Ff you could have one thing in the next update it would be…
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Could you make a list please.
I can make it DJ. But its easy to find, just sort files in texture folders by size. U will find, there are many object and misc textures in 4K+.
I think BMS is not so demanding by itself, but texture resolution together with few crazy models 3d resolution make it demanding.
BMS is actually playable on HD3000 if tweaked (…with just small FPS drops when flying through tweaked explosions). -
Good morning to all.
BTW, I’m wondering if would it be possible ‘port’ or update the MS graphics from DX 9.0c to 11… told this in (perhaps too much, sorry) short.
With best regards.
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Good morning to all.
BTW, I’m wondering if would it be possible ‘port’ or update the MS graphics from DX 9.0c to 11… told this in (perhaps too much, sorry) short.
With best regards.
Been discussed already , it’s possible but it’s a long process.
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Sure I mean DX9 is only almost 20 years old now and dx12 has only been out for 4 years now … its only a matter of time now im sure BMS team is right on that one… lol
Just deposit 2000$ a month into my Patreon and I will whip it out.
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Good morning to all.
BTW, I’m wondering if would it be possible ‘port’ or update the MS graphics from DX 9.0c to 11… told this in (perhaps too much, sorry) short.
With best regards.
This would probably also break Linux compatibility so this item is waaay down on my “wishlist” and something I’d rather like to avoid.
All the best, Uwe
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Valid remark Hoover……we dont know what brings the future regarding MS products
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Valid remark Hoover……we dont know what brings the future regarding MS products
Lukas and Uwe,
I can see your points of view… but BMS graphics are way too old, and it’s clearly visible - no pun intended here [emoji38]
And I can’t wait for what can happen in future and I can’t figure today.
Let’s do today the best we can with all the tools we have at hand… and about that Linux compatibility matter, what about developing a proper dedicated version? Also this could need some time to be done, though.
But nowadays the standard is telling clear, and it’s going for 11, if not 12 at all, I’m afraid.
With best regards.Inviato dal mio CAM-L21 utilizzando Tapatalk
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I would be very happy to see the AGM-65 sensor “jump” bug fixed.
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Lukas and Uwe,
I can see your points of view… but BMS graphics are way too old, and it’s clearly visible - no pun intended here [emoji38]
I wouldnt blame that on the Direct3D version if I were you, though. People might assume you didnt really know what you were talking about.
Crysis released with DX9 and DX10 versions, and the DX9 version looked pretty good.
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Of course… except for this: I’m not blaming anything on anyone here, sorry if this didn’t come out clear. But the same I didn’t expect a so sensitive reaction to… a wish, told in short.
I’m just pointing out a fact: all the ‘most famous’ and up-to date flight sims nowadays chose a standard in graphics. And that isn’t DX 9.0c, I’m afraid.
Just not a definitive statement of mine, of course.
With best regards.
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I wouldnt blame that on the Direct3D version if I were you, though. People might assume you didnt really know what you were talking about.
Crysis released with DX9 and DX10 versions, and the DX9 version looked pretty good.
I was skimming through another forum, I was looking for a solution to load Strike Fighters Wings over Vietnam into Win 10, I purchase this refabbed machine a couple of months ago ,I did have WOV loaded and it did run, but the machine was riddled with error bugs to the point I was going to send it back, but I cured the bugs but couldn’t reload WOV , I searched for a solution , somewhere it said that you could load a lower valued Directx that wouldn’t affect the current Directx already installed I don’t know how true that is , and don’t have the balls to do it, the last time I installed WOV version of Directx over IL-2’s it wasn’t pretty, I think it’s a matter of placing the lower Directx folder next to the current Directx in the windows folder not installing it {not claiming this is accurate intel} .
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I see, sorry for you… I’ve heard about several issues the like you had caused by Windows 10 and its updates.
And many friends of mine experienced those same running BMS on their Win 10 PCs/systems.
There’s nothing to do… except for reversing to Win 7 64 bit, perhaps?
Someone at my knowledge was even obliged to! And this tells me all.With best regards.
Inviato dal mio CAM-L21 utilizzando Tapatalk
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On another note, so far BMS 4.32 runs incredibly well , I have it place outside the programs folder , 4.33 does run but me lacking a video card it stutters, get what I pay for wasn’t expecting a game box.
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DX upgrades has been discussed in length. Basically, DX 12 would limit the OS to 10 only. DX 11.3 would be the best choice to upgrade to which would allow a wider OS compatibility. 9.0c has it’s limitations. As for 4k models or whatever in the current code, not sure if that is a real issue or not. One thing is for sure. As BMS continues to evolve, your rig will also need to evolve. Older versions of BMS are not supported any more. So, moving forward, one will need to be mindful of the future and keep up with the evolution of BMS.
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DX upgrades has been discussed in length. Basically, DX 12 would limit the OS to 10 only. DX 11.3 would be the best choice to upgrade to which would allow a wider OS compatibility. 9.0c has it’s limitations. As for 4k models or whatever in the current code, not sure if that is a real issue or not. One thing is for sure. As BMS continues to evolve, your rig will also need to evolve. Older versions of BMS are not supported any more. So, moving forward, one will need to be mindful of the future and keep up with the evolution of BMS.
I wonder if moving directly to Vulkan API instead of DX11 can be a better choice.
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I wonder if moving directly to Vulkan API instead of DX11 can be a better choice.
I’d vote for Vulkan all the way as well as it has native Linux support
It’s probably a lot more work to begin with but it should pay big dividends down the road in the long run. It would be great to see the BMS components separated (2d interface, 3d world, online matchmaker, TE editor, ….) using a defined API to talk to each other so folks could contribute to the sections of their choosing (again much like rfactor2 where the entire UI can be totally separated out and modded).
All the best, Uwe
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I wonder if moving directly to Vulkan API instead of DX11 can be a better choice.
This has also been discussed. Vulkan would be more difficult to cross over to. Since DX 9 is a cousin to DX 11, the additional instructions needed to write to DX 11 would be easier (if I remember the discussion right). Since DX 9 is a staple for BMS, it is most likely better to push the code to DX 11. Just thinking of how to better this sim in general. I have said this before, that BMS is an evolution. Since DX 11 is still way off in the future, I am looking forward to the latest release (coming soon, hopefully) that is said to have a lot of code work done. Time will tell where BMS will evolve to.
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Here’s something we all should be able to do but can’t
Pause the exit credits list. I want to left click or whatever to pause the list so I can know who all did this for us. It’s too fast for me like it is.
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If the graphics engine was rewritten which it would have to be to move up from dx9 to dx11 there is no reason to stay only in the old school dx11 and previous apis.
1. Dx12 has a compatibility mode with the higher versions of dx11.
2. With a properly built abstraction layer supporting both is not difficult as well as Metal and or vulkan if one so wishes.
3. Not upgrading to Windows 10 is not really an excuse as MS has completely discontinued support for windows 7 and you actually have to pay to receive updates.
4. The biggest problem using old graphics API’s is the limited shader models EXTREMELy limit what is possible. DX9 is shader model 2 these were released in 2002.
The computer power in your machines and especially your graphics card for the average user has increased 100 fold thats just tranistor count does not include advancements
in cpu design such as simd branch prediction L2 and L3 cache and instructions size cache not to mention memory bus and bandwidths size increase heat reduction
and this is only the CPU its arguable the increase in discrete GPU’s technology are even more ridiculous.5. To the person who said Crysis runs on Dx9 true but it also crushed machines and it was notorious for having to have a beast machine to use the higher level graphic features.
With a properly rebuilt renderer dx11 support for older machines should not be a problem.I would be happy yes if my fav sim got an upgrade to dx11 at least. But really at this point if your writing a renderer with an old api your just making more work for yourself in the future. The old API’s are not so easily multi threaded and do not give the flexibility required to implement some of the more advanced graphic algorithms. Not to mention every old api can be build on top of the more granular newer ones.
So finally we can get a new terrain system which if there is one thing in BMS that needs graphically redone is the terrain and atmospheric effects.
So it would behove the BMS team to take this into account.Thank You
From Concerned bms loving graphics programmer. -
Rather than Crysis, why not referencing ACE COMBAT ASSAULT HORIZON on steam? It’s not a sim but a modern jet PC game runs on DX9 and looking nice enough, not as crazy heavy as Crysis.
When zoom the following screenshot to look for details, I suppose its almost same polycounts/texture size and number to current BMS4.33, looks so realistic when looking at the entire image.
https://assets.vg247.com/current//2011/09/36362ACAH_F-16C_005.jpg
It might be also because of their graphics engine having more modern feature for reflection, material or shader, but remember those were running on DX9.
It is also telling the artwork can still polish BMS to look like a modern game. Like 4.32 to 4.33 brought new F-16 model and KTO texture looks way more realistic than before.