Marker Rockets LAU-68/131 /WP
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But I still do not understand how made JanHas his rocket pod which has 4 rocket. For positioning rocket on a rack I guess rack has to have slots. But If it has slots how can act as a rocket pod? Because value in rkt DB entries means that all rockets are launched in one salvo. What does this mean? Combining with slot equipped rack + my method still many LODs are interferenced but as you increase the pod qty. because of slots as will be filled with rockets. Or not?
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Maybe its just a LOD switch full/empty and not the actual rockets you see?
The lau3 has some front/rear cover that disappear when you launch.
Its very hard to “follow” a weapon in the db to get a picture how it work, but the weapon we launch is the rocket pod and not the individual rockets. And maybe that is the reason why we dont get credit for the kills, we dont fire the rockets, the rocket pod is and the pod get the kills, sort of. -
Hi,
For the little drop the missile does, you can tweak the X/Y/Z eject values in the SimWeapon part.
These values give the weapon a eject value when they are released.
The same thing works pretty good for the AIM-54.Gr Falcas
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The very small drop is visible only in certain situations. The drop for AIM-54 is controlled by thrust, I added delay for building up the thrust. Rocket have the big thrust after 0.025 seconds. I d not know what means the 2000 value for S24. I have never knew about the eject option. I will explore what can provide this feature. It would be great if drop can be modeled without altering the thrust. If really would be modeled the initial velocity vector even in small neg. G can be prevented the interference between AC 3D model and the missile.
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Hi,
All rocket pods have a value of 2000 for the X. This means the rocket is ejected with 2000ft/s from the pod.
Guns use 3000.For the AGM-54, it does work somewhat to eject them downwards. At least you don’t have the missle flying through/over the cockpit during launch.
However, having a booster ignite delay in combination with a little eject would be best.gr Falcas
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This means the rocket is ejected with 2000ft/s from the pod.
If this is true even If I do not set thrust rocket would leve the pod with such a big speed. I will test it.
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If this is true even If I do not set thrust rocket would leve the pod with such a big speed. I will test it.
Yep, give it a try
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I tried with AA-10A. I tried value for different axes from 30 to 3000. All changes had 0 effect on missile behavior.
For bullets also not important these values. I have changed bullet speed by altering the displayed value therefore it would be a surprise if ejects speed has effect on bullet speed. -
Did you try the Z value?
As this clearly worked for me.Could be that for bullets, the X value is not taken into account.
Gr Falcas
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The thing is that the rocket doesnt accelerate through a physical barrel but probably just from one coordinate. I doubt it can be solved with higher speeds as the lod of the pod is just for show. The rocket would need to accelerate from one coordinate to another and then being “released”.
Cheers
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Did you try the Z value?
As this clearly worked for me.Could be that for bullets, the X value is not taken into account.
Gr Falcas
Yes, I tried all axes.
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Are F-16s able to carry the modeled unguided pod on inner wing HP? What about F-18s or F-15s?
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I’m able to set rack as way using bigger rocket pods as you put more rocket on a HP but there is some kind of limitation. When the total rocket qty. is bigger than 36 you cannot launch all rockets. I have no idea why.
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So funny that I cannot remember how I fixed the rocket launch position to came from the location of pod. Any idea from you?
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Uff old post here.
Just to remember that this Molni solutions is still valid for 4.34.
I just recently added a new rocket to POH db to this specific purpose and worked like a charm.
Just to add to Molni comments. You don’t need necessarily have to edit the S-24 per se. Just copy with CT index any LAU of you preference and then proceed as described.
Also working on a new rocket model the LAU-51A MOD.5
The result.
Cheers -
Uff old post here.
Just to remember that this Molni solutions is still valid for 4.34.
I just recently added a new rocket to POH db to this specific purpose and worked like a charm.
Just to add to Molni comments. You don’t need necessarily have to edit the S-24 per se. Just copy with CT index any LAU of you preference and then proceed as described.
Also working on a new rocket model the LAU-51A MOD.5
The result.
Cheershttps://i.imgur.com/UVMGtm3.jpg
ooh like that ui, What theater?
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I was able to get the extra rockets racked, and I could even fire them off one by one or in pairs. Nevertheless, even though the SMS page showed that I still had rockets left, I was suddenly stopped from firing any more. When I would cycle away from the current weapon (ie. the rockets) and cycle back, I suddenly had 0 rockets left even though I should have had more left.
What did I miss in the process?
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I was able to get the extra rockets racked, and I could even fire them off one by one or in pairs. Nevertheless, even though the SMS page showed that I still had rockets left, I was suddenly stopped from firing any more. When I would cycle away from the current weapon (ie. the rockets) and cycle back, I suddenly had 0 rockets left even though I should have had more left.
What did I miss in the process?
It seems that you didn’t load the correct number of rockets in the 2D world.
Either that or the rocket count in the harpoint data of your ac was not set correctly.
Send screenshots of the db interface of what you changed and 2D world WP placement please.
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It seems that you didn’t load the correct number of rockets in the 2D world.
Either that or the rocket count in the harpoint data of your ac was not set correctly.
Send screenshots of the db interface of what you changed and 2D world WP placement please.
I think I was not using the right combination of changes – and I was using a broken TE. Eventually I managed to get it to work by going over everything and remaking the TE.
In your example screenshot, do you have to click 27 times on on the pylons to load those rockets?