Suggestion: Make Radio Com sound a bit more Radio like
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As much as I’m appreciative of all the work done for this sim, the one thing that really breaks immersion for me is the radio chatter not sounding like it’s from a radio. I’ll put my suggestion in to have an option for all radio coms go through a somewhat randomized DSP effect.
Thanks for all your efforts, and, Awesome job BMS team!
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You fly much? The radio stuff in BMS isnt terribly bad - it sounds not dissimilar to the VHF radios I use.
You can configure IVC radio sounds, and by default IVC radio sounds do go through a digital signal processing effect - several of them, to make the IVC comms sound like they come from a radio. The AI chatter not so much, but it still sounds quite a bit like real world aircraft VHF radios do.
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BMS already changes the audio depending on a few things. LOS is a factor, comms go quieter and harder to hear from long distances.
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You fly much? The radio stuff in BMS isnt terribly bad - it sounds not dissimilar to the VHF radios I use.
You can configure IVC radio sounds, and by default IVC radio sounds do go through a digital signal processing effect - several of them, to make the IVC comms sound like they come from a radio. The AI chatter not so much, but it still sounds quite a bit like real world aircraft VHF radios do.
I guess he means adding effects to AI radio calls ( flight , ATC , AWACS , etc ).
Are IVC background noise sound files available? I think I can create a batch with Audacity to massively change actual radio calls with new effects.
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I guess he means adding effects to AI radio calls ( flight , ATC , AWACS , etc ).
Are IVC background noise sound files available? I think I can create a batch with Audacity to massively change actual radio calls with new effects.
I think IVC digitally processes the comm audio on the fly so that distance etc. is simulated. It does a good job from memory.
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I think IVC digitally processes the comm audio on the fly so that distance etc. is simulated. It does a good job from memory.
Yes but it applies effects in different sound channels depending on X factors.
Having access to effects audio files I can apply those effects on AI radio call audio files to create a similar “vibe” . -
The radios in BMS are good. Stop complaining, and stop comparing them to YouTube enhanced audio recordings. The sound you get depends on the Quality of your speakers etc etc etc …
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The radios in BMS are good. Stop complaining, and stop comparing them to YouTube enhanced audio recordings. The sound you get depends on the Quality of your speakers etc etc etc …
It’s not about complaining… it’s about to make them better.
I’ll give them a look hoping to have time this weekend. -
I guess he means adding effects to AI radio calls ( flight , ATC , AWACS , etc ).
Are IVC background noise sound files available? I think I can create a batch with Audacity to massively change actual radio calls with new effects.
Is it possible to get a sample?
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Yes but it applies effects in different sound channels depending on X factors.
Having access to effects audio files I can apply those effects on AI radio call audio files to create a similar “vibe” .The comms audio engine is limited to 8 bit 22khz which is not a compliment to quality. The existing audio clips are from the original Falcon 4.0 and can use a complete replacement.
(I still shudder when I hear some of those “I heard the Airlines are hiring…” clips when returning back to 2D)
Don’t think adding a band-pass with some distortion is going to do much considering a complete overhaul would be a much better long term solution.
Not to mention, you would have to apply the same radio effect(s) to all segments of a specific voice and wouldn’t be able to change the amount of fx applied based on any factors.
Better method would be to have cleaner, updated voice clips and have the sim apply some band-pass and add random static depending on the distance from the transmission.
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Not to mention, you would have to apply the same radio effect(s) to all segments of a specific voice and wouldn’t be able to change the amount of fx applied based on any factors
Yep, IIRC approximately 32,000 clips, and rising… lot of work for someone!
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Actually not really, you can script these type of audio operations using sox command line tool or dll. My point was more along the lines of fidelity.
Then again it’s why I made this application to do this via text to speech. Wth the right voices installed (good ones are payware) the entire process is automated.
https://www.benchmarksims.org/forum/showthread.php?33733-TlkTool-GUI
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Better method would be to have cleaner, updated voice clips .
Sure, but that’s 30000 samples to either re-record, with 14 different voice actors (12 pilots 2 ATCs) –> hugely impractical, or have an automated voice do --> so the authenticity you might gain in radio effects, you will lose out on voice intonation.
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You can listen to the results from some payware (and non payware) voices this example video…
The text strings are stored in the F4Talk95v1-0-0.csv file so linking them to the fragfile.xml is trivial.
Since we know both the ID and strings it’s completely automated.
Of course TTS has it’s limitations, but you can also edit the strings to have the proper pronunciation, and this also only has to be edited once for all voices.
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As far as I know, TTS is seriously considered … But still need to wait a bit more for technology to be more “democratised” (and enhanced for emotions/intonations). For the moment, free softwares are still too luch robotic for real satisfying results.
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So IVC uses canned samples for some things – the blocked sound for instance. Aside from that though, the other effects, including things like 400Hz AC hum, are generated via signal processing routines on the fly. In part that is to allow things like atmospheric and altitude effects to be applied dynamically so that you get the effect of more severe signal impairment at longer ranges and when flying low in clutter. Trying to do the same thing via a static edit of the individual sound samples will of necessity not deliver as satisfying result since you won’t get the dynamic attenuation that IVC’s implementation delivers.
AI sounds are processed a little with some parameterized distortion by the main game code but the effect is weak and kind of arbitrary by comparison. I’ve considered porting the DSP effects from IVC to the main code to use those on the AI speech as well but formats aren’t compatible and so forth making it not exactly straightforward either. On top of that there is some serious discussion about changing the way that AI speech is curated in future – perhaps not on-demand TTS but rather using TTS to generate the equivalent of frags and what have you. Given that, it didn’t seem like a good time at the moment to put a great deal of energy into this area.
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Getting rid of the classic radio voices would be a major nostalgia killer for me
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Is it possible to get a sample?
Sure! As for now I have a generic background noise with open and close click , I think IVC effects are more close to what we hear in some RL videos but they are good anyway.
My 2 cents, I think only flight radio calls needs some effects. Maybe even AWACS and tanker… ATC is good as it is now.
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Getting rid of the classic radio voices would be a major nostalgia killer for me
+1
Hopefully it will never happen.
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+1
Hopefully it will never happen.
Yeah, still missing the ‘Guns,guns,guns…’ from the original.