Tom's Cat
-
Piddle pack?
-
I think the glass looks awesome! Maybe the FCR-MFD scratches could be a little more subtle.
Agreed!
-
@APOLLO:
Looking good Nizmo. Seems to me a good idea would be to try to give, a more Black - “Greenish” glass look, rather than the Blue looking reflection… Suggest also a little more "“discrete” scratches and fingerprints. Keep up the good work!! Nice job man!!
Agreed, but we gotta keep in mind that the pit illumination color is all red - not green. So as the light glow becomes visible the darker it gets it will offset any blue/green look very quickly.
-
Agreed, but we gotta keep in mind that the pit illumination color is all red - not green. So as the light glow becomes visible the darker it gets it will offset any blue/green look very quickly.
Now that glass is in place, Ill swap out the green for red alphas. Increase the transparency of the glass to say 25% instead of 35%.
The Flood lights are becoming a problem, for now.
-
This post is deleted! -
Red Alpha. Need to add the AOA and Sweep to the Alpha list.
Going to set my time on the needles, the pivots, making them beautiful.
Heresy ! A red HUD ! Kill it with fire !
-
This is gonna be one hell of a nightdesign…
-
This post is deleted! -
Very, very nice. Nizmo, you are making a mod that far surpasses the venerable ‘Fleed Defender.’ Small details like the working wing sweep tape along with the CRT glass imperfections really make your pit stand out.
-
IMHO the effect of glass is too strong. Here is a good example, sometimes the less gives more.
-
IMHO the effect of glass is too strong. Here is a good example, sometimes the less gives more.
I agree with molnibalage. Anyway this is a great job. Well done.
-
IMHO the effect of glass is too strong. Here is a good example, sometimes the less gives more.
I’ve never seen glass effects in flight-sims that I would ever want to look at. It always just looks like dirty glass to me. To do glass reflections correctly, you need to have the reflection rendered beyond the glass while having some head movement to clue your brain into the illusiory nature of the image. Further, when the shade comes (any roll angle that blocks the sun) you must substantially diminish the reflections.
In videos of Forza5’s cockpit they seem to have gotten it right.
I did some modelling a while back for a racecar game and was thinking about trying to invert a clone of the dashboard around the windshield to get a decent reflection, but i never got around to it. Also would need substantial code alterations for the disappears_while_in_shadow part.
-
The wings make the cat as they say…or don’t say…whatever.
Here’s an update on the most complex wing from that decade they call the 70s.
The 5 hinges are part of the two flaps and connect to the hydraulic actuators located below the wing spoilers.
The 4 wing spoilers all have different sizes but the above proportion isn’t final.
More soon…
-
Here’s an update on the most complex wing from that decade they call the 70s.
Didn’t F-111 has the same complexity?
(or more because of wing root moving stuff at min. wind sweep angle?) -
BMS doesn’t currently support Bump maps, or Spec maps. All I can use is alpha.
The “effect” is just a test to see that it could be done. Glass without Alpha is just plain, no reflections etc.
Maybe in the Future Pumpy will add support for these items, albeit maybe a limitation to the engine.
DX9 should support Bump, and Spec maps.
We can work out what is acceptable to the glass.
-
The wings make the cat as they say…or don’t say…whatever.
Here’s an update on the most complex wing from that decade they call the 70s.
https://farm8.staticflickr.com/7515/15890409002_2a04fea662_o.png
The 5 hinges are part of the two flaps and connect to the hydraulic actuators located below the wing spoilers.
The 4 wing spoilers all have different sizes but the above proportion isn’t final.
More soon…
Lookin real perty Stingray!
-
Didn’t F-111 has the same complexity?
(or more because of wing root moving stuff at min. wind sweep angle?)Yes, It is almost identical.
F4 Too. A little. F4 was a monster.
-
Maybe in the Future Pumpy will add support for these items, albeit maybe a limitation to the engine.
If by “Pumpy” you mean me, then you have much higher regard for me than is warranted. I have no experience whatsoever regarding coding or graphics. I have just made a few models for F4.
As you stated, there are currently no reflections or bump maps supported. The closest you can come to glass in F4 is pType 25.
-
If by “Pumpy” you mean me, then you have much higher regard for me than is warranted. I have no experience whatsoever regarding coding or graphics. I have just made a few models for F4.
As you stated, there are currently no reflections or bump maps supported. The closest you can come to glass in F4 is pType 25.
Thanks, I’m using ptype 25 for Glass, with Alpha.
Well respect anyways, confused you with PinkyandBrains then.
-
…confused you with PinkyandBrains then.
Common error.
There’s a simple way to tell them apart: Only one has the “Brains”.
(No violation intended)
The Gorn.