Middle East Theater 128 for 4.37
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Hi, is this theater planned to be updated for U3 ?
Cheers,
JayB -
@jayb said in Middle East Theater 128 for 4.37:
Hi, is this theater planned to be updated for U3 ?
Of course, but later, after updating the model format.
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@SpbGoro Here is a link to the updated models folder…these are the models from Update 2. You will still need to get the updated models in the update 3 from KTO if you choose to use them.
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Thank you!.
It seems to have worked after reducing the number of parents to 4500. -
@SpbGoro Could you provide the steps you took to make the new models work.
Thank you in advance for your help! -
@fred321 I have a special editor that I am using to make them work. I don’t want to give it out since it is an internal developer version but if you tell me what you want converged I will try to do it.
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@fred321 said in Middle East Theater 128 for 4.37:
@SpbGoro Could you provide the steps you took to make the new models work.
Thank you in advance for your help!Puma 56, using his tools, converted the database with 3D models of the Middle Eastern theater (containing 8567 parents, many of them just empty stubs) from LOD to BML and shared here.
Next, I installed this folder with BML models in my version of the theater with the previously made updates from U3.
At first it didn’t work, when I tried to launch the BMS editor, it opened and immediately closed. The reason for this was not clear.Then I deleted the models folder, and in its place I copied the folder with BML models from the original KTO U3 (containing 3839 parents). The editor started to launch without problems.
Next, I again replaced the database with 3D models of the Middle Eastern theater (containing 8567 parents) and began deleting approximately 1000 parents, checking whether the editor was working or closing.
Approximately when the number of parents was about 4700, the editor began to open approximately every other time. With the number of parents being 4520, the editor was already opening reliably. This allowed us to edit the database with reference to new parent numbers, as well as restore some models that were probably lost during conversion.
I also noticed that on some converted models (example Mirage-2000c or A-4 from my previous version of the Middle Eastern theater) the decals disappeared. But copying the parents of these models of these aircraft from the original KTO solved the problem.
Now the theater is working without problems, I am testing updated triggers with the shift initiative value removed. And I’m trying to figure out other little things.
This is roughly what my “strange path” turned out to be
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@SpbGoro
WELCOME!!!To the club
btw… So , magic number is ~4500 ? (reliable-ish) … hmmm, multiplayer??? hmmm
I know how to reduce number of parents effectively.
Remove standalone taxiway/runway signs and make them same parent with different decals (skin). - you get 100-200 parents.
Similar what has been done with plane tail numbers and ship numbers in units.
Of course … needs to be done by coders -
@white_fang said in Middle East Theater 128 for 4.37:
btw… So , magic number is ~4500 ? (reliable-ish) … hmmm, multiplayer??? hmmm
Well, in my case, it worked quite reliably.
Unfortunately, I don’t know how it will be at other theaters. -
An update has been released. “Middle East Theater 128 for 4.37 for Update 3.”
Download links in the first forum post.P.S.
To remove snow, it is recommended to set the weather settings to the season “summer”
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@SpbGoro Thank you very much
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Amazing - I know what I’m doing tomorrow
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@SpbGoro Thank you so much!
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@SpbGoro Thank you! Amazing project!
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The teather is ready for 4.37U3.1 ? i cannot enter to BMS with teather
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@AlejandroFAV-0 3.1 did not have any data associated with it. Just the alternate launcher and the editor
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In the next version, some Missiles will have a launch delay.
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Hi finished the 4.37.2 US vs Iran campaign captured all towns for win but it said Iran wins and records as loss. Looks like it is backwards.
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@Hubert3000 said in Middle East Theater 128 for 4.37:
Hi finished the 4.37.2 US vs Iran campaign captured all towns for win but it said Iran wins and records as loss. Looks like it is backwards.
Thanks.
Apparently I mixed up the binding of the text part in the trigger. I’ll check later. Not critical.