F-14D Cockpit
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The dds in the BMS folder worked like a charm…it also solved MOST of the transparency issues, I will need to study a bit more what the smoothing groups are, I really have no idea what those are…any one’s got any documentation on it. Good to know about the type 9 nodes, but in the manual there is no explanation for the rest of the types. How can I manage transparency? And transparency with some baked reflections? for the HUD and canopy? I know its has something to do with the apha layer so I guess I have to create something similar to a opacity map in 3ds, right?
Also as a general strategy what do you guys think is the easiest for my purposes, to replace the existing cockpit with mine or to create a new 3d model? Why?
See a small update below…some more work on the textures…vertical panels with no post processing and AoA indicator, not much new…
I really need to do the HOTAS, any one feels like giving me a hand with it?..it feels quite empty otherwise, as well as the ejection seat, it will make a big difference. On the render I’ve desaturated the image and I think it looks much better…I will need to that more permanently on the textures at the end.
Anyway, enjoy your week-end…I will spend most of it laying on bed doing some physiotherapy exercises…
Thanks guys,
Pepe
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Looking real good mate.
Which you good and full recovery! -
look promising….
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Eagle, any chance you could give me a hand with the transparent materials? What is the material setting? How should the opacity maps be setup?
Thanks!
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A bit ate but glad to hear you are home again.
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Thanks Neverex,
I´m back at home and getting the hang of crutches. Probably back to work on Tuesday!! Finally!!
Anyway…small update of the cockpit…finally with some “bodywork”, now its easier to imagine it in game I believe! Heavy WIP…all textures and geometry are place holders! Same for the “flying” Standby Compass
Thanks you guys and goodnight, going to bed!!
Pepe on Crutches!!
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Awesome, can’t wait to try this !!! Thanks you !!!
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oh great.
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Your getting close to you final look. Very nice indeed! Wish you good luck to overcome the accident and to put it working in the simulator.
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As a 3DS solid model, yes. But this is not a fully functional stuff. Even in this state at least MFD buttons and MFD screens should be alive, regardless the buttons are not animated. Selecting and determining how wish to simulate F-14 cockpit, switches, knobs, ect. with F-16C background exe support is not easy I think.
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Super!!!
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Molni, always so positive!
But you are right LOTS to do still.
Pepe
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Molni, always so positive!
But you are right LOTS to do still.
Pepe
Yes.
But I always like to know what we have currently, and what is the plan. Without the mentioned minimal functionality the pit is unusable because I never learned the MFD’s keycombinations as well as many other “hotkey” functions.
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Once ready to implement, the HUD and mfd will be priority… I have a feeling they won’t be that difficult to implement (the displays), about the functionality of the mfd buttons I’m not really sure!
Take care!
Pepe
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Mykinge: Top notch artwork!
Congrats and my wish: A fast recovery for you.Cheers
Tom
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Great Job !
I Love TOMCAT!!
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Thanks Neverex,
I´m back at home and getting the hang of crutches. Probably back to work on Tuesday!! Finally!!
Anyway…small update of the cockpit…finally with some “bodywork”, now its easier to imagine it in game I believe! Heavy WIP…all textures and geometry are place holders! Same for the “flying” Standby Compass
Thanks you guys and goodnight, going to bed!!
Pepe on Crutches!!
Great work there mate!
Just keep it high ;).
Thank you for your hard efforts and have a good recovery.
Nikos. -
Eagle, any chance you could give me a hand with the transparent materials? What is the material setting? How should the opacity maps be setup?
Thanks!
I’ll send to you my part factory. Which version you using?
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PM
Thanks!
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