ILS markings and the most important each different and as close to the real thing we can.
Oh and I owe Demmer a non flat working and not causing aircraft to explode rwy…
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Just came back from a nice holiday week with alot of sun (and no BMS )and…my, what a nice surprise just in time to get back on the stick!
Fantastic job done here, Arty! Many thanks for sharing it!
BTW, no fps issues here: I5 4460 3.2GHz / GTX 760 2Gb
Keep it up!