Nvg mask resolution
-
I did a hack job on the dds file to turn it into a circle.
Below is a link to a file that looks like a circle on my 4k monitor.
https://www.mediafire.com/file/79jc2n3sl5xpxpd/nvgmask.dds/fileIn the daylight, when we should not be using these anyway, it seems to stretch out just the edges to the edge of the screen and fit the 512 in the y axis. But it keeps the 512 x 512 portion proportional in the center of the screen if that makes sense.
Thank you very much! I downloaded the file, replaced the old nvgmask.dds file, and now the FOV of the NVG looks circular on my monitor. Much appreciated
-
On the note of realism, especially for the older NVGās, Iāve never seen anything that could properly simulate the FOV changeā¦ those older NVGās are a few inches from the actual eyes, bringing the view forward, and likely noticeable in a cockpit more than outdoors. When you turn your head (Iāve worn mine in my car at night once) you always feel so much closer than you are. But I guess thereās only so much that can be done (or is worth being done) in sims like BMS or games like Arma, etc. Not sure about all the various models of NVGās used by pilots, if they were of a lower profile, or saw the fastest upgrades in miniaturization over they style soldiers use. Also never seen IR toggle modeled in a sim or game, which drastically adds to near object illumination but also casts āshadowsā where the IR beam is obstructed.
IMHO, since my monitor already has bezels like looking at the world through a windowpane, I always go for the full screen NVG option in any sim or game cuz in my experience wearing them IRL, you forget so quickly about any loss of FOV or āshapeā of viewport(s) that your world just looks green and lit (and so I can move my head just a little less and move my eyes to see items at edges just like day). Then again, Iām on a 24" 1080p monitor, so itās harder for me to voluntarily give up screen space vs. maybe a 27" 1440p or higher.
-
From my point of view, the FOV should impact the vision by funnel effect and so darken outside. the current idea is rather good, now I feel the viewing area is too small : itās like looking at the other end of a tube
-
On the note of realism, especially for the older NVGās, Iāve never seen anything that could properly simulate the FOV changeā¦ those older NVGās are a few inches from the actual eyes, bringing the view forward, and likely noticeable in a cockpit more than outdoors. When you turn your head (Iāve worn mine in my car at night once) you always feel so much closer than you are. But I guess thereās only so much that can be done (or is worth being done) in sims like BMS or games like Arma, etc. Not sure about all the various models of NVGās used by pilots, if they were of a lower profile, or saw the fastest upgrades in miniaturization over they style soldiers use. Also never seen IR toggle modeled in a sim or game, which drastically adds to near object illumination but also casts āshadowsā where the IR beam is obstructed.
Technically, since NVGs are focused at one focal length (infinity), when youāre wearing them, you cant see things inside your cockpit. Thatās why cockpits have lights. When youāre flying for real, you look under your NVGs to see things inside, and look through them to see the world beyond. I suspect this would be darn near impossible to implement in a way that worked reasonably well (and Iām certainly not asking for it from the Devs).
-
Iāve spent some time doing this from the engineering side, and the optical diagrams look as depicted on the website I referenced. Analytically, the referenced diagram is correct.
Irrelevant. Having looked through an actual pair of correctly mounted AN/AVS-9s, the appearance is of a circle. If not, they are incorrectly adjusted.
-
To me, it is also a āperfectā circle. If IPD is not correctly set, it is no longer a circle. But I will have again a careful the next time I fly.
-
Technically, since NVGs are focused at one focal length (infinity), when youāre wearing them, you cant see things inside your cockpit. Thatās why cockpits have lights. When youāre flying for real, you look under your NVGs to see things inside, and look through them to see the world beyond. I suspect this would be darn near impossible to implement in a way that worked reasonably well (and Iām certainly not asking for it from the Devs).
AH! I hadnāt realized that there is quite a gap between the eyes and the actual NVG eyepieces! Of course, mine have rubber cups that surround the eyes and are flush with the face - makes tons of sense for this to be different for use in a jet!! Thanks!
So, since the gap is similar to this image, it makes me think that the area outside the ācircleā should not be black, but just visible cockpit (maybe slightly darkened for effect of a bright light source at the center of vision) but most cockpit lights on switches/etc. should be visible at this periphery:
*and again, likely not possible (or worth) modeling, the image in center ācircleā would technically have a tighter FOV since the image derives from a scope(s) with the āinputā a few inches from the viewing eyepieces, would it not?
-
So, since the gap is similar to this image, it makes me think that the area outside the ācircleā should not be black, but just visible cockpit (maybe slightly darkened for effect of a bright light source at the center of vision) but most cockpit lights on switches/etc. should be visible at this periphery:
Soā¦ You mean exactly the way BMS does NVGs by default then?
-
Another option for 16:9 monitors. Not perfect but provides a round mask with sufficient clearance to see below the device as is done to view displays in real life.
https://www.mediafire.com/file/sqbvikgcd7znbxb/NVGmask_Van.zip/file
-
Agreed, bino NVGs adjusted properly really feel like looking through a single circle. Iāve looked through a set of AN/AVS-9 and own a set of commercial 1st Gen Binos for giggles while camping/hunting.
This file has a great discussion of the effects of NVGs while flying, has a diagram of FOV with standard and even panoramic NVGs which still are not used regularly in the USAF.
The difference in focus of the NVGs and not being able to read the instruments with them so needing to look under the NVGs is another thing BMS maybe able to do soon with the new graphics engine?
-
This post is deleted! -
This post is deleted! -
I paid careful attention yesterday during my NVG flight ā¦
-
When NVGs are properly tuned, we see a circle.
If it looks like an ellipse, it means that the elevation & tilt (pitch, up/down) is not correctly adjusted.
If you see two circles or binocular effect, it means your IPD is not correctly adjusted. -
The black ring around is rather large. Inner is clear, outer is blurry.
If you see the inner ring blurry, it means that your NVGs are too far from your eyes.
If you see in the inner a large green reflection, it meanse the your NVGs are too close from your eyes. -
We donāt see above (normal, we have the mount and adapter).
-
We don"t see left & right (most of the FOV is left/right obstructed).
-
We can see below (as we know).
-
Cockpit is unfocused like show below.
-
HUD symbols are clear (as we know).
This is how it look thought my THALES HELIE (but it is the same with other models we have).
-
-
Technically, since NVGs are focused at one focal length (infinity), when youāre wearing them, you cant see things inside your cockpit. Thatās why cockpits have lights. When youāre flying for real, you look under your NVGs to see things inside, and look through them to see the world beyond. I suspect this would be darn near impossible to implement in a way that worked reasonably well (and Iām certainly not asking for it from the Devs).
Not to be a wet blanket, but DCS does model the cockpit being blurry with NVGs, hopefully it is something that can be done with the new DX11 engine.
I paid careful attention yesterday during my NVG flight ā¦
-
When NVGs are properly tuned, we see a circle.
If it looks like an ellipse, it means that the elevation & tilt (pitch, up/down) is not correctly adjusted.
If you see two circles or binocular effect, it means your IPD is not correctly adjusted. -
The black ring around is rather large. Inner is clear, outer is blurry.
If you see the inner ring blurry, it means that your NVGs are too far from your eyes.
If you see in the inner a large green reflection, it meanse the your NVGs are too close from your eyes. -
We donāt see above (normal, we have the mount and adapter).
-
We don"t see left & right (most of the FOV is left/right obstructed).
-
We can see below (as we know).
-
Cockpit is unfocused like show below.
-
HUD symbols are clear (as we know).
This is how it look thought my [THALES HELIE](file:///C:/Users/Dee-Jay/AppData/Local/Temp/130328-HELIE.pdf) (but it is the same with other models we have).
Thanks for the report! That is explained very well from what I have heard about flying with NVGs.
-
-
A picture of the milky way taken with my cell phone.
The dark greenish ring is not centered and not perfectly around the image because the photo sensor of my cell phone was not correctly aligned and much too close ā¦
It just shows the inner ring which is clear. -
What about visual ānoiseā of occasional āpixelsā of bright specks Dee-Jay? I know this happens on older NVGs at least.
Sent from my LM-G850 using Tapatalk
-
What about visual ānoiseā of occasional āpixelsā of bright specks Dee-Jay? I know this happens on older NVGs at least.
Noise exist on every NVG models. It is more or less noticeable depending on light level. On some, there are also a kind of honeycomb effects.
This is exaggerated, but shows how it looks like:
-
Noise exist on every NVG models. It is more or less noticeable depending on light level. On some, there are also a kind of honeycomb effects.
This is exaggerated, but shows how it looks like:
https://nightflightconcepts.com/media/NVGCosmeticDefect_Honeycomb_web.jpg
Could you take pics about differently colored signs in AF and outside AF, like road signs. If you can take both pic with nw glasses and targeting pod from same thing that will be perfect.
-
[
@Dee-Jay:Noise exist on every NVG models. It is more or less noticeable depending on light level. On some, there are also a kind of honeycomb effects.
This is exaggerated, but shows how it looks like:
Thanks for that! I wanted to confirm since the wishlist for NVG effects is basically being made I think I got noiseless in my head because the new white phosphor NVGs advertise less noise. Honeycomb is a good point too.
-
I paid careful attention yesterday during my NVG flight ā¦
-
When NVGs are properly tuned, we see a circle.
If it looks like an ellipse, it means that the elevation & tilt (pitch, up/down) is not correctly adjusted.
If you see two circles or binocular effect, it means your IPD is not correctly adjusted. -
The black ring around is rather large. Inner is clear, outer is blurry.
If you see the inner ring blurry, it means that your NVGs are too far from your eyes.
If you see in the inner a large green reflection, it meanse the your NVGs are too close from your eyes. -
We donāt see above (normal, we have the mount and adapter).
-
We don"t see left & right (most of the FOV is left/right obstructed).
-
We can see below (as we know).
-
Cockpit is unfocused like show below.
-
HUD symbols are clear (as we know).
This is how it look thought my THALES HELIE (but it is the same with other models we have).
This is PERFECT DeeJay! Even blurry cockpit through the NVGs, but the HUD is in focus (of course, since it is focused to infinity like the goggles).
-