Skinning
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Hi all,
I’m an old Falconeer who is currently trying to get myself back up to speed with 4.37 and also teach my eldest the sim.
I would like to say thank you to the BMS team and all the devs and community for keeping this amazing simulator going and it’s nice to see some names i recognise still posting on the forums.
Anyway I would like to make some custom tail art for me and my padawan learner. Back in the day we used paint.net and LOD editor to make and install your custom skins into the sim (tail art etc).
From the information I have read in the forums it seems we no longer use LOD editor and now use 3ddb builder instead? I have tried running this tool but nothing is being generated in the LOD, Parents, Textures folder and I don’t understand why.
Can anyone point me in the right direction as to where i can read up on this in the forums as i am struggling to locate the relevant information.
Thank you,
Rich_EXF (formerly Bolt 1st VFW/440th VFW)
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@Rich_EXF You don’t need 3ddbuiler to paint a tail PSD and convert it to a dds file.
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@Icarus so i see I have confused myself.
I have found the F16 texture set list and located the .dds files. However, I tried modding the cockpit seat file 8011. I opened it in paint.net, added my artwork, saved it, put it back into the Korea objects folder (keeping copy of oringal to one side )and yet still the cockpit seat remained unchanged. I don’t know what i am doing wrong. Any help would be appreciated.
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@Rich_EXF Sounds like you picked the wrong cockpit seat dds file. There are more than one.
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@Icarus I was under the impression the cockpit .dds file 8011 was common to all F16 models with the expection of IAF F16’s? I can only find those two in the objects folder?
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@Rich_EXF Nope, your impression was not correct. Try 8032.
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@Icarus Thanks but i don’t want the IAF cockpit seat. I don’t plan on flying the IAF F16’s. I just want to customise the cockpit seat for standard USAF/ROK F16’s.
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@Rich_EXF Well mine are working. I checked and yes 811.dds is the correct one for F16. Not sure what you are doing wrong. How are you converting your artwork to dds files? I use DXT5 interpolated alpha.
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@Icarus I’m not sure why it refuses to work either. What I’ve been doing is copying the orginal 8011 so I can work on it. I open it in paint.net. All I have been doing is adding some text artwork to the seat with a name /callsign on it. I then save it. As per a post I found from I-Hawk I have been saving it as DXT-1 with MIP mapping. I then remove the original from the Korea objects folder and drop in my modded 8011 into the folder. I have even done this for the hi-res folder too. Neither works. I have even used an old modded 8011 supplied by one of my old VFW’s (so I know that file is good), dropped that into Korea objects and still all I get is the same basic blank cockpit seat. I don’t understand why?
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@Rich_EXF I cut and replace contents of high res folder into my koreaobj folder then turn off high res in configuration and then put in my files. It sounds like it is defaulting to the low res or something. Try that. Back up first.
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Hello,
if you want to add something on your seat you should edit the 8036.dds file
if you want something like this:
in this position on dds file:
saved in dxt1 no aplha with mipmaps
Best Regards
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@dema Thanks Dema, I forgot about that one. Its been a while since I messed with the seat.
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@dema Yes I just checked. 8036 is for USAF-16. 8011 is for ROKAF-16 . 8032 is IAF-16 I think.
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Yes thanks both. I finally got it working. 8036.dds was the one i needed to edit. Thank you so much.
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@dema do you have the paintkits for janhas f16s?
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@okayasugf said in Skinning:
@dema do you have the paintkits for janhas f16s?
I have got the tail psd