HUD not working
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For some reason I can’t get my HUD to turn on at all from ramp start. I’ve checked the switch actions and everything’s working properly, but I noticed that the wheel that controls the HUD’s brightness doesn’t work for some reason. I can mouse over it and the cursor becomes green but it won’t move for anything. I’ve tried clicking it with the mouse, clicking and dragging it up or down…nothing. Is this a bug or have I just overlooked something simple? HUD switches are on. Halp!
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The BRT knob doesnt work. Use the SYM knob in the lower right corner of the ICP.
Mouse over it and click it 9 times, OR scroll up whilst mousing over it.
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SYM wheel, upper left of ICP
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wow, mental blank there on my part!
upper left it is, cheers Badger.
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That’s what I’m doing and it doesn’t work. It doesn’t rotate in either direction.
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Well, if after left clicking the SYM wheel 10 times it still hasnt moved… then something is wrong.
Have you assigned it to a joystick rotary? If you have, Im pretty sure that will mess with trying to use the mouse to move it.
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Maybe a stupid question …but when during your ramp start are you trying to turn your HUD on?
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Maybe a stupid question …but when during your ramp start are you trying to turn your HUD on?
It shouldn’t matter, assuming he completes the ramp start successfully.
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I’ve assigned it to a rotary, but it doesn’t work either from ramp start, only on training missions or when already taxiing/takeoff.
I turn the HUD on last while still waiting for the INS. All HUD switches are on and everything else is fine. Avionics are fine and working. I’ll try to turn off the rotary binding.
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I’ve assigned it to a rotary, but it doesn’t work either from ramp start, only on training missions or when already taxiing/takeoff.
I turn the HUD on last while still waiting for the INS. All HUD switches are on and everything else is fine. Avionics are fine and working. I’ll try to turn off the rotary binding.
The rotary works a little strangely, it needs a callback first to activate the axis. I believe you can click the wheel once with the mouse, and then use the rotary as normal - but you may need to bind the callback to a keyboard key instead.
I understand the way its set up now, it really wants a rotary with a ‘click’ or button at the end of the rotary’s travel, which is seen by directX and can be assigned the HUD on callback.
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The rotary works a little strangely, it needs a callback first to activate the axis. I believe you can click the wheel once with the mouse, and then use the rotary as normal - but you may need to bind the callback to a keyboard key instead.
I understand the way its set up now, it really wants a rotary with a ‘click’ or button at the end of the rotary’s travel, which is seen by directX and can be assigned the HUD on callback.
This is, iirc, also true of the comm1 and comm2 switches on the left side. Trailer, are you having any trouble with those? How do you activate/turn them (rotary, mouse or keyboard)?
Also, BW, he’s says he’s tried to turn the sym wheel via mouse clicks …. why wouldn’t that work? Does it become non-functional as a mouse click if it’s assigned to a rotary?
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I cant recall. I only set it up that way whilst I was trying to get it working with a rotary, and I gave it up as too hard basket at the time.
Scratching at options other than “your cockpit file is broken” as solutions.
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I’ve assigned it to a rotary, but it doesn’t work either from ramp start, only on training missions or when already taxiing/takeoff.
I turn the HUD on last while still waiting for the INS. All HUD switches are on and everything else is fine. Avionics are fine and working. I’ll try to turn off the rotary binding.
The rotary-from-joystick-axis only controls the brightness after it’s been turned on. It’s impossible to turn it from the off position to on using only the joystick axis. There’s a separate callback that you have to use to go from off to on if you are using an axis for the rest of the range. It’s SimSYMwheelon or something.
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You can also set it to on in your call sign.ini file.
Easiest to do by using WDP. -
No switches need to be on except for battery to start engine. Once engine running or EPU running that’s all needed to have hud activated with switch/rotary on icp. You have not said if it can be controlled properly if you join the jet already running. Try temporarily loading another keyfile such as the BMS one. For me, left mouse click 1st turns on the hud then increases brightness and right mouse click the reverse.
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Thanks guys so much for the suggestions. I’m gonna unbind it from my x52 (it’s just HUD brightness…not really that important) and see if it works. Will post results shortly.
EDIT: Yep, that was it. On the X52, if you have the Y axis bound to control HUD brightness, it will not allow you to turn it on with either joystick or mouse; you can click all day but the wheel won’t move on the ICP. However, as soon as I unbound that action for the Y axis, it worked like a charm. I’ll just adjust it by clicking on it with my mouse.
Now just to find something for the Y axis; I hate to leave it blank. Already use the wheel for ranges.
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You could map antenna elevation to it?
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Already got that on the X axis.
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