Ff you could have one thing in the next update it would be…
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I would love optimization mostly when I put the tgp on
Other than that I’m happy as he’ll and love this simple and the comunity
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Link16, AESA radar, also some work on the lighting of each block would be nice (pxIII is not all green) but this eye candy…
SMS - IIRC after hanging the stores on the AC they declare them on the sms… (give us that option) or let us load ghost weapons for simulated drops
thanks
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Okay, working SMS would be nice!
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PPL requesting for IFF, please comm with a full explanation on how it should/could be implemented (avionics + AI/Human interaction) … how you imagine it could be in the sim?
This is what is needed.
Alot of this is going to be copy and paste from the old thread with some little tweaks:
I want Mode 4 IFF interrogation. I understand the standard transponder functions of the ATC/air defense system side of the IFF (the out of an aircraft and in on a radar). I want a simulated AIFF interrgator on the CCIPed Block 50/52s (and MLUs, F-16A ADF, et al.).
Now I agree that people that haven’t looked into IFF think this is a magic panacea for IDs, it’s not! It can only ID to bogey level due to broken transponders, bad codes etc. You still have to use other methods like on board NCTR, AWACs NCTR, etc. to upgrade to a bandit/hostile level. In Falcon, to be prudent you would still need to get an NCTR, AWACs declare, visual ID before you took a shot.
Where I think the rub is that IFF interrogation if it can interrogate more than one aircraft at a time, it is a huge help to your sort. Much like seeing your datalinked package members in your radar, you now know who you can basically ignore and who you need to put the extra attention towards to get the solid ID. Is this not huge SA boost and a potential life saver in crowded airspace, like say a BARCAP on the FLOT?
I don’t think think whole Mode 3/5 system needs to built in. I like the eye/brain candy of being able to enter a squwak, but adding that stuff isn’t really effecting how I fight in the sim, like not having IFF interrogation does.
I would be fine with there being some chance built in of a bad transponder/Mode 4 encryption codes that would have a friendly not interrogate as such. I don’t know if the code could support continually tagging that contact as bad Mode 4 IFF, which it would need to do so you couldn’t just cheat the system with a re-interrogation. IMO, a 5-10% chance that a contact is not IFFed friendly would be a good amount to keep you honest (but maybe a touch on the high side for realism). But to specifically model each aircraft in the 3d world as having a full functional transponder and individual squawk code is a bit of overkill (which I know has been discussed before as a reason not to model IFF). There is going to be a few random instances in RL of transponders being on board but shut off or wrong codes besides for combat/avionics failures. The ATC system in Falcon is not robust enough to need squawk codes, but then again my understanding of IFF interrogation is that it is the encrypted side of the house that doesn’t have anything to do with your Mode A/C/3/S/5 four digit code.
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the white cloud lumps please, I still see rotating funny clouds when moving head. Also, a bit more accuracy on the external graphics of the F-16, for example, the ECS for a GE engine type be should slanted, and the bulb lights on the wings. An audio for the Maverick, and the winder when released. Gold (instead of the current blue) tint for the external view canopy. Also, a ground fixed flyby view. A real F-16 external sound with a fighter jet’s thunder.
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It can only ID to bogey level due to broken transponders, bad codes etc.
IFF can’t ID bogey … it can only ID friendlies.
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I’m probably almost alone on those ones, but I’d like to have FIX, ACAL, and VIP/VRP full implementation, as I like flying in “AIM-9s and God with us” pre-90’s mode.
Have Quick and crypted radios would be nice too, in an ideal Falcon Wonderland.
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IFF can’t ID bobey … it can only ID friendlies.
“It can only ID to bogey level” Is that not the opposite side of the coin of friendly, i.e. if interogation comes back not friendly=bogey, which is also NOT necessarily bandit?
“BOGEY - A radar/visual contact whose identity is unknown.”
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I’m probably almost alone on those ones, but I’d like to have FIX, ACAL,.
Nope kitt’n, you are not the only one
Have Quick and crypted radios
… well, only for the pleasure of “pushing buttons” then, because this is rather irrelevant in our sim. And in case of PvP with “Gingerbread” or “Chatter” on IVC, I would advertise codewords before playing around HQII (even no more used IRL most of the time).
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elevation sorted
When creating a steerpoint for attack, you must enter elevation as well otherwise it can’t match real position.
Currently elevation in that DED is flight plan elevation, not groundAnd I’d love ACAL too
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“It can only ID to bogey level” Is that not the opposite side of the coin of friendly, i.e. if interogation comes back not friendly=bogey, which is also NOT necessarily bandit?
So IFF can only ID a friendly. If is it a bogey, there is no ID then. (But I might be off for a semantic question as English is not my native language.)
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This thread is a loaded question.
I hope that everyone here will be respectful and careful with what they post so as the devs do not lock the thread.
With that being said,
I do look forward to one day having multi core support and have FBMS take advantage of more RAM. Since there is now a 64bit version, FBMS may already be taking advantage of more RAM. Multi core support would be a huge leap in performance. Once achieved, FBMS could add the high end GFX (not saying that the GFX are bad now, in fact they are way better than what I expected!) and greater detail without stuffing up just 1 CPU. To me, that is the next logical step.
And better use of multiple SLI/Crossfire GPUs…or did this change in 4.33?
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Nope kitt’n, you are not the only one
Nice ! It feels good to know I’m not the only crazy guy around.
… well, only for the pleasure of “pushing buttons” then, because this is rather irrelevant in our sim.
For sure : it wouldn’t really satisfy any tactical purpose in the game. But using those modes is often part of the real job, and that’s why I’d like to have it. But I easily understand it’s far from being a priority. It was just expressed as a fancy “wish everything you can, except a unicorn” kind of wish.
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The ATC system in Falcon is not robust enough to need squawk codes
On the contrary. ATC instructions are not perfect but it knows exactly where each AC is at all times. That would requires mode 3 and mode C, IRL. Especially for unrestricted approaches (implemented in 4.33, BTW) where ATC does not give instructions but does clear you to land.
Same goes for AWACs: to ID packages and do a proper check-in, Mode 1 and 2 are usually needed. How do you except him to know exactly who and where you are otherwise ?
Mode 4 implementation would mean :
- implementing Mode 4 failures,
- have a risk of bad replies by friendlies (permanent or temporary, depends on the cause we want to simulate).
- have a risk that enemies with advanced ECM might answer with a bad reply as well (instead of no reply at all).
- implementing changes of keys at a set time.
- implementing Switch On/Switch Off lines. Because yes, you do switch off IFF when entering enemy territory.
- implementing AI behavior if an AC does not have anymore IFF and reenters the line: Weapons-free Blue SAMs zone, BARCAPs and AWACs behavior, safe passage lanes, etc.
That last point is EXTREMELY tricky. How does the safe passage lanes change when the FLOT moves ? Can you make sure that Blue SAMs will not shoot too many allies ? How will a BARCAP or AWACs will ID an AC without IFF, and without risking to get shot down themselves ? Etc.
So NO, IFF, even only mode 4, is NOT easy to implement correctly. I’d love to have it too, but I really dont want to be the one who has to code it.
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Gold (instead of the current blue) tint for the external view canopy.
While I agree that the modeled canopy color is incorrectly the same for all F-16’s, “gold” is not necessarily the correct tint. There are probably as many different canopy colors as there are F-16 blocks and they get replaced with whatever color is available. In fact, I would argue that gold is in the minority.
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So IFF can only ID a friendly. If is it a bogey, there is no ID then. (But I might be off for a semantic question as English is not my native language.)
Hehe semantics for sure, I see what you are driving at though so: a Mode 4 IFF interrogation would be a huge help so I could see who is friendles in my sort so I can then go back to focusing on the bogeys
Also if Link 16 is better than Mode 4 IFF interrogation then I would rather have that LOL.
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On the contrary. ATC instructions are not perfect but it knows exactly where each AC is at all times. That would requires mode 3 and mode C, IRL. Especially for unrestricted approaches (implemented in 4.33, BTW) where ATC does not give instructions but does clear you to land.
Same goes for AWACs: to ID packages and do a proper check-in, Mode 1 and 2 are usually needed. How do you except him to know exactly who and where you are otherwise ?
Mode 4 implementation would mean :
- implementing Mode 4 failures,
- have a risk of bad replies by friendlies (permanent or temporary, depends on the cause we want to simulate).
- have a risk that enemies with advanced ECM might answer with a bad reply as well (instead of no reply at all).
- implementing changes of keys at a set time.
- implementing Switch On/Switch Off lines. Because yes, you do switch off IFF when entering enemy territory.
- implementing AI behavior if an AC does not have anymore IFF and reenters the line: Weapons-free Blue SAMs zone, BARCAPs and AWACs behavior, safe passage lanes, etc.
That last point is EXTREMELY tricky. How does the safe passage lanes change when the FLOT moves ? Can you make sure that Blue SAMs will not shoot too many allies ? How will a BARCAP or AWACs will ID an AC without IFF, and without risking to get shot down themselves ? Etc.
So NO, IFF, even only mode 4, is NOT easy to implement correctly. I’d love to have it too, but I really dont want to be the one who has to code it.
Great points about the other modes, but as a pilot I set the squwak and the mode and the ATC works like PFM IRL
The mode 4 stuff is excellent explanation, thanks for that! I understood the key changes and failure modes, and the problems with having it off when in friendly airplane (which nearly caused a blue on blue Patriot launch in Iraq IIRC)
I was under the impression that mode 4 was left on even in enemy territory due to the encryption. I thought the switch off lanes were for only the other modes. Not as helpful then, I apologize and if someone would have explained that earlier I could have saved lots of Internet time
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I was under the impression that mode 4 was left on even in enemy territory due to the encryption. I thought the switch off lanes were for only the other modes. Not as helpful then, I apologize and if someone would have explained that earlier I could have saved lots of Internet time
It all depends on the enemy capacities and ROEs. But any IFF left on is a risk of RF emission. If somebody interrogates you, you emit, which means you can be detected.
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PPL requesting for IFF, please comm with a full explanation on how it should/could be implemented (avionics + AI/Human interaction) … how you imagine it could be in the sim?
This is what is needed.
I don’t know the real world specs, but I have some friends in the USAF who say the “final product” is similar to how DCS A-10 does it. I imagine on the FCR the friendly will be visually different than bogey. The most unrealistic thing about BMS play right now is that you have to declare or buddy spike every single contact. I understand there are intriacies to the real world system that are difficult to model but BMS makes concessions to realism elsewhere, like having f-16 avionics for F-18s and tornados. The idea is to make the end user experience as believable as possible. As is the radar picture is chaos. This is what I would like to see addressed somehow in a future version.
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Weather, i want to get real waether data into the sim.
Well actually its an massive step forward but this doesnt meant you shouldnt have some goals in the futureOh and collision detection for the auto generated stuff, i can fly through the trees, through beatifull trees but still ghost trees.
Then another Helios specific Topic, which should be wayyyyyyy easier to implement: The possibility to disable Mouse Buttons via config (falcon config or ingame setup, doesnt matter) to have it as a default setting.
While this currently really helps to have the possibility to disable them you still have to remember that you have to disable the mouse buttons when you inside of the cockpit.