Modding Particle Sys.
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Yesterday just tried in Balkan v3.6 and everything looking ok.
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Hmm, tried in KTO and get significant larger smoke plumes that also last a lot longer, so I assume it works there correctly.
I then tried Balkans without alteration, no visible change. Then I added only the dds, still no change. Then I added the ini in Balkans folder too, still no change. Or at least nothing noticeable, smaller and thinner smoke and lasts a lot less long then in KTO. Unless I blew up a fuel dump by accident and that is coded into BMS to burn longer? But highly doubt it -
Jackal,
Do you place the ini file also in the other theaters folders? Or only overwrite the dds?
Good morning, Focaldesign.
Well, as first let me clarify that.
- I had to install both the .dds and the .ini files in their respective locations, deleting all of them after making a safety backup folder (of course, but let me report a clear and full description, on this).
- Then, I followed nothing else than Artyās instructions, as they are above.
- Last, I replied all this procedure for any theater where I wanted to get(or test, better) the new stuff.
- I realized soon that this should be not necessary if that specific theater referred itself, to run properly, to the general BMS terrdata folder - let you try it yourself by giving a look to the theaterās config file in its ātheaterdefinitionā folder.
Well, after done all that I succeededā¦ maybe because Iām lucky in such matters. Or maybe not.
Of course, Focal, I donāt pretend to have been most clear in reporting my own little experience.
So, please always feel free to ask me anytime anything you might feel in need to know, Iāll be glad to do my wors err, wrong, my best to help you.
Just a few words more, though.
Anyway it is, having well conceived, concise and most of all clear instructions at hand helped me so much.
And thanks to you, Arty, for that - as your usual, nothing to wonder about.
With best regards to all the dear friends here,
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Well, I did the first in the beginning:
overwrite .dds in Data\Add-On balkans\Terrdata\misctex & add .ini in Data\Add-On balkans\Terrdata
But that gave me the result of the screenshot in my previous post.So then I thought maybe Balkans also uses the .ini in the main folder because there wasnāt one to replace in the Data\Add-On balkans\Terrdata. So I replaced the .ini in Data\Terrdata too, but the result remains the same.
Ok most probably if your typing is correct the error might be a B instead of b in the folders names.
U must put the dds texture file to the folder:
C:\Falcon BMS 4.33 U1\Data\Add-On Balkans\Terrdata\misctexu must put the ini file in the folder:
C:\Falcon BMS 4.33 U1\Data\Add-On Balkans\TerrdataIf u changed the folder name from
Add-On Balkans
to
Add-On balkans
then this is your problem with the theater.
If folder name is correct (Add-On Balkans) and you still have problems then something else is wrong in your setup.
Just in case I checked and the Balkans theater thread and the correct folder name is the one i wrote.
Edit: I believe you uncompressed first the file with the texture and you transferred the uncompressed main_group.dds file to the folder I mentioned.
If you deleted the main_group.dds file and you placed the main_group.7z in the folder then probably this is your problem. Falcon doesnāt find the dds file and crashes. -
If u changed the folder name from
Add-On Balkans
to
Add-On balkans
then this is your problem with the theater.
What?? Falcon does not care whether itās capitalized or not. Where do you come up with this stuff!?!?!?!?!?! Geez
C9
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@Cloud:
What?? Falcon does not care whether itās capitalized or not. Where do you come up with this stuff!?!?!?!?!?! Geez
C9
You mean:
Windows does not careā¦ -
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I never changed the folder name, I just typed from memory and mixed up capitals. Itās in the right folders, but I seem to only notice a difference in KTO and not in Balkans for some reason.
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So Starrats any news? or need?
I have to confess that i did a big mistake this weekend.
For a few minutes i did some quick tests and I didnāt notice down one very nice effect from the ini file.
It would be very nice if it was populated or used more or add more secondaries on ground explosions and maybe some variations of it even and on textureā¦
itās a 3 way thin dark smoke like you throw something on a 30-45 degrees angle but goes far awayā¦ I liked it very much as I saw it animated.I hope to find it again and Iāll let u know.
also on the process of creating this texture mod I noticed the bricks and stonesā¦ they are actually 3d objects?
Those could be populated specially the broken stonesā¦I believe they also deserve some love and pluralityā¦ maybe instead of one rock in the LOD to place more? making a new texture it would be a one way I believe for it.
Also for those needing the reduced particle systemā¦ does it uses the same texture file but a light version of the ini? this ini (if itās an ini) is hardcoded?
//why something tells me that I have already asked this years ago?
The misctex_HiRes folder is functional? meaning does the code take it into account and if the same file exists there uses this instead of the default if the use hires textures option is on? OR?
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Ehi! Whatā¦
This stuff is good! Just canāt await to get it
With best regards to all,
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Arty the Hi_Res folder does work for this, i unchecked my High textures box in config, and it looked pretty badā¦.re checked it and everything looked great
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Modding Particle Sys BMS in 3-4 weeks.;)
http://fsfiles.org/flightsimshotsv2/images/2018/02/05/1.jpg
http://fsfiles.org/flightsimshotsv2/images/2018/02/05/2.jpg
http://fsfiles.org/flightsimshotsv2/images/2018/02/05/4.jpg
http://fsfiles.org/flightsimshotsv2/images/2018/02/05/5.jpgArenāt those added effects into the video, rather than a modified particle system??
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Arenāt those added effects into the video, rather than a modified particle system??
Itās an effect added to the video.
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Patch, UPDATE, new vwersiĆ³n, ETCā¦.NOWā¦!!!
:uham:
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I like itā¦
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×¢×Ø× ××× ×××Ø××
I am very close to make this the explosion model in falcon bms for aircrafts and I try to make sure to have good explosion model for nucler explode as the real life ā¦ but I need some help to add code to make big explode at the end of aircrafts explode model . -
What do you mean āAdd codeā ?
Particle system ini code or EXE code?
You have Aircraft explosion effect and from there you can add anything you want.Also, if you are working on Particles, you do know the debug command to generate particles whenever you want, right?
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Also, if you are working on Particles, you do know the debug command to generate particles whenever you want, right?
I didnāt know thatā¦ I want to check it out though.
In Vnam, I added a line at the end of each AA missile in sim folder, that links effects to PS file, and in there it decides how to react on ground vs water.
thanks for this advice. I finally got it!..
https://www.benchmarksims.org/forum/showthread.php?32593-Modding-Particle-Sys&p=456303&viewfull=1#post456303