BMS Other Fighters Mafia (BMSOFM) Journal
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Hi, Lolo,
Stevie is correct that there are no plans to put an internal IRST on a Hornet. There are , however, plans to put them on the “Block III” Rhino.https://www.thedrive.com/the-war-zone/31850/navy-f-a-18-super-hornet-takes-flight-with-new-infrared-search-and-track-pod
Original images had it under the nose, now it looks like they’ll be mounting it to the front of the centerline tank.
Lolo, I also think I understand where Stevie is coming from. Some people, like me, view BMS as a compromise where it comes to the Hornet and other jets, and enjoy it as such. The RL Hornet doesn’t have HTS, for example, mine does. But, on the other hand, in RL the Navy isn’t even flying the Legacy off carriers( though some Marine squadrons are). So again, it’s a compromise. I tried the Rhino, went back to the Bug.
My personal view is that the Legacy could have an internal IRST. It could have the F 414 engines of the Rhino. Mine does , in fact. The fact that the Legacy doesn’t is more about Budget and fleet deployment then physical possibility. To me my “hot rod” Bug is more fun, and I would like to share that with my BMS Brethren. That is the filter I look though in what I’d like to share, and give back to BMS . HOWEVER, and this is a big qualifier, I know there are those that don’t feel that way. I’ve been “Foruming” with Brother Stevie for years. I’ve seen him write he won’t even try the BMS Hornet because it’s not realistic, and I completely respect that.
For that reason, when I present something like this it’s presented as an option, not as a “you have to do this”. Fox and I have discussed this to a degree. Lolo, if you have a different view, absolutely let us know. We are a Team. -
My view is both you and Stevie didn’t see what I did .
I’m not fitting an IRST on the F-18 . I made a tweak to be able to use the “normal” ATFLR or Sniper , while avoiding the heavy masking of the EF-18 , and without changing anything on the plane loadout, or position of weapons/stores .
So if the question is : is the tweak working to this purpose, I’ll assume : Yes .
If the question is : is it realistic : I’ll assume : no , of course . It’s a fix . A RL fixing would mean contact its author and ask him to correct its HP , slots and whatever .
If your car as a problem with its engine , you’ll sometimes have to change some parts . Will you be arguing that the new fixed engine doesn’t have its original pieces ? Or will you be pleased by the fact that now, you can drive with it ?
That’s what we are taliking here , guys .
I already said , I’m not a programmer , a coder or a modeler , only a mechanic that fix things when it’s possible . I restore functionnalities .
If ppl want the original Bug , my point is that they should contact the original creator and ask him how to restore it “true to life” (or at least , as it was designed originally ) .
It’s a difference of philosophy .
Our goals are the same , but the way to fulfill it are different .
I’ve made a quick decision , and I retire my participation in the Mafia .
I prefer to keep my independance .
But if you mafia guys want it , if you ever need help on something , the door of my hangar will be still open
You will take what please you .
Best regards, you all ! I keep more than an eye on the Project Bug , but at my safe distance
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….actually, that’s not altogether true either true either. There have been a few ideas, but none of them have worked out structurally or volumetrically. Chances are that Hornet series aircraft will never have an internal IRST - there just isn’t anywhere to put one, and they have considered locating it everywhere from pylons to the CFTs…part of the problem is that the current system is off the shelf and a bit out-dated - like the HTS - so there would also have to be a completely new and (much) smaller system developed. And frankly, I don’t really see the airframes holding up long enough for that to ever happen (maybe some other jet). The only way you could put an internal IRST on a Hornet as things stand would be to get rid of the gun…and/or the CIT…which is why it is on the front end of the C/L EFT.
The F414 engine simply will NOT fit in the engine bay of a Legacy airframe…no stinking way, period. You’d have to splice an E/F Center Barrel into a Legacy nose end and guess what? You’d just have an E/F because that is exactly what they did to develop the E/F. E/F and Legacy jets also have nothing in common as far as the fuel system, Landing Gear, and good portions of the avionics go. I’m not even sure you can swap the seats, directly…at least not in all cases. Granted that’s not real obvious looking at the two in pictures…but if you ever get to stand between a Legacy and a Super side by side, it becomes way more than obvious.
Yes…I won’t fly the BMS Hornet because it is really, grossly, not in step with what a RL Hornet is…which gets on my nerves something fierce. I’ll admit, I’m a bit “spoiled” as far a Hornets go…everybody else, knock it out.
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My view is both you and Stevie didn’t see what I did .
I’m not fitting an IRST on the F-18 . I made a tweak to be able to use the “normal” ATFLR or Sniper , while avoiding the heavy masking of the EF-18 , and without changing anything on the plane loadout, or position of weapons/stores .
So if the question is : is the tweak working to this purpose, I’ll assume : Yes .
If the question is : is it realistic : I’ll assume : no , of course . It’s a fix . A RL fixing would mean contact its author and ask him to correct its HP , slots and whatever .
If your car as a problem with its engine , you’ll sometimes have to change some parts . Will you be arguing that the new fixed engine doesn’t have its original pieces ? Or will you be pleased by the fact that now, you can drive with it ?
That’s what we are taliking here , guys .
I already said , I’m not a programmer , a coder or a modeler , only a mechanic that fix things when it’s possible . I restore functionnalities .
If ppl want the original Bug , my point is that they should contact the original creator and ask him how to restore it “true to life” (or at least , as it was designed originally ) .
It’s a difference of philosophy .
Our goals are the same , but the way to fulfill it are different .
I’ve made a quick decision , and I retire my participation in the Mafia .
I prefer to keep my independance .
But if you mafia guys want it , if you ever need help on something , the door of my hangar will be still open
You will take what please you .
Best regards, you all ! I keep more than an eye on the Project Bug , but at my safe distance
Hi, Lolo,
As I haven’t had a chance to test what you sent me , but I too" am not a programmer but a fixer" Plus, I’m completely with you on ": is it realistic : I’ll assume : no , of course . It’s a fix . A RL fixing would mean contact its author and ask him to correct its HP , slots and whatever ". We’re not Dev’s, we don’t have that access.
Anyway, I’m sorry you had a bad reaction, and the “door to Mafia HQ is always open for you” -
My view is both you and Stevie didn’t see what I did .
I’m not fitting an IRST on the F-18 . I made a tweak to be able to use the “normal” ATFLR or Sniper , while avoiding the heavy masking of the EF-18 , and without changing anything on the plane loadout, or position of weapons/stores .
It’s “avoiding the masking” that I disagree with - just can’t be done in RL. Especially of you didn’t change anything else, which was what I figured.
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It’s “avoiding the masking” that I disagree with - just can’t be done in RL. Especially of you didn’t change anything else, which was what I figured.
Never said that I couldn’t , Stevie … I already stated it is not a definitive fix , only a stop-gap . The problem is that ppl don’t really read the posts …
you didn’t change anything else, which was what I figured.
you figured wrong , Stevie . I changed smg(many things in fact , but ppl almost can’t see the changes .
And in the ext model , no changes at all …
Anyway , as I stated , the doors of my hangar is open .
best regards ,
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Thanks , Lolo.
Meanwhile, in another thread we were discussing the 4.35 parking brake and anti- skid. Here a workaround. This is for the Warthog, but would carry off to any 3-posit switch . Using the Alternate Launcher, on the right ENG OPER switch I have (back to front), PB ON-OFF-Antiskid toggle. That way, you can turn off the PB and cancel antiskid in one switch operation. -
… for 2.A
this might help … docs for adding new jet and cockpit … but that is easy since repairing the pit inside LOD (with Lodedit) is probably more problematic then anything … afaik… and only way to do it
Cheers
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… for 2.A
this might help … docs for adding new jet and cockpit … but that is easy since repairing the pit inside LOD (with Lodedit) is probably more problematic then anything … afaik… and only way to do it
Cheers
Thanks, W_F. I think this will help. Fox tells me 3ddb is the way to go for our "fix the gauges " project, but so far it’s manual might as well be in Swahili for me!. But, to paraphrase Nietzsche, The Manual that doesn’t kill you just makes you stronger
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Changing the subject: Labels now are almost unreadable at 4.35, its size is much smaller than at 4.34.- Is there a way to fix it ?
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Changing the subject: Labels now are almost unreadable at 4.35, its size is much smaller than at 4.34.- Is there a way to fix it ?
I agree, and the font spacing seems to be messed up also… please bring 4.34 (of fix 4.35) labels back. Even better would be multiple label choices, like just a dot as a minimum.
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Good Day, Soldano and Icer. I find myself wondering if this label issue can be “fixed”, or more accurately “worked around” by a method like what what we did with the hotspot issue. As I written elsewhere, I don’t have the Dev access or the programming skills to really solve these issues. That’s why I’ve been asking for the file locations for the secondary gauges and kneeboards, be it dds or dat issues.
Meanwhile, Oakdesign wrote in another thread-:"So apart of the F-16 models only the Mirage Models seem to have the new kneepads. All other flyable Models such as the F-18 still use the previous 1988.dds & 8019.dds Textures.From the technical manual
For now, the old single page DDS textures 1988.dds & 8019.dds are still available for compatibility reasons, e.g.
they are used by 3rd party pilot models. Please note that this can change in the future.
so I’m not a 3DDB guy but from that part it seems to me that having the new keyboards on other aircraft is not only a thing of dat file editing but requires changes to the Pilotmodel as well
I replaced
line 51 in 1799/3dckpit.dat
from
cockpitlegsmodel 2045;
to
cockpitlegsmodel 2015;
And have the kneepads picking up the new dds files.
I could flip through the pages by usig the callbacks I have bound to my HOTAS. So for mouseclicks you might will have to add the correct locations to 3dbuttons.dat thse are ones that are in the F-16 blocks//KneePads
SimLeftKneePadInc -1.039195 0.336720 -1.225200 40 115 1 w
SimLeftKneePadDec -1.039195 0.336720 -1.225200 40 115 2 w
SimLeftKneePadInc -0.690350 0.400980 -1.288300 130 115 1 w
SimLeftKneePadDec -0.690350 0.400980 -1.288300 130 115 2 w
SimRightKneePadInc -0.930800 -0.644880 -1.253330 40 115 1 w
SimRightKneePadDec -0.930800 -0.644880 -1.253330 40 115 2 w
SimRightKneePadInc -0.657620 -0.412880 -1.322300 130 115 1 w
SimRightKneePadDec -0.657620 -0.412880 -1.322300 130 115 2 w "
So, hopefully this will sort out the kneeboard issue, even if you have to cycle them via keyboard and/or HOTAS. "
More on this later… -
Refering to post 159, I just had an interesting first test.
After doing Oakdesign’s switch to 2015, I went in’sim and the kneeboards did work via both the HOTAS and keyboard settings I had entered via AL(no hotspots). Oak, I’m wondering if you had the same issues I did, though…
Firstly, the pilot’s body looked about 9 ft tall (best way to describe it) … Secondly, the jet caught fire then blew up mid-checklist, and engine readings stayed normal. Perhaps coincidental…?
Anyway, I then looked into the 4.34 and 4.35 3dckpit.dat’s. Both 4.34 and.35 Hornets had 2405. Is that what you meant, Oak? I also saw that the 2015 value is what’s in what in the 4.34 and 35 Viper CM-50(which is what I use as a reference).
So, we’re definitely making progress on the kneeboards, we just need to do some tweaking.
Find myself wondering if there’s a way to “tell” WDP to look for for the 2405 leg model , hopefully om addition to 2015?
Or, we know that in 4.34 WDP looked at 2 dds’s, which were updated with each mission saved. In 4.35, in the Hornet, WDP is looking at airport list for left and Korea IFR map for right. Could we “tell” WDP to look for whatever dds’s are the current l/r data cards? I know we wouldn’t get the cool 4.35 multiple board layout, but at least they’d work. -
Update: Kneeboard problem solved…
go to 4.35>data>art>ckptart>1799>3dckpit and find cockpitlegmodel. Change the 2405 to 1913, and save. The hotspots don’t work, so I used AL to set both keyboard and HOTAS commands for testing, and both work. -
That kneeboards parent 1913 is used for Mirages family , don’t know how well is going to “sit” in Bugs pit… you’ll see.
You could copy kneeboard hotspots from relevant Mirage pit 3dbuttons, which uses 1913 parent. … to Bugs 3dbuttons, should work OK…
but if they don’t try to use hotspots debug and tweak them position.Cheers
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That kneeboards parent 1913 is used for Mirages family , don’t know how well is going to “sit” in Bugs pit… you’ll see.
You could copy kneeboard hotspots from relevant Mirage pit 3dbuttons, which uses 1913 parent. … to Bugs 3dbuttons, should work OK…
but if they don’t try to use hotspots debug and tweak them position.Cheers
Hi, W_F.
Your, and Oakdesigns’s, Mirage tip was spot on. The Viper leg model was too big for the Bug 'pit, but 1913 leg model is almost perfect. Plus, it gives the hotspot data possibility you mention. This is very helpful as I haven’t figured out how to obtain switch positional data. I can set up to see where hotspots are, but not the other data. So, right now I can work with known switch locations
More later on your Mirage hotspot idea… -
Update: Kneeboard problem solved…
go to 4.35>data>art>ckptart>1799>3dckpit and find cockpitlegmodel. Change the 2405 to 1913, and save. .Update: With thanks White_Fang and Oakdesign, here is the Hornet kneeboard fix.
Step 1)as above
Step 2) 4.35>data>art>ckptart>1799> 3dbutton.dat and add
//KneePads
SimRightKneePadInc -0.775250 -0.511368 -1.811727 100 115 1 w
SimRightKneePadDec -0.775250 -0.511368 -1.811727 100 115 2 w
SimLeftKneePadInc -0.714940 0.481883 -1.731376 100 115 1 w
SimLeftKneePadDec -0.714940 0.481883 -1.731376 100 115 2 wThis gives a hotspot in the center of each kneeboard, and they do cycle in’pit.
This also gives possible options for other jets. If you put either 2015(from the Viper) or 1913 for leg model into your 3dckpit (whichever leg model look’s best for you). Then. put in either the Viper’s or Mirage’s hotspot data. -
Good Day, All,
Attached is the BMS Fighters Manual for your consideration. Critique is welcome -
I want to know if this proyect includes improvements for EF-18. I fly the EF-18 in Falcon BMS because I’m from Spain and I have found many mistakes in the cockpit.
Enviado desde mi Redmi Note 9 Pro mediante Tapatalk
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I want to know if this proyect includes improvements for EF-18. I fly the EF-18 in Falcon BMS because I’m from Spain and I have found many mistakes in the cockpit.
Enviado desde mi Redmi Note 9 Pro mediante Tapatalk
Hi, Dardo,
The short answer to your question is -yes. What specific issues are you having? In Section One I tried to generalize things that could help even jets the Mafia hasn’t looked at, in terms of hotspots and such. And, thinking about your specific jet, I suspect you could just "plug in " our Hornet 1799 3dbutton.dat. Just save your existing file, and if it doesn’t work ,no harm done, you can put the original back. The file is attached
All,
One thing that’s not been mentioned in this thread is that Project Bug is for people who don’t know about LODEditor and such , by such people(at least in my case ). Anyone with such knowledge and the time and desire would be really welcome!