Korea '80s Theater - discussion
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See if your airbase is destroyed, iirc there were something similar in BFS a long time ago, and that had to do with a destroyed airbase.
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See if your airbase is destroyed, iirc there were something similar in BFS a long time ago, and that had to do with a destroyed airbase.
I do not understand this comment. Are you saying if the home base is destroyed ATO does this? Or in case the target is destroyed? The problem is that missions which are generated in 0 hour of campaign suffers from this issue.
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I do not understand this comment. Are you saying if the home base is destroyed ATO does this? Or in case the target is destroyed? The problem is that missions which are generated in 0 hour of campaign suffers from this issue.
Ah, ok, yes I meant the home base, but if itâs in the beginning of the campaign I doubt it.
What about if there is a lot of flights fragged at the same time, as if there arenât enough spawn spots? -
Both of them can probably be ruled out. The base was at 100%, and there were only 1-2 flights since Iâd taken over fragging missions from the AI.
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Ah, ok, yes I meant the home base, but if itâs in the beginning of the campaign I doubt it.
What about if there is a lot of flights fragged at the same time, as if there arenât enough spawn spots?In BMS4 Team made TEs are much more AC in a single airbase. Honestly I have no idea why would has any effect the AC spot places in 3D world on ATO weapon placement. In fact the airbase where Tornados are has the same or less AC than other airbases with F-15 and F-16.
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HmâŚ. Somerthing is wrong with JSGME and I have no idea why. I had to reinstall the BMS4 and now the JSGME puts -=KOREA '80S 30.11.14=- -THEATER (with SIM data!!!)- directory after activation into root of BMS4 with wrong name. Karnalooch can you help me again?
EDIT. Now it is working I downloaded again JSGME what I uploaded not what I found in my HDD.
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Am I doing something wrong? Because my ECM doesnât work in the campaign. But they do work if I just fly a âquick actionâ mission.
I have not added the ADF campaign btw. And what is the ADF campaign??? -
How do you know that ECM does not work in campaign? The ECM resistance distances were changed you cannot go with ECM close to min. eng. distance anymore to any system maybe this gives you the false impression that ECM does not work. In DB only modifiers can be defined therfore except in case you set 0 or very low value you cannot turn the ECM without touching the code.
ADF campaign is an alternative Rolling Fire campaign where the F-16 Block 15 in Japan is swapped to F-16B ADF squadron.
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How do you know that ECM does not work in campaign? The ECM resistance distances were changed you cannot go with ECM close to min. eng. distance anymore to any system maybe this gives you the false impression that ECM does not work. In DB only modifiers can be defined therfore except in case you set 0 or very low value you cannot turn the ECM without touching the code.
ADF campaign is an alternative Rolling Fire campaign where the F-16 Block 15 in Japan is swapped to F-16B ADF squadron.
Sorry, I ment chaffs and flares! When I have it on manual and on my â2â program which should release flares and chaffs, nothing happends!
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Which AC type?
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Which AC type?
F-16-A-15 it says when I choose the airbase.
Also the tower nevel tell me which runway to taxi too. Only say âyou are clear to taxi to runwayâ. -
I will check. The tower and runway is not mod related issue, it guess the stock campaigns also has this you just never fly from this aribase to experience it.
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In FF in dat files sometimes te has_IFF caues this but in BMS4 is no such thing. I have no idea but Block 15 has only manual dispenser usage. One press on the key release one chaff or flare depending on the key what you are using.
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i read ur pdf, it said sometimes attack plane depart without weapon. did u read my solution?
https://www.benchmarksims.org/forum/showthread.php?20703-Bug-solved-AI-don-t-carry-AG-weapon
maybe this help -
i read ur pdf, it said sometimes attack plane depart without weapon. did u read my solution?
https://www.benchmarksims.org/forum/showthread.php?20703-Bug-solved-AI-don-t-carry-AG-weapon
maybe this helpNot, I did not see. You say that squadron = battalion should have this kind of role in database?
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Not, I did not see. You say that squadron = battalion should have this kind of role in database?
ďźďźďź i donât understand u
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Yes, this is battalion page. I do not use Falcon editor, still F4Browse is one of the queen of tools.
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let me know if this help
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Sorry, I ment chaffs and flares! When I have it on manual and on my â2â program which should release flares and chaffs, nothing happends!
Same problem here. Iâve tested on a TE and both the F-16A 15 and F-16B 15, the chaff/flares donât work although you do hear the âchaff , flareâ callout in the cockpit. Even the âSlap switchâ doesnât work.
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Same problem here. Iâve tested on a TE and both the F-16A 15 and F-16B 15, the chaff/flares donât work although you do hear the âchaff , flareâ callout in the cockpit. Even the âSlap switchâ doesnât work.
https://www.benchmarksims.org/forum/showpost.php?p=295063
Regards
F