WIP: F-14 B/D
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By the way, if anyone ever has an issue with certain parts or objects of a model NOT showing up in render or material render views in Blender like here:
Select ALL, press ‘W’ and select ‘clear all restricted render’ and voila:
Had this issue for ages ever since I separated the engine pods from the main fuselage but never investigated.
Oh and the nose gear landing doors have been ‘shut’, still not 100% happy with the shape.
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Looks like speed and noise……Murica!
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Beautiful work man!
I’d like to make a request for your next shot. Pick any angle you dig and press 5 on the num pad, then mouse-wheel distance, to get a perspective corrected shot. That will make my graphics-tart heart skip a beat!
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Beautiful work man!
I’d like to make a request for your next shot. Pick any angle you dig and press 5 on the num pad, then mouse-wheel distance, to get a perspective corrected shot. That will make my graphics-tart heart skip a beat!
To give you a definitive heart attack I rendered the perspective shots :rofl:
Sorry about the quality, I had a 15% compression setting with 8bit colors but noticed it too late. Here is a full HQ shot, if still distorted it’s gotta be sth with Flickr:
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this User Ortho is a very good one…
Tell him he’s the best… :rofl:
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F-14 Sim would be cool!, if anyone can, BMS can.
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Lots of changes (errhhh everything :)) on the RIO pit. Canopy rail vertices stayed in place, the rest is all new. Still entire pit with seats will remain around 1000 tris.
Seat, RIO eyes, panels and consoles now all in correct position. Front office will now receive the same treatment as that was a bit off as well.
In some regards it remains reverse engineering existing photos of the F-14D pit as there are major differences to A and B pits.
FYI the entire pit will be colorized according to late F-14D spec which was all black in order to avoid reflections when using NVG.
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He’s ready ! He’s ready ! He’s ready ! Arrrrrrrrrrrrrrrrrrrrrgh I wanna this Tomcat…
It’s possible to see him textured ?
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Awesome! I love it Stingray. I’m sure the polygon-pilots can’t wait to be seated in this beauty!
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Awesome! I love it Stingray. I’m sure the polygon-pilots can’t wait for to be seated in this beauty!
Dude I have no clue how to model a human let alone a pilot [emoji23].
Either way when I rendered the model with the transparent canopy I too was thinking ‘Im gonna need some crew soon’.
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Dude I have no clue how to model a human let alone a pilot [emoji23].
Either way when I rendered the model with the transparent canopy I too was thinking ‘Im gonna need some crew soon’.
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Hehe, maybe Jan will be a help for you
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Dude I have no clue how to model a human let alone a pilot.
Where is the difference to a F-14, Pete?
… I mean with regard to 3D modelling …… you see?
I’m sure you can do it !Cheers,
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Damn that is sexy!!
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!!!
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Where is the difference to a F-14, Pete?
… I mean with regard to 3D modelling …… you see?
I’m sure you can do it !Cheers,http://i45.photobucket.com/albums/f82/lazystone/Smileys/hat_3.gif
LSOrganic vs mechanical for one
I’ll procrastinate on the crew for sure!
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Damn that is sexy!!
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Thanks man glad you like it. I gotta say I keep learning Blender more and more, you really helped with your input in the beginning so kudos to you!
Funny lesson learned when you assign a transparent material to a surface it’s only transparent wrt to the object it’s assigned to. In the case of the pit once I separated it from the fuselage it became ‘invisible’.
Either way I keep being blown away by Blenders functionality even though it’s pretty inaccessible if you don’t know where to look.
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He’s ready ! He’s ready ! He’s ready ! Arrrrrrrrrrrrrrrrrrrrrgh I wanna this Tomcat…
It’s possible to see him textured ?
The textures are finished but not mapped yet. I’ll start doing that once the hard surface modeling is finished. Like on the stabs you can see an asymmetry in the rudders when you look closely in the renders.
I’ll post some texture work later :).
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