Guam Beta Release
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Damn.
As i was starting to read this - somewhat confused and irritated - i started to think, that you are drunk again?!?? But then i saw the pictures and i knew i didn´t have to worry about my confusion. You were really drunk. :drink::mrgreen:
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@A.S:
Damn.
As i was starting to read this - somewhat confused and irritated - i started to think, that you are drunk again?!?? But then i saw the pictures and i knew i didn´t have to worry about my confusion. You were really drunk. :drink::mrgreen:
No…he is just existing on a greater “plane” of vision…
:headb:
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@A.S:
Damn.
As i was starting to read this - somewhat confused and irritated - i started to think, that you are drunk again?!?? But then i saw the pictures and i knew i didn´t have to worry about my confusion. You were really drunk. :drink::mrgreen:
Well A.S,. you being confused and irritated is not new to me……:roll:
But the real pics are here:This is after 4 weeks of playing in the clay so to speak. I’m convinced I’m not real good at it……L0L!!!
Very steep learning curve with that particular tool!!!(love the warp tool though)
Thanks to Jowens I had a place to start…whew…tanks M8.
IF and thats a big IF it gets to a satisfactory point it may be included in Guam BETA. If not, we will go with what we have.
And if that is a problem with Quake and the Vermin……cause the current F15 in Guam is a combination of both works, they need to let me know quickly…now A.S take a moment to sit back in your chair and STFU for a minute, K’ give me five minutes Falcon time!!!No offense M8
demer -
Have fun toying around mate … i give you even 5 years (no offense mate )
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Ummmm……finally sharing the nest
Stay tuned,
demer -
Some more Aggressive work:
Thank U, JanHas
demer -
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This IS FalconBMS AI carrier OP’s at the moment:
This IS GUAMBMS AI carrier OP’s at the moment:
4Ship from TAXI:
4Ship from RAMP:
Dunno ATM why the Leads go back and touch Homeplate. Thinking CODE issue……but they are flying better now (they are not running into Joe Pilot). TRAP is next, gotta see if I can get the Sums of B’s to land and park so they can reagg and save airframes
Touche’
demer -
Man, that skin is sexy…
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After MANY attempts today (9hrs) I finally got the BUG to TRAP at near stall:
Have to state, hats off to MavJP on this AFM……BIG sigh…just kidding!!!:mrgreen:
Notes: You will see that I am lining up to the right of the tag line, for now that is the only way to catch the wire. Actually we are not “Catching the Wire”, more hitting a PT on the objective.
Fix 'em up coming soon…;)Cheers,
tired demer -
GREAT work there Dave, BRAVO! :drink:
Keep on it mate.
Nikos. -
Fix’em up done……;)
NOTE: If you need to Bolt, you have to do it just B4 or around the E2C on the deck. Otherwise the CODE will slam U……LOL!!!
Also make sure that you are geared UP B4 hitting the AB on a bolt…nasty things happen if we forget…:-xCheers,
tired demer -
Sideshooter:……:mrgreen:
Don’t expect this soon, MAYBE after 4.33……
tired demer
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Great work Dave, your development with Guam is making the naval code in BMS better everyday. BTW, I really enjoyed our conversation other day. In only an hour, I learned more about theatre development than the week i spent carousing PMC wiki and its forums.
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Great to see some work focused on naval ops!
Keep it up!
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This IS FalconBMS AI carrier OP’s at the moment:
This IS GUAMBMS AI carrier OP’s at the moment:
4Ship from TAXI:
4Ship from RAMP:
Dunno ATM why the Leads go back and touch Homeplate. Thinking CODE issue……but they are flying better now (they are not running into Joe Pilot). TRAP is next, gotta see if I can get the Sums of B’s to land and park so they can reagg and save airframes
Touche’
demerHow did you fixed the AI “falling in water” bug? Should we see another improvment this and new 3D carrier model? How you can set ILS for carrier? I tried to set my system in my MOD but I’m not master of BMS4 ILS/TACAN modeling.
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How did you fixed the AI “falling in water” bug? Should we see another improvment this and new 3D carrier model? How you can set ILS for carrier? I tried to set my system in my MOD but I’m not master of BMS4 ILS/TACAN modeling.
Molni,
It’s a secret code I use……psst don’t tell…LOL!!!Airbase obj is big, carrier Model is small.
PT’s don’t fit.
Changed Model Hitbox dimensions and Obj PT’s to match…used super imposed scale model tile image to achieve end result.See???
As far as ILS, that is hardcoded for the carriers I think, have not got that far. But when I do I’ll pass that on to Niko’s….;)
Cheers,
tired demer -
After MANY attempts today (9hrs) I finally got the BUG to TRAP at near stall:
Have to state, hats off to MavJP on this AFM……BIG sigh…just kidding!!!:mrgreen:
Notes: You will see that I am lining up to the right of the tag line, for now that is the only way to catch the wire. Actually we are not “Catching the Wire”, more hitting a PT on the objective.
Fix 'em up coming soon…;)Cheers,
tired demerSorry but i dont understand at all what you are trying to do here ?
seems to me that you dont use AFM , OFM -human carrier ops are not really supported by the code that is why humans shall fly AFM for carrier ops
With AFM wires are perfectly defined etc…
please explain what is your intention here ? -
FYI carrier ops needed MAJOR code change for it to work correctly
4.32 is just a very early stage of code development and data change can not REALLY improve the situation
Things that do not work in 4.32 :
-carrier ops not supported in MP
- spawning is 50% to finish in explosion
- AI take off routine 50% chance to fail
- catapult bug for AFM , lots of bumpings
- AC not able to accomodate carrier yawing (ofm and afm)
- all wing folds and wing sweep routines wrong
- flag management incorrect resulting in wrong AI behavior during the flight
- head bobbing not working from carrier
- elevation and gear management incorrect on carriers
- provlem with ptdata updating (which is why AI do not follow correctly taxipoints or parking points sometime)
-problems with chocks and hotrefuel manafemeny t on deck
-problem in gear detent at catapult end for afm
Etc etc etc
…
In short : dont pull your hair off trying to make it work right, you cant with 4.32
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That´s why i never “touched” it till today. Once “working” …then worth looking at it.