[BUG] Single Bomb killed the whole map
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Hi all,
last tuesday, our squadron had its usual training flight.
Everything went fine, when one of our threw a bomb and all other planes just stalled.
According to the ACMI the bomb killed everything in the whole theater, which resulted in a great bonus in the kill rating of the suspecting pilots logbook - our new Ace of Base…One of our pilots reported that he saw the dreaded “blue text” at that time.
Here’s a link to a ZIP file with the ACMI, TE and the Logs (OneDrive): https://bit.ly/2tbV2VQ
I’ve already posted another thread few days earlier… maybe there’s some information there, that you can use as well…
It was the second time we had such a failure in this TE…
Any help would be appreciated…
Thanks a lot,
Sneakpeek -
One note - both mission logs contained the entry “LandingCheck onFlatFeature FALSE” up to 200 times… if that helps you…
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when one of our threw a bomb
Typical effects of the HADES bomb…
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Typical effects of the HADES bomb…
The bomb that struck us seemed a bit more effective to me:
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Hi all,
last tuesday, our squadron had its usual training flight.
Everything went fine, when one of our threw a bomb and all other planes just stalled.
According to the ACMI the bomb killed everything in the whole theater, which resulted in a great bonus in the kill rating of the suspecting pilots logbook - our new Ace of Base…One of our pilots reported that he saw the dreaded “blue text” at that time.
Here’s a link to a ZIP file with the ACMI, TE and the Logs (OneDrive): https://bit.ly/2tbV2VQ
I’ve already posted another thread few days earlier… maybe there’s some information there, that you can use as well…
It was the second time we had such a failure in this TE…
Any help would be appreciated…
Thanks a lot,
SneakpeekB61 nuclear bomb ?
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Thanks for your response!
Nope, it was a GBU-12 in that case… - well at about the same time there was an impact by an AGM-88.
There were no nukes in the theater.Also, EVERY unit in the whole theater was hit. The impact radius was way larger than that of a B61.
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Really… description resembles nuclear detonation in falcon … When I once threw B61 in Balkans, along with its common blast radius it destroyed 2 naval fleets in adriatic >500km away… much further then its suppose to have any effect.
But that was just because, IMHO, wrong damage modeling for ships in db (haven’t really checked that conclusion). Land targets … responded (destroyed/damaged) within limits … So it didn’t have effect on the whole map…
2 out of 3 could be “isolated cases” random bug, but if it happens again there must be some wrong entry somewhere in db/code. eg. wrong explosion type for weapon (eg. nuclear vs HE/AP)
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Really… description resembles nuclear detonation in falcon … When I once threw B61 in Balkans, along with its common blast radius it destroyed 2 naval fleets in adriatic >500km away… much further then its suppose to have any effect.
Thanks for the details - at first it sounds like a B61 - we had none, though. The weapon that was used by the time was an GBU-12.
Another curious fact is that all of our planes just deep stalled - they didn’t explode like they would from the impact of a nuke for instance.Cheers,
SP -
Hi all,
last night we had the same experience again in a test flight.
We all were on our ingress route while one of our pilots dropped a GBU-12 on some movers.Again everyone deep stalled at once…
The ACMI showed that the bomb fell backwards…
Again the logs had dozens of entries of “LandingCheck onFlatFeature FALSE”. Seems suspicious as this is always logged when this happens…Here’s the whole stuff you may need to analyze the problem:
- A zip file with the TE files, the Server Log, the ACMI, the User Folder
- (Check the last minute)
To reproduce the problem:
- Take any flight
- Be sure to have them all filled
- Proceed to the target area
- Drop a bomb on the movers (worked best with GBU-12 bombs yet)
Can somebody please help?
Cheers,
SPThanks for the details - at first it sounds like a B61 - we had none, though. The weapon that was used by the time was an GBU-12.
Another curious fact is that all of our planes just deep stalled - they didn’t explode like they would from the impact of a nuke for instance.Cheers,
SP -
Hi white-fang - thanks again - I missed to respond to some details in your post.
we use Stock Korea with the original, vanilla, plain, good old, pure and clean database - without any modifications (Same AC Data required on the server).
Also - as a side note: The same problem seems to have been around before 4.33 U1: https://www.benchmarksims.org/forum/showthread.php?24468-MP-all-jets-flameout-and-deepstall-suddenly
It has been marked as resolved though…Really… description resembles nuclear detonation in falcon … When I once threw B61 in Balkans, along with its common blast radius it destroyed 2 naval fleets in adriatic >500km away… much further then its suppose to have any effect.
But that was just because, IMHO, wrong damage modeling for ships in db (haven’t really checked that conclusion). Land targets … responded (destroyed/damaged) within limits … So it didn’t have effect on the whole map…
2 out of 3 could be “isolated cases” random bug, but if it happens again there must be some wrong entry somewhere in db/code. eg. wrong explosion type for weapon (eg. nuclear vs HE/AP)
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A Detail from the ACMI: The bomb is oriented to the opposite heading of the plane that deployed it.
When it disappears at about 20k AGL all the planes stall and all objects are destroyed… -
Just a NaN value spreading everywhere in the code
Difficult to catch without a repro case
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Just a loooooong shot and a faint recall from the time i was flying online and keeping server flight logs. What triggered the memory recall was the stall you mentioned.
So i recall such issues on server being on 2d or having network issues with the server or few clients.Sent from my SAMSUNG-SM-T818A using Tapatalk
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First off, thanks for the responses!
Just a NaN value spreading everywhere in the code
Difficult to catch without a repro case
I do also think it’s quite hard to reproduce - we had several occassions were we had this problem though.
Some posts earlier I provided some details that might be helpful to reproduce it: https://www.benchmarksims.org/forum/showthread.php?35092-BUG-Single-Bomb-killed-the-whole-map&p=487634&viewfull=1#post487634
There’s an ACMI, the Server Logs, the TE itself (with a brief description on what we did) and the config. If you’d need anything else, I’d hurry to provide it.
There’s also a Youtube video attached.
Did you notice the link to the older Pre-U1 bug report? Could it be associated with this issue? Same symptoms (“onFlatFeature”)…Just a loooooong shot and a faint recall from the time i was flying online and keeping server flight logs. What triggered the memory recall was the stall you mentioned.
So i recall such issues on server being on 2d or having network issues with the server or few clients.Sent from my SAMSUNG-SM-T818A using Tapatalk
Server flight is always in 3D with always more than 100 FPS.
Most of the time we have 150+ FPS.
It runs on a Intel Core i7-4770 with 32 Gb RAM.
Our connection should also be OK:
Some of our pilots had this problem when flying on another server, too.
Also, we saw this problems in both Campaigns and TEs. Issues appeared regardless of 2, 5, 7 or up to 20 pilots flying…
Cheers,
SP -
First off, thanks for the responses!
I do also think it’s quite hard to reproduce - we had several occassions were we had this problem though.
Some posts earlier I provided some details that might be helpful to reproduce it: https://www.benchmarksims.org/forum/showthread.php?35092-BUG-Single-Bomb-killed-the-whole-map&p=487634&viewfull=1#post487634
There’s an ACMI, the Server Logs, the TE itself (with a brief description on what we did) and the config. If you’d need anything else, I’d hurry to provide it.
There’s also a Youtube video attached.
Did you notice the link to the older Pre-U1 bug report? Could it be associated with this issue? Same symptoms (“onFlatFeature”)…Server flight is always in 3D with always more than 100 FPS.
Most of the time we have 150+ FPS.
It runs on a Intel Core i7-4770 with 32 Gb RAM.
Our connection should also be OK:
http://www.speedtest.net/result/7626474559.pngSome of our pilots had this problem when flying on another server, too.
Also, we saw this problems in both Campaigns and TEs. Issues appeared regardless of 2, 5, 7 or up to 20 pilots flying…
Cheers,
SPto be frank we wont investigate anything on a >5 years old code
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to be frank we wont investigate anything on a >5 years old code
Hi Mav,
of course it’s your decision to not look into it, though it’s quite a pity, but I won’t question it.
I thought, that we’d at least have a chance to work around it, or that you might be able to tell us how to avoid it. As I said before: almost the same issue has been looked into in 2016 (See here: https://www.benchmarksims.org/forum/showthread.php?24468-MP-all-jets-flameout-and-deepstall-suddenly) and considered as solved.
Was it a Network-, Config- or TE-related issue? I can’t tell from the posts in the linked thread.We had this issue six times now… almost in a row. Also on our weekly squadron flights were 20 pilots attend - it was pretty frustrating for those guys as the evening was finished early…
Thanks anyway,
Sneakpeek -
Hi Mav,
of course it’s your decision to not look into it, though it’s quite a pity, but I won’t question it.
I thought, that we’d at least have a chance to work around it, or that you might be able to tell us how to avoid it. As I said before: almost the same issue has been looked into in 2016 (See here: https://www.benchmarksims.org/forum/showthread.php?24468-MP-all-jets-flameout-and-deepstall-suddenly) and considered as solved. Is it a network or TE-related issue? I can’t tell from the posts in the linked thread.We had this issue six times now… almost in a row. Also on our weekly squadron flights were 20 pilots attend - it was pretty frustrating for those guys as the evening was finished early…
Thanks anyway,
SneakpeekThe bug here:
https://www.benchmarksims.org/forum/showthread.php?24468-MP-all-jets-flameout-and-deepstall-suddenly
was coming from a Nan value when aircrafts crashed in ground. This has been fixed in an update.
this is not network related at all
amazingly i find it strange that you are the only squadron reporting this , 6 times in a row !!! while no others squadrons reported this with bombs , ever.
Unless you can have a very reliable repro case ( a case in campaign with many aircrafts and units can not be a repro case, we need a clear action ending with the clear bug …. not somwhere hidden in zillions of units and action) , noeone will look at it.
In particular because:
- nobody had the same problems in years now
- we dont work on that Code base anymore (GBU guidance code has been modified since) so it might have been solved already
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The bug here:
https://www.benchmarksims.org/forum/showthread.php?24468-MP-all-jets-flameout-and-deepstall-suddenly
was coming from a Nan value when aircrafts crashed in ground. This has been fixed in an update.
this is not network related at all
amazingly i find it strange that you are the only squadron reporting this , 6 times in a row !!! while no others squadrons reported this with bombs , ever.
OK - I also find it strange that it started to happen lately - I started looking into the individual installation of the flight members. We’ve been dropping bombs for years now without these issues…
I have to emphasize that it ALMOST happened 6 times in a row. There have been some flights where everything was going fine.Unless you can have a reliable repro case ( a case in campaign with many aircrafts and units can not be a repro case, we need a clear action ending with the clear bug …. not somwhere hidden in zillions of units and action)
I posted some details (including the TE, Server Logs, ACMI, Video, Config and the steps necessary for reproduction) in an earlier post: https://www.benchmarksims.org/forum/showthread.php?35092-BUG-Single-Bomb-killed-the-whole-map&p=487634&viewfull=1#post487634
There aren’t that many units around in that scenario.
To me it looks suspicious that the Server Log always shows```
LandingCheck onFlatFeature FALSE@Mav-jp: > In particular because: > > 1) nobody had the same problems in years now > 2) we dont work on that Code base anymore (GBU guidance code has been modified since) so it might have been solved already I really understand that - I'll try to come up with an even more limited TE and a really reproducible scenario ASAP. Thanks for the answers … it's good to know that it ain't a network related issue.
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Hi all,
last tuesday, our squadron had its usual training flight.
Everything went fine, when one of our threw a bomb and all other planes just stalled.
According to the ACMI the bomb killed everything in the whole theater, which resulted in a great bonus in the kill rating of the suspecting pilots logbook - our new Ace of Base…One of our pilots reported that he saw the dreaded “blue text” at that time.
Here’s a link to a ZIP file with the ACMI, TE and the Logs (OneDrive): https://bit.ly/2tbV2VQ
I’ve already posted another thread few days earlier… maybe there’s some information there, that you can use as well…
It was the second time we had such a failure in this TE…
Any help would be appreciated…
Thanks a lot,
Sneakpeekok
the issue comes clearly from LOBO 11
GBU release , as soon as this strange GBU disappear => code is porked all other the place
Could you as Lobo 11 to describe EXACTLY how he did target and released that GBU ?
Can you provide the ACMIS of other flights that had the issue ?