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    Stalemate when enemy forces surrender?

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    • TerminatorT
      Terminator
      last edited by

      So, day 2, 18.30 pm in Under Siege, I notice the clock stopped and there’s a news flash. The news flash says: The Yugoslavian Forces surrendered. I check the logbook and I see a stalemate added to the campaigns. Seems a bit weird, since the Yugoslavian Forces surrendered. Is this normal behavior?

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      • DBondD
        DBond
        last edited by

        Same thing happened to me in Balance of Power. Victory on day 4, stalemate in the logbook.

        cougar56thC 1 Reply Last reply Reply Quote 0
        • cougar56thC
          cougar56th @DBond
          last edited by

          Ill have to look at it when I get a chance. Thanks for letting me know.

          Duke748D 2 Replies Last reply Reply Quote 0
          • Duke748D
            Duke748 @cougar56th
            last edited by

            @cougar56th:

            Ill have to look at it when I get a chance. Thanks for letting me know.

            Hi Cougar56th

            I posted something similar about a couple of campaigns I’ve developed in another theatre (Ikaros). Regardless of who wins, we always end up with a stalemate recorded in the logbook, just like DBond and Terminator describe. I’d be really interested in how to fix this if you’re happy to share?

            Cheers

            nighteyesN 1 Reply Last reply Reply Quote 0
            • nighteyesN
              nighteyes @Duke748
              last edited by

              just completed the balance of power campaign. i captured all the objectives stated in the victory conditions. the campaign halts (pauses when in 3d) and shows a stalemate in the logbook.

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              • Duke748D
                Duke748 @cougar56th
                last edited by

                @cougar56th:

                Ill have to look at it when I get a chance. Thanks for letting me know.

                Hi Cougar56th

                Don’t profess to be an expert, and this might have been sorted already, but this worked for us with the Ikaros campaigns:

                If you look carefully at the contents of the .tri file above you’ll notice that the EVENT# numbers listed above jump from EVENT #3 to EVENT #14 through to EVENT #17. There’s a reason for this. EVENT #14 to EVENT #17 define the outcome of the campaign and ensure that wins, losses and stalemate results are recorded correctly in the pilot’s logbook if the campaign criteria are met. They work like this:

                EVENT #14 = Enemy Forces Win Criteria
                EVENT #15 = Boredom Wins Criteria (Inactivity criteria, if specified. Triggered if nothing’s happening in the campaign)
                EVENT #16 = Stalemate Criteria (nobody wins)
                EVENT #17 = You Win Criteria

                The EVENT # seems to be the key to recording the right result in the logbook.

                Cheers

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