Updating some 3d models for ground vehicles
-
-
@molnibalage said in Updating some 3d models for ground vehicles:
What LOD is considered to the TGP / AGM seeker images?
Depending. TGP/IR picture isn’t different than a 3D scene render, so what decides the LOD level is the zoom and generally the size of the object relative to the entire picture. When you zoom in with the TGP you can clearly see LODs changing, I even fixed a bug once related to bad polarity in TGP due to lowest LODs creating issues.
-
@Betto said in Updating some 3d models for ground vehicles:
let me know what vehicle i should do next!
M60, Leo1, Gepard, M48
-
@VDK The M60 is already done, gepard is probably gonna be the next one in the line!
-
@okayasugf Wrong. You just need to be wise and smart !
YOu can just add more LODs if you don’t feel comfortable with tris reduction…
For example :
LOD0 : 40k
LOD1 : 20k
LOD2 : 10kCan also be :
LOD0 : 40k
LOD1 : 30k
LOD2 : 20k
LOD3 : 15k
LOD4 : 10k@Betto great work of yours !!! Love the mesh ! When does texture comes ?
Radium
-
Ladies and gentlemen I present to you the GOPARD
-
@Radium hi man, I will do the textures when I have reached a number of vehicles that satisfies me, first I will finish the 3D models with basic colors and then I will focus on the textures, also I am not yet 100% with my texturing skills and I would like to learn more
-
jokes aside guys here is your real Gepard with 20k triangles, as usual the possibility of details is still high but I always try to risk more to optimize the model, I hope you like it!
-
For a four day old thread you’re making some incredible progress!! Good job man, keep it up!
-
@Mike-0 thank you very much , i’m trying to work to optimize the 3D models even more, even if the desire to add details and make 10 million triangles is enormous XD
-
@Betto Hello, Thank you for your explanation ! wish you all the best !
-
@Betto Man… you are good! I give you that…
See… with this Gepard you are “half way” to Leopard 1 (same chassi)
-
@VDK the Leo will be next after the almost finished artillery that I’m finishing
-
@Betto Fantastic work, well done !
-
@Betto TONK… for good luck!
-
And here is the new vehicle just “completed”, the Panzerhaubitze 2000, made up of 21k triangles and as you can see it is the first vehicle in which I am experimenting with bump textures, it is not painted and has no details yet but I think it is a good result for a first try , everything else will come with more experience in the world of texturing, I hope you like it!
-
@Betto Can you explain a bit your development process?
It seems that part of your models are low poly and other are higher…
I’m a bit confused about your artistic touch, between the first PT76 and and the last one, there is a clear difference of artistic choices.Would be interesting to understand what is your goal in terms of 3D.
Cheers
-
@MaxWaldorf Hi! certainly and I am aware of this, I was not aware of the requests for the number of triangles required for a ground vehicle for Falcon, now I know that the maximum is 50k at least from the table @okayasugf showed me, considering this the first 2 models (pt76 and m60 ) abruptly exceeded 50k given that pt76 alone was 6 million. I therefore decided to try to stay as low as possible with this number. Obviously from 20k to 50k there is ample room for improvement, we can do much better
-
@Betto wow…
If the goal is to integrate into BMS, why would we retrain ourselves to such low poly?@okayasugf please don’t restrain people from going into proper quality (even if we lower quality afterward)…
Only coders can really state what should be the limits of the engine.
We can manage easily models impacts by lods and distance…
We can largely afford 100k (which is a decent quality)Cheers
-
@MaxWaldorf @okayasugf he was very kind and it’s obviously not his fault, but he was definitely right to say to reduce the triangles since 6 million were definitely too many XD
if you wanna discuss this we can talk on discord for more information at least I have more clarity on what to do cheers mate