Guam Beta Release
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So this is for the F-16 u will do the same for the whole 3d database?
Just the models used in GUAM.
To do the entire DB would be of no use as it is theater specific. Scaling one model, lets say the F16-52, takes about an hour. Mostly due to correcting the slot data. Hint……If you don’t correct it, you may have missiles\racks showing up in some weird places…LOLTired demer
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Well this doesn’t comprehent… If u do u do all not just an F-16 type… One aircraft one hour xx aircraft xx hours, xx vehicles xx hours, xx buildings xx hours.
So if a theater has huge database this is a no go.
Good to know.
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Well this doesn’t comprehent… If u do u do all not just an F-16 type… One aircraft one hour xx aircraft xx hours, xx vehicles xx hours, xx buildings xx hours.
So if a theater has huge database this is a no go.
Good to know.
Yes, Arty I think you “got it”.
There was some work early on in FO Battle for Sinai that reflects this. Mystic did his best but quickly abandoned it…and I don’t blame him…MUCH to do.
HUGH undertaking to do the entire 3D DB.demer
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Just something to think ahead on.
Scaling is important if you go “outside the box” with PR terrain in Falcon.
Dimensionally you have a much bigger “model” for the terrain than a 3D object within that realm.
We have scaled the Tile’s to reach a compromise between “Eye Candy” and detail that is a bit better than Alpha.
Doing so necessitated that the “other” 3D models be scaled as well, i.e. Buildings, ground vehicles, aircraft vehicles and weapons.
Luckily in Guam DB ATM we have just a few…. and as it IS a POC theater, others may attempt to go further…go for it!
As far as time??? This just took 3 days to correct:
Changs(CCC) LPM(LowPolyModel)
Last three, Scaled CCC LPM dressed in Rangers skin modified by me.(Original skin Tony used I think was by HRenner SP2, ICRCATM)
Anyways, if some “Artiste” has a problem……lemme know, as I can easily use Lazy Stones template to adjust…and that is freeSome will notice that the F15J is taking off from a AB that is on the edge of the map…for now. Wait for it
tired demer
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What is the gain of this scale?
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Reminds me of Lazystones thread: ‘Are all 3D Models too big?’ or so. I think the outcome was that the early falcon had a terrain scaled too small - in order to fit the whole of korea in.
And also that this was the reason that the speed feels unnaturaly slow (buildings too big –> you think you are slow). Is this a correctional test on that old issue? -
I don’t think so. When u scale u scale all. So whatever the speed feelling will be exactly the same. And he cant scale much specially in tiles as the coordinations are totally fubared…
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Livrot has it right, correctional test or proof of concept
This has been a small issue since the original release by Gilman. Twaltie and Bluprint made efforts in this area to some success, i.e. HiTiles and Bazrat.
But, true to form, to do the entire Korea theater resulted in compromise. As far as the coordinations of the tiles in GUAM we are but a couple degrees off from RL according to Nikos. Not bad IMHO considering the “dinosaur” tools used!!!In GUAM theater, one of the more important points is “Joe Players” immersion in game. That being stated, would we rather have this on our AB:
OR this:
Just saying,
demer -
Again this doesn’t matter.
If the shelter area in the pic is 20m on Y and the 3d object is 15m then it’s obvious u will have what u show in pic no1. So u have to create the correct shelter. Not scale the whole theater tiles and objects thing up.
Also in this pic the shelter is covered with ground… if u removed this ground maybe the shelters in the first pic are the correct one (as for size) and not the shelters in the second pic. -
Dunno what again you think does not matter. Here is a stock BMS korea city on a stock tile:
Here is a GUAM city WIP scaled on the PR tile:
Due to your adamant misunderstanding of the concept, I have taken some time to sequentially put house numbers on all the house features shown. Thus as you drive down the streets in your F16 you will have even more immersion. Also, if you all would like, I can name them individually for you…e.g. Lazy Arses House, Arty’s Abode and so on…:mrgreen:
Just kidding…LOL!!!
But more to the point on scaling, the terrain mesh is closer to 249.934476 than exact 256. Go figure.
We already have and again reached a compromise with Falcon.Cheers,
demer -
Well why not simply decrease my FOV setting instead of all this trouble?
And if u want more detail: For the tiles double the resolution and for objects double the texture res also on which u need - like.
Instead of scale the whole thing and reach higher levels of yoga and above dan 1000 in karate just find for the factor u want the fov setting. Also u could create a matrix per resolution - screen size which fov setting is the best. Or we should all buy a monitor based on your size and res to have the same effect?
I believe u could do this in one day and not spent the time u did. -
Here is a GUAM city WIP scaled on the PR tile:
Due to your adamant misunderstanding of the concept, I have taken some time to sequentially put house numbers on all the house features shown. Thus as you drive down the streets in your F16 you will have even more immersion. Also, if you all would like, I can name them individually for you…e.g. Lazy Arses House, Arty’s Abode and so on…:mrgreen:
Just kidding…LOL!!!
Cheers,
demerHaha, where the hell is MY house Dave? :rofl:
Nikos. -
Gents, this has taken some time, but worth it for Guam.
Quakes model of the F15 is very nice and has been in Falcon versions for years. But, essentially it is beyond the boundaries of the sim and tools.
That being stated, I have replaced it in Guam with CCC’s much more user friendly model (AND saved a bunch of FPS……LOL)
I cannot remember ATM how many DOF’s or Switches and Drawable Node’s we can achieve in a LOD model…that is for Wavey and others to decide…I’m not a modeller.
But, here U R:Mitsu F15J
F15C
The AGGRS, a little mix of Q’s model and Harold’s skin’s I think……LOL!!!..ICRCATM…but it flys!!!
tired demer
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sorry i did not make any f15 low-poly model.
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Hi CCC,
This is the model I used from your package:
I see your work was an upgrade. Do you remember who the original author was???
I would need their permission before any public release if they had not transferred it to you in 2005.TIA,
Dave -
the model is built by Quake, long time ago.
my tweak is new nose cone section. you can tell it in your second pic. -
the model is built by Quake, long time ago.
my tweak is new nose cone section. you can tell it in your second pic.So essentially it is the model included in stock BMS with your update. Therefore we are not stepping on anyones toes…;)
Credit is public now, so BMS should not have a problem with further theater specific modifications……right BMS Boyz???
Lemme know gents.
Going further, this particular version of the Eagles may never be available to Joe Public due to the fact that I HAD to change some of MavJP’s\Topelos SIMDATA work……don’t worry gents I did not touch any propulsion data, just some gear ranges and some hard point grp’ing to match the model used.
Without access to a theater specific Simdata, our hands are tied ATM.BUT,
as we can see the bird is there and flying.
Some Jocks may see an absence of AIM120’s on the airframe. Intentional and I’ll explain why.
From the first build of Guam to the latest we have encountered a problem with limited airspace to fight in. I.E. the original campaign had Patriots as AD (both sides)……you could barely get off your base B4 you were slammed out of nowhere by them…LOL!!! As well, most of the original airframes in game carried AIM120’s AI\JP BVR capable…in PLAYING the game we noticed that once WOW (Weight off Wheels) we could target immediately, with the 120’s, some of the ingressing Opfor airframes. Not good for gameplay.
So we are removing the BVR weapons from Guam, one airframe at a time, to enhance gameplay.
Trust me, I flew many thousands of flights in Falcon B4 I became an Idiot developer and I have a bunch of people who fly this almost everyday.
It will make for better Gameplay.Cheers,
tired demer -
So essentially it is the model included in stock BMS with your update.
Uhmm, no, the F-15 in stock BMS is Mike Rivers work.
Also I remember Quake has not given permission to use his F-15 model for
use in non FreeFalcon versions, … back in the days.AFAIK this was (one of ???) the reason(s) why Mike did his own F-15 model.
Cheers,
LS -
Here is a GUAM city WIP scaled on the PR tile:
http://i1052.photobucket.com/albums/s452/demer9281/GuamCty_zpsb64417e8.jpg
Due to your adamant misunderstanding of the concept, I have taken some time to sequentially put house numbers on all the house features shown. Thus as you drive down the streets in your F16 you will have even more immersion. Also, if you all would like, I can name them individually for you…e.g. Lazy Arses House, Arty’s Abode and so on…:mrgreen:
Just kidding…LOL!!!
But more to the point on scaling, the terrain mesh is closer to 249.934476 than exact 256. Go figure.
We already have and again reached a compromise with Falcon.Cheers,
demerIs that the regional airport? or Andersen AFB, looks kinda like the base but the layout is wrong.
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