Updating some 3d models for ground vehicles
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@VDK i will sure model the leo 1 and the 2a6, currently working on the Sa-13
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@Betto said in Updating some 3d models for ground vehicles:
@VDK i will sure model the leo 1 and the 2a6, currently working on the Sa-13
Take your time, you are doing a great job!
By the way… the Gepard also needs some attention, and the Gepard’s chassi is the same of Leo 1. Maybe you can put your magic to work with half of the effort done… what do you think?
Great job! Thanks!
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@VDK yep didn’t think about it. it will definitely be done after the strela
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@Betto oooo, the strela, lets see how you manage the details on the launcher(texture or tris )
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And the Strela also finished successfully without exceeding 40k triangles, missing the final textures as always, will be done in the future and I can still add some details in the back if needed, stay tuned and let me know what vehicle i should do next!
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@Betto top view with the possibility of adding way more details
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@Betto i love your work! I think it will be nice to see the updated 2S4 mortar instead of the old 1998’ model.
Although it is strange that the DPRK has such monsters in F4, there are many battalions of them there.
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@Betto said in Updating some 3d models for ground vehicles:
The 2S1 is complete, obviously missing the more refined textures (dirt, rust) which will be added to everyone when I reach a number of complete vehicles that satisfies me. Having said this, the 2S1 is the first tank that currently meets the BMS requirements for the number of triangles which are currently 39k, enjoy!!
Very nice work!
39K tris is a pretty much a lot for a ground vehicle in BMS, but if it can be optimized a bit and of course come with an aggressive tris reduction for lower LODs, it can be practical to include it in BMS DB. Thanx for the work! -
yes the 2S4 needs hi-quality model.
just a reminder : when it is ready for fire, the deployed gun barrel/ rear end of vehicle should face at target. it needs Xswitch to reproduce it. -
What LOD is considered to the TGP / AGM seeker images?
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@molnibalage said in Updating some 3d models for ground vehicles:
What LOD is considered to the TGP / AGM seeker images?
Depending. TGP/IR picture isn’t different than a 3D scene render, so what decides the LOD level is the zoom and generally the size of the object relative to the entire picture. When you zoom in with the TGP you can clearly see LODs changing, I even fixed a bug once related to bad polarity in TGP due to lowest LODs creating issues.
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@Betto said in Updating some 3d models for ground vehicles:
let me know what vehicle i should do next!
M60, Leo1, Gepard, M48
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@VDK The M60 is already done, gepard is probably gonna be the next one in the line!
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@okayasugf Wrong. You just need to be wise and smart !
YOu can just add more LODs if you don’t feel comfortable with tris reduction…
For example :
LOD0 : 40k
LOD1 : 20k
LOD2 : 10kCan also be :
LOD0 : 40k
LOD1 : 30k
LOD2 : 20k
LOD3 : 15k
LOD4 : 10k@Betto great work of yours !!! Love the mesh ! When does texture comes ?
Radium
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Ladies and gentlemen I present to you the GOPARD
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@Radium hi man, I will do the textures when I have reached a number of vehicles that satisfies me, first I will finish the 3D models with basic colors and then I will focus on the textures, also I am not yet 100% with my texturing skills and I would like to learn more
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jokes aside guys here is your real Gepard with 20k triangles, as usual the possibility of details is still high but I always try to risk more to optimize the model, I hope you like it!
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For a four day old thread you’re making some incredible progress!! Good job man, keep it up!
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@Mike-0 thank you very much , i’m trying to work to optimize the 3D models even more, even if the desire to add details and make 10 million triangles is enormous XD