Sharing my "Object-folder"
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As I said:
To build lower LOD stages isnt a problem. That is very easy. But at first the mainmodel have to be nearly finished. Otherwise you have to take corrections up to 10 times again. Thats unpracticall.I build 3ds objects since 15 years. So I think that I have some little experience. The number of polygones isnt a problem for modern PC
s. In fact every normal PC can handle an Object with over a million polygones without problems. The limit is still the graphic card, the RAM and the FSB. BMS uses the dds formats- thats very good. So we have a lot of mipmaps with allows to show very big textures without any Problems in Game. BUT the FSB and the RAM set the limit of the workload. You ca all all models I
ve build without any problems. When you have 70 FPS- Congrats. When anybody tod that he cant life with less them 50 FPS because he lost 10% then I really cant understand this.
Im simply unable to explain it all in English and I wont battle against anyone who
s on the right way.I have this battle since years in different froums. Everytime someone told me that I used to much textures, to heavy polygones and two years later the developer present models which are three times heavier. Nowadays I see my models in so many different projects and Sim
s that I can
t be so wrong.https://www.digitalcombatsimulator.com/de/files/338654/
https://www.digitalcombatsimulator.com/de/files/602196/
http://fivesixeight.livejournal.com/2339.html
Overall: Yes- I will do building polygon reduced LOD`s soon.
Cheers
Tom -
Everytime someone told me that I used to much textures, to heavy polygones and two years later the developer present models which are three times heavier.
But this does not mean that they were right. The DCS is a perfect example the unnecessary high poly models with shit LOD handling… Two years ago I tested DCS. Were a group of units 20-30 km to east. I turned my head to west FPS was normal, I turned my head to east FPS dropped from 60 to 30-40. I had to laugh… And this is a payware stuff…
Pls. do the lower LODs for F-15 -any of them - and I will experiment the LOD distances. Do they have such a skin where wings do not use the same textures? I did not have time to check it.
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@Tom:
As I said:
To build lower LOD stages isnt a problem. That is very easy. But at first the mainmodel have to be nearly finished. Otherwise you have to take corrections up to 10 times again. Thats unpracticall.I build 3ds objects since 15 years. So I think that I have some little experience. The number of polygones isnt a problem for modern PC
s. In fact every normal PC can handle an Object with over a million polygones without problems. The limit is still the graphic card, the RAM and the FSB. BMS uses the dds formats- thats very good. So we have a lot of mipmaps with allows to show very big textures without any Problems in Game. BUT the FSB and the RAM set the limit of the workload. You ca all all models I
ve build without any problems. When you have 70 FPS- Congrats. When anybody tod that he cant life with less them 50 FPS because he lost 10% then I really cant understand this.
Im simply unable to explain it all in English and I wont battle against anyone who
s on the right way.I have this battle since years in different froums. Everytime someone told me that I used to much textures, to heavy polygones and two years later the developer present models which are three times heavier. Nowadays I see my models in so many different projects and Sim
s that I can
t be so wrong.https://www.digitalcombatsimulator.com/de/files/338654/
https://www.digitalcombatsimulator.com/de/files/602196/
http://fivesixeight.livejournal.com/2339.html
Overall: Yes- I will do building polygon reduced LOD`s soon.
Cheers
TomFalcon isn’t like any other sim because it has a dynamic campaign and when you are near the FLOT you may have at once ~100-150 ACs in the bubble, if you don’t have lower LODs then the meaning is your 100K poly models are rendered with 100K polys up to 50NM which is the size of the bubble. That will bring any PC to its knees.
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Okay- Thats a dial!
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Tom, I like a lot the emil model. PM inbound.
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Falcon isn’t like any other sim because it has a dynamic campaign and when you are near the FLOT you may have at once ~100-150 ACs in the bubble, if you don’t have lower LODs then the meaning is your 100K poly models are rendered with 100K polys up to 50NM which is the size of the bubble. That will bring any PC to its knees.
… not forgetting that the core code is 16 years old.
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It’s HardCore… :rofl:
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This is a WIP list of vehicles in HiRes found in Tomcatz folder.
1st column: BMS Database name
2nd column: Poly count- : models which I found more detailed than the ones I had (and I was based in a Rthorflech 2.1 with some additions)
A-10 14k *
A-50 30K
Ah-64A 26K
Ah-64D 26K
AK-47 22K
AK-74 23K
Ammo Ship 35K
An/MPQ-46 5K
An/MSQ-104 28K
B-1B 24K
C-130H 9K
C-17 17K
C-5 33K
Carrier 57K
CG-x 13K
CH-533 16K
CVN 57K
DDx-13K
E-3 5K
EF-2000 25K *
F/A-18A 22K *
F/A-18C 22K *
F-15A 79K *
F-15C 79K *
F-15E-220 100K *
F-4 PIK 2000 7K *
F-4 DSK 27K *
F-4E 27K *
F-4ESK 27K *
F-4F 27K *
F-4N 27K *
FAG-lST 35K *
FFG-7 Perry 35K *
Frunze 35K *
HMMV-S 22K
IL-76M 30K
IL-78 30K
KC-10 52K *
M-2000-5 21K *
M-2000-N 30K
Mi-24 18K
Mi-26 10K
Mi-8 15K
Mig-23ML 11K *
Mig-27 11K *
Mig-29A 41K
Mig-29G 41K
Mig-29S 41K
Mig-31 20K
Missile Crusr 26K
Sovremenny 35K
Su-24M 22K *
Su-25 12K *
Su-27 19K
Su-30M 29K *
Su-30MKK 28K *
Su-32 25K *
Su-33 19K *
Su-35 19K
Su-37 19K
UH-60L 17KNote 1: All manpads, and infantry units have new LOD, similar to AK47 in the list above
Note 2: All destroyers share the Sovremenny very detailed model
Note 3: F16’s have a model made by Tomcatz, but he himself recommends using Janhas one. But, if for any reason you dont want to use Janhas, Tomcatz models are very detailed, and with eye candy like ladder etc (as seen in screenshot thread pictures by the author). Please check https://www.benchmarksims.org/forum/showthread.php?18870-All-your-screenshots!&p=284618&viewfull=1#post284618 and https://www.benchmarksims.org/forum/showthread.php?18870-All-your-screenshots!&p=283117&viewfull=1#post283117 and https://www.benchmarksims.org/forum/showthread.php?18870-All-your-screenshots!&p=283688&viewfull=1#post283688
Note 4: Tomcatz KC-10 model has correct TACAN feature (range and bearing) -
I will be including some of these models in the custom modded folder of course!! I will attempt to balance the high poly stuff (as the folder will need to be FULLY compatible with MP and someone who is not using the folder). Mostly replace placing models that REALLY need it. Great work Tom!! I’m sure you will be able to find a happy medium in the future for BMS!! Keep up the good work!!
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Thank you guys- Thank you very much.
Arty
It’s HardCore… :D:D:D -
Tom, did you make the C-130 model? Because the skin and polycount suggest me that another modeler and skinner made them. Panel lines are good they are very well optimized. Likely I will add into my MOD but I need confirmation and permission to do it.
The F/A-18 is already in my DB which means another modeled and skinner made it. Only problem I do not remember who made it…! I forgot to add a a name into my contributor list.
@ALAS
MANPAD infantry also have new LOD. -
Also in case u guys didn’t notice Tom has and a new more high res runway taxiway texture set inside… looks cool as I looked only the dds files… sorry m8 didn’t had time to test them in game.
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gents,
May i require more information please?
Does this user folder contains model originally made for flaming cliffs (FC) and ported to BMS?
If that’s the case, i don’t think it’s approved to share it.You can do whatever you want on your own install but if you intend to share to the community, this forum will not allow to port models from other sims unless you have all autorisation necessary from the original authors.
Please clear the issue before proceeding.
I didn’t check the content myself i am counting on your integrity and full transparencythank you
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I will be including some of these models in the custom modded folder of course!! I will attempt to balance the high poly stuff (as the folder will need to be FULLY compatible with MP and someone who is not using the folder). Mostly replace placing models that REALLY need it. Great work Tom!! I’m sure you will be able to find a happy medium in the future for BMS!! Keep up the good work!!
Noooo I can’t wait , please release it an include new models for next update
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@Red:
gents,
May i require more information please?
Does this user folder contains model originally made for flaming cliffs (FC) and ported to BMS?
If that’s the case, i don’t think it’s approved to share it.You can do whatever you want on your own install but if you intend to share to the community, this forum will not allow to port models from other sims unless you have all autorisation necessary from the original authors.
Please clear the issue before proceeding.
I didn’t check the content myself i am counting on your integrity and full transparencythank you
If I understood correctly TomCatz did the models for DCS/FC as mods, and then ported to BMS too, so no problems cause they are his own job.
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Another goodie, found thanks to Drakko.
This KC-10 model has a correct TACAN feature (the one I had before was not). At least in my test. Can you confirm?
The list is updated with the new findings-S!
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Also in case u guys didn’t notice Tom has and a new more high res runway taxiway texture set inside… looks cool as I looked only the dds files… sorry m8 didn’t had time to test them in game.
You mean this ones Arty? I was wondering if you had issued a “secret” version
http://img5.fotos-hochladen.net/uploads/201408070747vbs6u8d3in.jpg -
Yes ALAS. These Rwy textures are inside…
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yeap those are Tom’s hmm they look sexy…
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can’t open this LOD file with lodeditor…my own bms korea lod opens without prob’s…
whats wrong?