Sharing my "Object-folder"
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Tom:
Your F-15 models are amazing. Your attention to detail makes them ‘life like.’ I too, would love to see your F-15 cockpit in BMS.
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Next I wannt to present is my MiG29 model. It was hard to find the right views but after some years, yes well. It was used for SevenG, DCS and Flaming Cliffs. I have made the “A” and “C”-Version. I allthough have the Doubleseater and my plan is to replace the “G”-MiG.
Model in Database: MiG-29A
LOD# 5302
Texture sets: 2
Textures: 7450.dds, 7451.ddsYes- I removed the inner parts for using that model in BMS
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Oh thank you guys- Well bad new: the upload was aborded. I started it again- So it should Needs some time. We have to wait
At last for today … Carrier and cruisers
the Sovremenny is okay but the texture is a bit shity. I will map it better but I`m sure that the ship is much better as the stock models in BMS nowadays…
Texture: 7043.dds
Model# : 425The carrier I builded in 2007 for SevenG but I allthough used that in FC2 and of course, BMS.
CVN76 Raegan
Texture: 7003.dds
Model# :4555Of course I removed the Hornets later: the polycount was much to high :munch:
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wonderful!
Am I dreaming or am I eating breakfast now? Can’t believe this!
thanks!
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Those are more then wow can express!!
Super work m8. -
Alter!!! :headb: Wie geil is das denn!!! Great work man! Oh my god! Very awesome! Looking forward to this! @Tom:
Okay-
while the upload is going I will send some WIP shoots and present my “favorites”.I start with my F-15 Strike Eagle
Model in Database: F-15E-220
LOD# 2981
Textures: 7461.dds, 7444.dds, 512.dds, 7440.dds, 7424.dds, 7423.dds, 7421.dds, 7442.dds, 7449.ddsI builded it in 2008 for the Simlab-project. After that I used that fighter for FC2. Iam very proud of that fighter. It have a complete Cockpit. I hope that some far day I will be able to add a new F-15 cockpit- fully clickable for Falcon BMS….
http://img5.fotos-hochladen.net/uploads/wire1309xm7z2un5.jpg
http://img5.fotos-hochladen.net/uploads/wire14gzlkmfjn51.jpg
http://img5.fotos-hochladen.net/uploads/1216i8u2zfmk.png
http://img5.fotos-hochladen.net/uploads/26bwuyqhnk8p.png
http://img5.fotos-hochladen.net/uploads/560jyur7k43o.png
http://img5.fotos-hochladen.net/uploads/730duh638bt5.png
http://img5.fotos-hochladen.net/uploads/86eoa5nm3zfq.jpg
http://img5.fotos-hochladen.net/uploads/89rscn74fyp3.jpg
http://img5.fotos-hochladen.net/uploads/strikeeagle34n6tmbagw3.jpg
http://img5.fotos-hochladen.net/uploads/strikeeagle4jidy9a7huv.jpg
Use that model for the first 3 LODs in respect of the high polycount number please. I love that fighter. A strong aircraft
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Cant wait…
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Tom:
Your F-15 models are amazing. Your attention to detail makes them ‘life like.’ I too, would love to see your F-15 cockpit in BMS.
With all respect, bit I have to say, they are not.
Tom creates such skin maps which make impossible to create a decent skin. Stabilizers and wings - so far on his models - have shared textures on aircraft, on SA-10s the size of 3D objects and size of texture on map are not match, etc… Not even the paint scheme is problematic but 100% identical wear and dirt on AC looks totally unnatural.
Tom pls. create usable skin map or at least ask somebody who make it. I use some of your stuff because even with this issue they are better than stock but the posted F-15 is not better than currently we have as long as suffers from such a skin map issue.
Another issues from my point of view on his skins panel lines are alway way too strong.
Your models with a skin by LESCO. I can give contact for LESCO and VO101Tom who made skins for my MOD. They are also talented professional 3D modeler.
https://www.benchmarksims.org/forum/showthread.php?9766-Korea-80s-Theater&p=207467&viewfull=1#post207467The 3D model also have issues. Helos do not have real HPs, weapons are part of 3D model.
Su-24 looks good but the outer wing HP simply invisible. -
I have not world, but Tom you are crezy?, your model are only beauteful, respect for my side, and good luck for your futere works, Miche
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Well- I said I still working on it. Iam not ready yet.
If someone create a New skin for examble, I will map it on my model- no Problem.
Use what you want- not All of them.
Cheers,
Tom -
Hi Tom!
Still no lower LODs and no optimized texture?
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Maximun Realism….!!!..YEAH…!!!
:bdance:
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I tried the new Eagles. The polycount of F-15s are way too high to be usable. With current skin they even do not look better then current models. Of course in case I count them which skins level of LESCO or VO101Tom they would be great with considering their skills we do not need 100k LOD1 models. he current model which is using less than ~8000 polys with is about 8-9% of Tom’s model…. The FPS drop is huge even in an empty TE on an airbase in case of two ship flight and focus shadows… Where with stock models FPS is locked at 60 with Vsync with this models FPS was 35-36…
I appriciate the effort but when comes the time when modelers understand the polycont limits which are posted in Modeling Organization thread…? They are existing because of many good reasons. These models never will find way into core DB. Never. You need a supercomputer to run BMS4 even with one new model… Just imagine what will happen if all model has such too high polycount… If you wish to see a well optimalized stuff just check Hayab’s work. With current stuff you simply wasted your time considering in case they are created for Falcon…
Pls. consider this comment as a constructive comment. If you can lower the polycount close to 30k with similar look these model can be ok with a much better skin and of course independent wing & stabilizer skin parts.
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AWESOME works there Tom, a very BIG Thank you!!!
But while i’m see the posts by “Dee-Jay” and “molnibalage”, i think is there any possibility to lower the polys of them?
It will be a big disappointment to not can enjoy them even with strong pc’s…
Nikos. -
Thanks for sharing you WIP objects. I will try them and look forward to future versions. :headb:
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there is only one big LOD file in the download and a bunch of dds’s?
iam familiar with lods but one big file?! how to do it? -
Yes, of course.
I can clean up the Eagles from all the SWITCHES Inside the Cockpit. Can remove the wires, brakes and the mechanics of the nozzles. But I used the models since years without any Problems. And my PC is an old i3 dual core 1.8 GHz with a 1Gb RAM graphic card and 4GB RAM.
But I don’t wanna save polygones any more because There are many many LODs in game and the BMS Engine is very strong.
Cheers
Tom -
there is only one big LOD file in the download and a bunch of dds’s?
iam familiar with lods but one big file?! how to do it?You have to merage the DL stuff with DB and skin directory then you can see the new models and you can extract them if you want.
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@Tom:
Yes, of course.
I can clean up the Eagles from all the SWITCHES Inside the Cockpit. Can remove the wires, brakes and the mechanics of the nozzles. But I used the models since years without any Problems. And my PC is an old i3 dual core 1.8 GHz with a 1Gb RAM graphic card and 4GB RAM.
But I don’t wanna save polygones any more because There are many many LODs in game and the BMS Engine is very strong.
Cheers
TomWithout reducing at least abot 40k the model it is simply useless. You can see my rig. Even in and empty TE without TGP/MAV screen literally flatten the FPS while only focus shadow and heat blur were turned on in CE and everything other were off or the lowest setting… With your models after I clicked on munitions I had to wait about 10-12 sec to load the window. Can you guess why…? If a model is not loaded within 1-2 sec means the polycount is waaaaaaaaaaaaaaaaaaaaay to high for BMS4.
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Sounds like Small FSB. 10 Seconds is much to much