F-14D Cockpit
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Wow! Getting closer to my 200th post in the forum! Scary
A small Sunday update from rainy West Londonā¦Got inspired by Bonedust update so I though I would give one myself!
Modelling of the cockpit frame/details is almost completeā¦missing still a few things. To get my head off modelling I started some texturingā¦ I think its looking good!
Also the canopy opens and closes now which adds to the immersion and the ācoolā factor (thanks to Wavey Dave for this as I was doing it wrong!). I love how the frame wraps around and integrates with the consoles. Once I add the canopy reflections its gonna be awesome! :headb:
Have a good evening guys!
Pepe
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It seems that we are pretty close to the finish
Are vertical gauges (fuel,etcā¦) operative ? -
Looking great!
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Wow! Getting closer to my 200th post in the forum! Scary
A small Sunday update from rainy West Londonā¦Got inspired by Bonedust update so I though I would give one myself!
Modelling of the cockpit frame/details is almost completeā¦missing still a few things. To get my head off modelling I started some texturingā¦ I think its looking good!
Also the canopy opens and closes now which adds to the immersion and the ācoolā factor (thanks to Wavey Dave for this as I was doing it wrong!). I love how the frame wraps around and integrates with the consoles. Once I add the canopy reflections its gonna be awesome! :headb:
Have a good evening guys!
Pepe
Itās fu#@ing AWESOME! Just a piece of art!
Thank you very much Pepe, keep on that trackā¦.
I think that you are close enough, so i must start thinking of the creation of a generic IAP chart for carrier landings
Nikos. -
itās very cool I want this as a child wont a toy yessssssssssssssssssss! great job!
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F-14D-MLUā¦ā¦
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Pepe, that is absolutely amazing. The canopy frame really gives the cockpit a finished look:D
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Feels like homeā¦ also with all those wonderfull (Iām sick of how many they are :lol: ) skins Tom has ready and maybe some AFM touch magic this can be a 2 in the price of one with the BUG Bonedust and others are preparing. Sure it will give the naval war a new meaning. If some one would spend the time and energy for Harrier and the fear of all SU-27 then even PvPās upon Naval will emerge and the war setup will be even close to realityā¦
Imagine thatā¦
EMF
Nimitz
f18 and f14 beauties near Crete
current setup Greece Turkey Israel etc
Kuznetsof over Syria
Isrealis and Greeks Defending Cyprus oil establishmentsā¦
A killer bw Server to handle 100 members , 4-5 different IVC servers, a superb MysticMagic setup PvP Campaign!!!
Doable I believe thanx to BMS and communityā¦Well I donāt know about u, but I cameā¦ :rofl:
PS. I forgot French and the sexy naval Rafaleāsā¦ making sure Libya is out of the picā¦
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Pepe, Iām totally speechless.
Cheers,
LS -
Pepeā¦.ālooking goodā??? Mate that is the understatement of the century! It looks absolutely amazing
BTW, at one point you asked about the AoA meter. Well you probably found out yourself by now, but (as i am still reading) i just came to that part myself. 30 units of AoA on the Tomcat, is about 25 degrees real AoA. Hope it helpscheers and keep up the good work!
P.S. love the framework too!
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Iāll take one, please.
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Just for you mykinge, will I say this:
ONE OF THE BEST PITS I HAVE EVER SEEN. OUTSTANDING. AWESOME. REALISTIC. WHY AM I TYPING IN CAPS LOCK.
And those are just understatements.
I will always wonder why they havenāt released a fighter in the DCS series. Iām thinking they are leaving almost all of it to the 3rd party developers. Hereās a shout-out to ED: JUST CONJURE UP A FIGHTER ALREADY! IT HAS BEEN 4 YEARS SINCE THE BEGINNING AND WE ARE STILL WAITING FOR A FIGHTER, NOT SOME ATTACK OR HELI >:v!
Ok, now the A-10C and Ka-50 are good planes, but we need either a multirole or fighter up here. I really would like an F-15E or F-5 for DCS, since the F-15E is just plain awesome and the F-5 never/rarely gets attention in the simulation aspect. But alas, I could never make one. Iām just one pre-teen with barely any knowledge in 3D modeling and advanced flight dynamics .
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Wow. That is some piece of art thereā¦ā¦great job!
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Sheās a beaut!
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Thanks for all the nice comments guys, they really help!
I just started to try to make the pit night compatible and Iāve ran into serious trouble right away. I will try to explain some of the symptoms to see what you think.
1. FACT - the pit works during the day but if I create a night mission it will only load partially and with the original (before modding) values of the tomcat pit.
2. FACT - if I modify the .dat files in ckpitartn with the new .dat files the pit will load completly but with some issues (will explain further down).
3. CONCLUSION - the tomcat pit looks still for information in the ckpitartn folder. From what I understood from other threads this is not normal behaviour as we should completly ignore ckpitartn folder as it is only relevant for 2d pits. What could this be due to?
4. FACT - on top of the issues mentioned above there is a problem with my pit at night (either fully or partially loaded). Flight seems to go well when Iām looking straight ahead but when I look to the sides the image freezes, game is still running and I can still hear sounds, but itās like the image stops refreshing and froze. If I turn my head and look straight ahead everything goes back to normal!?! Could this be in relation with the rest of the issues?
What do you guys think?
Thanks!
Pepe
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Get a tester to test it on a different system to determine its not driver related?
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the cockpit art n folders are not for 2d pits they are for 3d pit. In my 3monitors setup I had to go there and alter the look down parameter.
Soā¦ -
Arty,
Thanks for your reply! Did you have to do this for the F-16 pit? What about the other flyable pits?
So contrary to what everybody is saying ckpitartn is still functionalā¦
I have a feeling the looking to the sides issue has to do with the wings modelā¦
I will put together a second beta version and see if other people have the same resultsā¦
Molni, in the meantime I think you have the latest version of the pit outhereā¦could you let me know when you have a minute the behavior of the pit at night??
Thanks!!
Pepe
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Thanks for all the nice comments guys, they really help!
I just started to try to make the pit night compatible and Iāve ran into serious trouble right away. I will try to explain some of the symptoms to see what you think.
1. FACT - the pit works during the day but if I create a night mission it will only load partially and with the original (before modding) values of the tomcat pit.
2. FACT - if I modify the .dat files in ckpitartn with the new .dat files the pit will load completly but with some issues (will explain further down).
3. CONCLUSION - the tomcat pit looks still for information in the ckpitartn folder. From what I understood from other threads this is not normal behaviour as we should completly ignore ckpitartn folder as it is only relevant for 2d pits. What could this be due to?
4. FACT - on top of the issues mentioned above there is a problem with my pit at night (either fully or partially loaded). Flight seems to go well when Iām looking straight ahead but when I look to the sides the image freezes, game is still running and I can still hear sounds, but itās like the image stops refreshing and froze. If I turn my head and look straight ahead everything goes back to normal!?! Could this be in relation with the rest of the issues?
What do you guys think?
Thanks!
Pepe
I can confirm the issue.