all types of f-16's cockpit and sounds files mod
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@ sheref Get well soon! Stay positive! Nice work! I think the idea is the left pic of mfd reflections should look like right pic of mfd reflections. They should in fact be symetrical not identical. Small thing.
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@sheref Your work is just overbrilliant, magnificient !
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@Magnum1964 Like Icarus explained. And sorry Sheref, I did not wanted to be negative. It was just a reaction to your introduction that seemed a bit sarcastic. It was just a point for maybe a improvement if you want to strive perfection yourself, that’s all.
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download link first post
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@sheref Really sorry to hear about your suffering, man…
Stay good.
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@sheref Hi sheref, could you add some installation notes please? Some of us are not mod savvy. Why are there two cockpit texture files?
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Hi @danster, I assume that the files in the zip-folder “All F-16_s Cockpit Textures.7z” need to be copied in the BMS-folder C:\Falcon BMS 4.37\Data\Terrdata\Objects\KoreaObj_HiRes. The file sca-file contained in the zip-folder “cockpit texture need it.7z” should probably be written in the folder C:\Falcon BMS 4.37\Data\Engine\Shaders\Cache\D3D11\PS. You can use the Mod Enabler JSGME (the same used to enable the JanHas models) to enable or disable any new skin/texture you want to try.
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@sheref Looks great, thanks for sharing! Love the worn look of the cockpit and that the ICP is more easily readable now. I followed @Magnum1964 installation instructions and it worked. However I don’t know what to do with the sound files (from f16_s sounds WIP v.3.00_ 4.37.7z). Any idea how to install those?
Before and after:
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@sheref thanks for this. Looks great!
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if you want to promote your work ,Sheref ,for many users not used to this type of mode, it would be nice if it could be configured to install directly with JSGME because it includes automatically the paths where the files needs to be saved and in same time, it is easy to uninstall without and come back to original…I m pretty sure this kind of request have been already asked you in the past…
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so, like the last time I have to say I’m really impressed with your work, @sheref
I think it has already been pointed out, but my only critique is the fact that the reflection of the canopy/ejection seat in the Right MFD should be mirrored. The pitot tube is clearly visible on the left side of the screen, should be on the right
I’m playing in 2880x1620 downsampled to 1080p with Nvidia DLDSR, looks gorgeous
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@sheref don’t be bothered by him, seen a couple post lately with people having bad taste in “jokes” alot of us appreciate it. time is valuable so I myself am grateful for gentlemen/women who mod.
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@sheref said in all types of f-16’s cockpit and sounds files mod:
hi… bms player
i’m finish my unrealistic textures and sounds files for all f16’s types cockpit or what ever you calling it…
** many issues fixed in cockpit textures.
** now you have 3 types of the f-16 engine sounds as it’s intake type.
like netz & sufa & other types
** many other changes and sounds effects added.
so as always wating for unfriendly comments.
download [link text](https://drive.google.com/drive/folders/1JldKxdRx0iaAscWFXxZqnSEzEGtidf0m?usp=share_link
Hello. Excellent work. I have installed it with JGSME and it works perfectly. Just a question: the backlighting of the panels is white light. This is correct? Or have I made a mistake in the installation? Thank you and congratulations on your work!!!
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@sheref Good job! looking incredible!
I’ll check is comparability with ITO jets,
Would be added as mod (optional) if i find its quality, equal to the BMS standardsKeep the hard work man!
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Mfd shadows is a model issue and not a texture issue, be patient and will be solved in the future
Great work on this as always by you, sheref
Best Regards
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nice textures @sheref , and thanks for sharing your work with us
I got the same issue with my own textures, the texture for the MFD is a single area in the texture, shared for both MFD, so I just left the stock texture for now
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@sheref I have been flying a block 40 in KTO for a couple of hours and I have noticed something weird with the HUD
there is some strange effect in the transparency in the middle of the HUD itself, which makes the heading tape very hard to read. It is shaped like an half circle and also covers the airspeed tape, mach indication and part of the radar altitude reading. It does not happen with the standard textures ofc. Block 50/52 with your textures was fine
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hi…
the 8020.dds issue is fixed at same DL link first post -
@Raiden-0 said in all types of f-16’s cockpit and sounds files mod:
Hello. Excellent work. I have installed it with JGSME and it works perfectly. Just a question: the backlighting of the panels is white light. This is correct? Or have I made a mistake in the installation? Thank you and congratulations on your work!!!
could you please share the mod compiled for JGSME?
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Thanks @sheref .
A small observation: I see that the digits of the channel indication remain off even when the radio unit is switched on. Have you observed that?
Despite of this, the communication with wingman, tower etc is okay,