[F4RADAR] Lightweight standalone radar application
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@A.S:
Does it butt-hurt more, if you use “god-mode” apps on public servers, and still get your arse whooped?
As “home-boy cockpit-builder” fancy those apps might be… (and fun to code them), do they not defeat the purpose of “what the battlefield is supposed to be” - native , for all sides?
If i fail to get my point accross… imagine playing COD and the other team has a 3rd party app on 2nd screen “seeing everyone, everywhere, all the time” … - well in this case exception under 5000 feet lol.
Seems like this app has hit a nerve.
I assumed this app was to ‘simulate’ being an ATC. " … requirements are that … your own plane is parked on the ramp"
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@A.S:
Does it butt-hurt more, if you use “god-mode” apps on public servers, and still get your arse whooped?
As “home-boy cockpit-builder” fancy those apps might be… (and fun to code them), do they not defeat the purpose of “what the battlefield is supposed to be” - native , for all sides?
If i fail to get my point accross… imagine playing COD and the other team has a 3rd party app on 2nd screen “seeing everyone, everywhere, all the time” … - well in this case exception under 5000 feet lol.
I think you don’t get the point what the app is intended to be used for.
1. you can’t use it as gods-eye as a single pilot (assuming you are not running a second pc with BMS with another callsign)
2. the intend is to bring Human GCI to the scenario
3. If there is an AI AWACS up it still sees and even below 5000 feetI know FO decided not to allow any kind of GCI but we used in at least on one side in the latest FL Tvt and it brought a lot of immersion to the missions. And working with a human GCI is way harder to work with than just hitting “Q2” and getting an immediate perfect answer.
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Understand.
We had similar AWACS apps in the past. Some extracted what was native to the game and avaibleable from the battlefield data - just displayed it better (instead ingame 2D UI) - (i.e units, which got spotted by ground, or air, were then available in 2D).
The “nerve” point - as Pegasus82 points - is when “memory read-outs” are included, because that allows to “read, see, know” more as intented .
Btw… it is a fine line between memory read, or “manipulate” (coders will know).
This app does not work on FO servers.
Note: IF a program “by-passes” the intel-restrictions from the ingame-intel network and gets more “intel” … by defintion this is a “cheat”.
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@A.S:
Does it butt-hurt more, if you use “god-mode” apps on public servers, and still get your arse whooped?
This is one reason why people consider skipping future TvT rounds; too many people spew forth bad manners, false accusations, and so much false pride over how great one is in the sim. If you have an argument, it would be much more effectively made without telling us how great you are or how bad your opponent is.
@A.S:
As “home-boy cockpit-builder” fancy those apps might be… (and fun to code them), do they not defeat the purpose of “what the battlefield is supposed to be” - native , for all sides - including the “hidden” and “pop-up” surprises of a battlefield (air or ground)?
The 2D map sucks for GCI purposes. Anyone who has legitimately tried to GCI knows it shows you far less than what it should. I’ve filled the role of GCI where flights became merged with the pilots having to spot the Red Air prior to 2D seeing them. The flight ended up merged, and I couldn’t provide any meaningful support. What we have now is actually defeating the purpose of what the battlefield is supposed to be for all sides.
We need BMS improved in this area, or we need a 3rd party app. Otherwise, GCI just doesn’t work as intended. Different apps have been tried, including F4AWACS and now F4RADAR. Could they be done better? Sure. You know how you don’t convince a dev to improve his product? By telling him that you’re so good at the sim and that he’s a cheater. Someone put in effort into this, did his own research, consulted with others, and tried to bring something good to the community.
@A.S:
If i fail to get my point accross… imagine playing COD and the other team has a 3rd party app on 2nd screen “seeing everyone, everywhere, all the time” … - well in this case exception under 5000 feet lol.
Comparing GCI software to a wallhack or radar hack in COD is ludicrous for so many reasons. For one, you’re not supposed to use it while flying (F4RADAR explicitly checks, and F4AWACS requires someone running AISPY.exe from 2D). Secondly, there is very little resembling a GCI proper role in an FPS game.
Pressing Q1, Q1, Q1 over and over isn’t a sign of skill or realism.
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Thank you for your work!
We have been waiting for this kind of app for a long time.
Our VFW trains BVR tactics as real as possible, and we concluded that even though BMS4.34 AWACS improved, we still need human C2 to replicate realistic BVR.
There still so much information missing we need from what we can hear from AI AWACS.
AFTTP referred picture call, back range, and cutoff pass, etc…Your App brought a new immersive experience to our BMS life.
I think this app has to be included to BMS install at Falcon BMS 4.34\Tools
USE WITH IVC MANUAL
We’ve tested the app last night and found we need some “steps” to enjoy human C2.
As C2 needs to stay on the ramp (BTW good idea to prevent cheating) and can’t fly, IVC distance dumping becomes a problem.
I think including a small manual to the download file or on the first post would be nice for new users.- Make host and all client apply folowing options to Falcon BMS 4.34\Bin\x64\IVC\IVC Client.ini file:
(don’t forget to remove # as it indicates comments)key-hook = 1 outsiders = all
- When joining the server, human C2 should uncheck the “IVC enabled” checkbox and join the host IVC server manually from IVC Client.
Now C2 - fighter can communicate with each other clearly regardless of their distance.
Related Thread: Disable IVC signal damping by distance and LOS
REALISTIC COMM STANDARDS
If anyone wants to study the latest real USAF comm standards just read
Also, you would need the ID criteria.
Refer to KAFTTP 3-3.5 A1.6.3 Identification Criteria and Rules of Engagement.
(KAFTTP is also saved in Falcon BMS 4.34\Docs\05 Other Documentation\Real Manuals) - Make host and all client apply folowing options to Falcon BMS 4.34\Bin\x64\IVC\IVC Client.ini file:
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This is one reason why people consider skipping future TvT rounds; too many people spew forth bad manners, false accusations, and so much false pride over how great one is in the sim. If you have an argument, it would be much more effectively made without telling us how great you are or how bad your opponent is.
I have heart …
I can resonate with that… should not be that way. But in my experience, “biting dogs dont bark much” - with ego-maniac exceptions.
Pilots “talking down” to weaker ones… trying to compensate other things? - are scum imo.Can not simulate emotions, intentions, motivations, anger and happiness. They are real
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@A.S:
I have heart …
I can resonate with that… should not be that way. But in my experience, “biting dogs dont bark much” - with ego-maniac exceptions.
Pilots “talking down” to weaker ones… trying to compensate other things? - are scum imo.Can not simulate emotions, intentions, motivations, anger and happiness. They are real
At least good to know that there are places that drive TvT events where stuff like that could be discussed in a non dictated, adult and objective manner by both participants with different opinions and TvT ruler
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That would be great if the software would work only when piloting an AWACS ,
Else, it would seem a bit wrong. -
@AsafBoy:
That would be great if the software would work only when piloting an AWACS ,
Else, it would seem a bit wrong.You are not really piloting an AC as the requirement to run/use it, is that are on the ground sitting on RAMP. So what would be the difference? It simulates
Ground-controlled interception (GCI) not AWACS -
You are not really piloting an AC as the requirement to run/use it, is that are on the ground sitting on RAMP. So what would be the difference? It simulates
Ground-controlled interception (GCI) not AWACSSo, Is it possible to limit the software when deciding to airborn ?
Cuz if not, and you are not an AWACS, then its pretty much cheating. -
Again the software can only be used if you are sitting in 3d in a jet that is stationary on the ground. You can’t use it when you go airborne. So no it’s not a cheat tool
If you try and take of once you don’t have weight on wheels anymore Status goes red and all contacts dissapear
Gesendet von meinem SM-G930F mit Tapatalk
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Again the software can only be used if you are sitting in 3d in a jet that is stationary on the ground. You can’t use it when you go airborne. So no it’s not a cheat tool
If you try and take of once you don’t have weight on wheels anymore Status goes red and all contacts dissapear
https://up.picr.de/39037311zb.gifGesendet von meinem SM-G930F mit Tapatalk
Well thought, interesting
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Hi, @Tumbler31
Could you update this to show squark(IFF MODE3)?
Our squardron would like to use dead squark during our training sortie.Cheers,
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Really nice tool!
What would be nice:
type of A/C
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I’ve just uploaded version 0.6. Some small fixes and added all USA airbases. Note that the suggested map image and actual simulator positions differ somewhat causing an offset when showing both. I hope this feature will be of use for ATC applications.
version 0.6 changes (20.08.2020)
- Added USA airbases and associated toggle
- Added game time in the upper right of the window
- F4RADAR now shows friendly contact below 5000ft and with the detection range
- Fixed BE cross disappearing on secondary monitor
@chihirobelmo: m3 squawk codes are not fully implemented in BMS it seems, so not very interesting to show these. Thanks btw for the detailed explanation how to setup IVC correctly!
And on the topic of cheating/god’s eye: I’ve done my best to add restrictions to prevent this. That’s why certain features have not yet been implemented (like airplane type) as I want to do something with line of sight, fog or war or alike. But in the end “cheaters will cheat”. Suggestions to prevent this are always welcome as well as ideas for new features.
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… But in the end “cheaters will cheat”. Suggestions to prevent this are always welcome …
Just a thought.
We have some server settings shared in mp sessions. In this case g_nMPStartRestricted comes to mind:0 = Ramp / Taxi / Take Off
1 = Ramp / Taxi
2 = RampThe info is stored in the xlog.txt file (take the timestamp into account!) which can’t be altered as long as the current BMS session is running.
You can get the info from there and simply say:If g_nMPStartRestricted set to: 2
Then the F4Radar doesn’t work.
In all other cases: F4Radar works. (including if g_nMPStartRestricted set to: is not found in xlog -> SP)Basically this means that the server can decide whether to allow or deny using the tool.
Just an idea for a very quick and dirty workaround. -
A quick fix release after some useful comments from Eagle-Eye, thanks! In the process I also added a user changeable minimum detection speed for friendlies. You can set this to eg 100 to only show the friendlies when taking off, or to 0 if you wanna see them all parked or moving slowly on the ground.
version 0.7 changes (20.08.2020)
- fixed game time only showing when in 3D
- added option to change color of airbases
- added a minimum detection speed for friendly contacts
@Kolbe, thanks for the suggestions. I will take a look!
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Again the software can only be used if you are sitting in 3d in a jet that is stationary on the ground. You can’t use it when you go airborne. So no it’s not a cheat tool
If you try and take of once you don’t have weight on wheels anymore Status goes red and all contacts dissapear
https://up.picr.de/39037311zb.gif
Gesendet von meinem SM-G930F mit TapatalkVERY cool!
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Hi Tumbler31,
I’ve send you a mail because i’m very interested by your app.
It is so precise that we can expect play Atc from RAMP to airborn, and more ( GCI).
So, to do that, the complet airbase diagram in place of single runway will be Nice.
Thanks and i’m impatient to read you.
Wacco -
Thanks for your kind words in your email, great to hear you like F4RADAR and see also the option for ATC incl ground ops.
You and others have asked if it’s possible to add the taxiways. Well yes and no. Plotting it won’t be the difficulty, the program simply draws lines between points. But I don’t have the coordinates defining the taxiways. Contrary to the runway, which is defined by 4 points thus creating a rectangle (check out RunwayDimPt in the editor, the red scribbly stuff in the image below), the taxiway seems to be just a textures positioned at the right place. There are no boundaries of the taxiways. If someone knows an easy way to get coordinates of the outline of taxiways (preferably in BMS x,y format, but lat/long with sufficient resolution will do as well), I’ll gladly let the program draw the lines.
@wacco:Hi Tumbler31,
I’ve send you a mail because i’m very interested by your app.
It is so precise that we can expect play Atc from RAMP to airborn, and more ( GCI).
So, to do that, the complet airbase diagram in place of single runway will be Nice.
Thanks and i’m impatient to read you.
Wacco