Wind Turbines WIP
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Since it’s known to all by now…
Bellow is the current status of the project:
3 turbines at least
2 for ground
1 for seaBasic 3d model is ready with LODs, damaged - destroyed with the exception of flashing red light.
I have some issues with the blades unwrapping.
Additional issue cause of scaling the model I have an error and I must reset the matrices but doing so fubars the blades model.
I have a specific dds to include all models and damaged and destroyed.
I have done some texturing to sharpen the skills with stencils etc.Remains:
Flashing red Light.
Finalize the blades unwrapping so to be easily used for all 3 models and not redo it or have it open and fubared for future use or alterations of it and overcome the scaling matrices issue.
Finalize one ground and sea model damaged and destroyed and LODs.Pictures:
Full Gallery
https://postimg.cc/gallery/w8yms9po/ -
pure art
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Nice Arty!!!
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I like the “BMS Pure Energy” !
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And u haven’t seen the other side…
“BMS Realism Juicer” -
When it comes to that, their locations should be placed on the interactive map
Good work Arty -
Thanx guys.
But this is just something that can be seen and a particle of a drop in the ocean.
With this opportunity the credits and thanx should go to the guys behind the scene where their work isn’t visual as models and textures and tiles are, and most of them are not even known or shown and they do the hard work to provide to us a magnificent platform to build on.
Thank you guys!Sent from my SAMSUNG-SM-T818A using Tapatalk
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Well I kinda found the uvw issue but not the solution. So I’ll leave it as is cause I wasted months on it.
I know stupid, but …
In case u want to know it’s on the blades.
I did one and then copied it and rotate it.
vetrex side going from the center of the blades where they connect to the pylon the vertex count is 19 at the edge it’s 11. So when uvw unrap comes in it splits them in sub pieces and cause of the curvature of the model. The issue is that the uvw mappin isnt the same for all so to overlap them.
yea strange same and copied but when unwrapped they have a character of their own. :lol: -
Throw Radium’s Huey in there and you’ve got MI:3!
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…these make really good radar jammers too…same as helo blades.
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I will try to daily update and devote at least half to one hour for this to finish it as quick as I can.
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Great work Arty!…and there’s no reason to compare what you are doing to what the devs do when people are giving you praise. I’m sure the effort is appreciated by the dev team when a new model can be added to the next update, and I’d guess that this kind of help allows them to work on the more technical aspects of the game-uh, sim.
Kudos to you for taking the initiative. Wind farms are spreading and are a new hazard pilots have to deal with. I can see this as a consideration in future mission planning when low level strikes are part of the ATO.
:headb:
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Well I kinda found the uvw issue but not the solution. So I’ll leave it as is cause I wasted months on it.
I know stupid, but …
In case u want to know it’s on the blades.
I did one and then copied it and rotate it.
vetrex side going from the center of the blades where they connect to the pylon the vertex count is 19 at the edge it’s 11. So when uvw unrap comes in it splits them in sub pieces and cause of the curvature of the model. The issue is that the uvw mappin isnt the same for all so to overlap them.
yea strange same and copied but when unwrapped they have a character of their own. :lol:If the geometry is the same for all the blades, you can copy the mapping of the “good” blade and paste it onto the “bad” blade.
Add (or open) the Unwrap UVW modifier:
1. Select the “good” blade
2. Select File:Save UVs
3. Name the file and save
4. Select the “bad” blade
5. Select File:Load UVs
6. Select the saved file from the good bladeHopefully that will do what you want (unless I misread entirely what you are trying to do).
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…these make really good radar jammers too…same as helo blades.
Yes indeed they are.
In here there’s amount of money to that electric company must pay for installing one on some areas. Money is to spend on alternate radar that is used to watch blocked area by wind turbine. -
Thanx Pumpy for looking in to it.
I know the procedure and in many cases (in general) I save the uv’s just in case, but I didn’t try it on the blades to tell you the truth cause I never used them actually all those years.
The blades are identical. I made one and then with shift rotate I created the other 2.
Strangely On 2 of the 3 I found issues on the blade when I unwrapped it. even un welded vertices or overlapping they are called?
And I’m on the basic model not the scaled one or the one I made for sea.
I believe on the steps the convert to editable poly or something that I did and slipped my mind must altered it.
Anyway I will erase the 2 and re copy the good and try the uv’s save and load for the blades. to much for nothing. The model works ok in Falcon 4.33 as I tested it. -
@M79:
Yes indeed they are.
In here there’s amount of money to that electric company must pay for installing one on some areas. Money is to spend on alternate radar that is used to watch blocked area by wind turbine.My valley is carpeted with these on two sides of the southern Sierras between two valleys, more to the Mojave side…which make the local weather radars freak out…and then some. They’re also quite the hazard to migratory birds.
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Nothing to show, yesterday some vertices work.
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No work on it today. Worn out from work…
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