F-16 new vapor effect
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I am glad to see the outcome
my idea LV2 vapor effect show like photo
what do you think?
cheers
kouzi
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I like it but is the particlesys going to be able to support it?
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in bms 4.35 add code to particlesys and show effect like photo,but in bms 4.36 to no effect.
cheers
kouzi
id=aircraft_exhaust-2 ;do not edit visibledistance=150 diffusecolor= 1 1 1 alpha[0]= .022 alpha[.5]= 0 size[0] = 2 size[.1] = 12 drag=.1 drawtype=poly poly.rotationrate.variation = 30 poly.rotation.initialvariation = 360 texture=trail0 gravity=-1 inheritvelocity= 1 trail.type = new trail.emissionrate = 25 trail.emissionrateVariation = 3 trail.lifespan = .1 trail.initialSize = 12 trail.initialgrowthRate = 15 trail.inheritvelocity = 1 trail.randomvelocity = 0 trail.dragfactor = .3 windfactor[0] = .5 windfactor[.4] = 5.0 1.5
id=TRAIL_VORTEX lifespan= .5 handled=1 visibledistance = 10000 inheritvelocity=1 alpha[0]= .050 alpha[1]= 0 texture=vapor1 size[0]= .01 ;was 1.01 diffusecolor= 1 1 1 gravity=0 drawtype=non streak.shading[0]=.05 streak.shading[.2]=001 ischain = 1 chain.alpha[0] = 0.025 chain.alpha[0.65] = 0.35 chain.alpha[0.85] = 0.3 chain.alpha[1] = .25 chain.randomposition = 3 chain.color= 1 1 1 chain.number = 1 Run=aircraft_exhaust-2 id=TRAIL_VORTEX2 lifespan= .2 handled=1 visibledistance = 10000 inheritvelocity=1 alpha[0]= .25 alpha[5]= 0.5 texture=vapor1 size[0]=0.005 drawtype=poly diffusecolor= 1 1 1 gravity=0 drawtype=flat ischain = 3 ;WAS 1 chain.alpha[0] = 0.025 chain.alpha[0.65] = 0.35 chain.alpha[0.85] = 0.3 chain.alpha[1] = .25 chain.randomposition = 0.25 chain.color = 1 1 1 chain.number = 3 Run=aircraft_exhaust-2
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@kouzi I can take a look and see if I can get it to work.
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@cougar56th
great~~ -
@kouzi said in F-16 new vapor effect:
in bms 4.35 add code to particlesys and show effect like photo,but in bms 4.36 to no effect.
cheers
kouzi
id=aircraft_exhaust-2 ;do not edit visibledistance=150 diffusecolor= 1 1 1 alpha[0]= .022 alpha[.5]= 0 size[0] = 2 size[.1] = 12 drag=.1 drawtype=poly poly.rotationrate.variation = 30 poly.rotation.initialvariation = 360 texture=trail0 gravity=-1 inheritvelocity= 1 trail.type = new trail.emissionrate = 25 trail.emissionrateVariation = 3 trail.lifespan = .1 trail.initialSize = 12 trail.initialgrowthRate = 15 trail.inheritvelocity = 1 trail.randomvelocity = 0 trail.dragfactor = .3 windfactor[0] = .5 windfactor[.4] = 5.0 1.5
id=TRAIL_VORTEX lifespan= .5 handled=1 visibledistance = 10000 inheritvelocity=1 alpha[0]= .050 alpha[1]= 0 texture=vapor1 size[0]= .01 ;was 1.01 diffusecolor= 1 1 1 gravity=0 drawtype=non streak.shading[0]=.05 streak.shading[.2]=001 ischain = 1 chain.alpha[0] = 0.025 chain.alpha[0.65] = 0.35 chain.alpha[0.85] = 0.3 chain.alpha[1] = .25 chain.randomposition = 3 chain.color= 1 1 1 chain.number = 1 Run=aircraft_exhaust-2 id=TRAIL_VORTEX2 lifespan= .2 handled=1 visibledistance = 10000 inheritvelocity=1 alpha[0]= .25 alpha[5]= 0.5 texture=vapor1 size[0]=0.005 drawtype=poly diffusecolor= 1 1 1 gravity=0 drawtype=flat ischain = 3 ;WAS 1 chain.alpha[0] = 0.025 chain.alpha[0.65] = 0.35 chain.alpha[0.85] = 0.3 chain.alpha[1] = .25 chain.randomposition = 0.25 chain.color = 1 1 1 chain.number = 3 Run=aircraft_exhaust-2
Interesting⌠is this screenshot from 4.35? And the added effect is those âcloudsâ above the wings?
But, from your ParticleSys code I donât understand, this effect will run for every âchainâ definition, means even the long vortex at level 0.
Anyway, I will check it later today but please tell what is the added effect that you do see in 4.35 and not 4.36.
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the photo is bms 4.35 screenshot ,simulation vapor above the wings .
I send message for you, you can check my bms 4.35 particlesys file.
kouzi
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@kouzi - Hi, First of all let me say that we integrated your work into the BMS install by default for 4.36 Update 1 that will come sometime in the coming weeks/months. Big thanx for your work!
Regarding the difference between 4.35 and 4.36, the problem was that trail0.dds apparently isnât part of 4.36, so the effect didnât show because of the missing texture (PS code wonât run the effect if the texture isnât defined). Use vapor0/1 instead and itâll show fine.
Now, regarding the large cloud effect, TBH I didnât liked it so didnât integrated it. The code will be in ParticleSys.ini but is disabled (run command commented).
What I do suggest however if you want such effect, is to define it as an additional chain (in .dat file) rather than calling a trail from PS ini. A trail feels very âroughâ (IMHO at least) as it âmoves byâ naturally due to trail behavior, I think a static chains definitions that will be very gentle in alpha and above the wing as a âcloudâ (But not too large, means you will probably need more than one) will look better I believe. But anyway I wouldnât start such effect at level 0, maybe level 1 or maybe even just level 2.Cheers!
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@I-Hawk said in F-16 new vapor effect:
@kouzi - Hi, First of all let me say that we integrated your work into the BMS install by default for 4.36 Update 1 that will come sometime in the coming weeks/months. Big thanx for your work!
AWESOME!!!
Big thanks to all!!!
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@I-Hawk
thank you for your appreciationadd LV2 vapor effect will be amazing,full of expectation
kouzi
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add LV2 vapor effectâŚdissatisfiedâŚ
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how about new LV2 vapor effect?
please tell me your opinion,thanks guys
kouzi -
I love this effect. LV2 looks much better!
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@kouzi NOICE
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You might disagree but original does look more natural across the surfaces in most instances depending on air density and moisture, because the mod looks more like the sonic boom effect.
So unsure what you are seeking to achieve.
TRUE TO REAL EFFECTS
@kouzi said in F-16 new vapor effect:
add LV2 vapor effectâŚdissatisfiedâŚ
VAPOR EFFECTS
SONIC BOOM EFFECTS
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Vaporâs
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Thanks for everyoneâs replies
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update first post
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Itâs very cool. Looks much more realistic now. Congratulations, itâs a big work. And, of course, thanks for share with community!!!
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Great work, looks really good and with sound a cool increase in immersion.
I wanted to get sth like this to work on the F-14 for a long time, is there a limit to the vapor creation spots and can they be placed anywhere on the surfaces? Is there only one mode for vaport creation or can there be several? I ask due to the swing-wing positions leading to different vaporization effects.