What is the "limiter"?
-
Gentlemen,
Speaking of turning, and pulling G’s, the reading material provided often says to “pull on the limiter.” What is the limiter, where do I find it, and how do I utilize it?
Thanks Fellas,
Dirty
-
Could you provide an example?
From what I understand of your question, what you shall be refering to is the following: don’t turn too hard, or you will break things on your aircraft. There is nothing like a limiter button.
Gentlemen,
Speaking of turning, and pulling G’s, the reading material provided often says to “pull on the limiter.” What is the limiter, where do I find it, and how do I utilize it?
Thanks Fellas,
Dirty
-
Flight control logic in the F-16 imposes a 25 degree limit on AOA. So roughly, “pulling to the limit” under any circumstance means pulling to 25 AOA…unless you hit a G restriction/limit due to configuration which prevents you from pulling that hard.
-
-
Gentlemen,
Speaking of turning, and pulling G’s, the reading material provided often says to “pull on the limiter.” What is the limiter, where do I find it, and how do I utilize it?
Thanks Fellas,
Dirty
So the flight control laws of the F-16 include several limiters that as the name suggests, limit the amount of performance available in order to protect either the plane or the pilot. If a section tells you to pull to the limiter, its a simple way of saying pull your stick all the way back, and the jet will handle the rest.
-
It’s actually a bit more than that - there is some piloting involved. Done improperly you can increase your bleed rate and end up lower on energy sooner rather than later…done properly you can sustain rate longer.
I’ve only recently discovered this…and am still learning. It’s not how other platforms I’ve fooled with behave, and I suspect it has something to do with the Viper’s “corner bucket”.
I know there has been some discussion elsewhere about not flying single player…but this is a GREAT example of where going out single player in Free Flight and just doing ground reference maneuvers until you think you can’t stand it any longer can actually teach you something. Personally, I don’t care how many multi-player missions you survive, there is always room to go work on and improve your basic airmanship. Turn performance is a fantastic one to practice solo, IMO.
-
It’s actually a bit more than that - there is some piloting involved. Done improperly you can increase your bleed rate and end up lower on energy sooner rather than later…done properly you can sustain rate longer.
I’ve only recently discovered this…and am still learning. It’s not how other platforms I’ve fooled with behave, and I suspect it has something to do with the Viper’s “corner bucket”.
I know there has been some discussion elsewhere about not flying single player…but this is a GREAT example of where going out single player in Free Flight and just doing ground reference maneuvers until you think you can’t stand it any longer can actually teach you something. Personally, I don’t care how many multi-player missions you survive, there is always room to go work on and improve your basic airmanship. Turn performance is a fantastic one to practice solo, IMO.
Its actually not. I didnt say to get max sustained turn performance, that you should pull on the limiter. I said that if the document tells you to pull on the limiter to complete a certain maneuver (such as is common to most of the HARTS maneuvers) that you achieve that by pulling your stick all the way back.
-
Blu is correct. A limiter pull is simply a full pull on the stick. There are times when this is a good idea. There are other times when it’s not and when you want to stay on or near the corner plateau.
-
Its actually not. I didnt say to get max sustained turn performance, that you should pull on the limiter. I said that if the document tells you to pull on the limiter to complete a certain maneuver (such as is common to most of the HARTS maneuvers) that you achieve that by pulling your stick all the way back.
Oh…we’re talking apples and oranges, then. I was thinking about just plain learning to turn the jet efficiently under circumstances in general.
-
Blu is correct. A limiter pull is simply a full pull on the stick. There are times when this is a good idea. There are other times when it’s not and when you want to stay on or near the corner plateau.
…excursions.
-
Oh…we’re talking apples and oranges, then. I was thinking about just plain learning to turn the jet efficiently under circumstances in general.
Yes. For anyone interested in handling characteristics and confidence maneuvers, I recommend chapter 9 of the multicommand handbook included with BMS, which describes practice maneuvers for learning the aircraft’s handling all through the areas of the flight envelope commonly encountered in BFM. I also recommend a read of Section VI in any dash one, which describes the flight characteristics of the aircraft. Guided practice alongside in depth study is the best way to improve (IMO).
-
Nothing better than just going out and flying the thing, though…the books are only the beginnings.
-
We are getting off topic, but no. Better than just going out and flying the thing, is in depth study first, backed up by getting the practice needed to take it from theory to airwork.
Just flying around in circles is one thing. Flying a sortie with a set mission and clearly defined objectives, as well as a plan to achieve those objectives, applies whether flying a tactical mission or a simple aerobatics practice mission. The books are a crucial tool throughout training.
I wonder how many folks would grade themselves with a Q1 IAW AFI11-202v2 and 11-2F-16v2 for every flight?
-
Learn to fly first, learn to attack later…I’ll stick widdat.