WIP: F-14 B/D
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Someone asked for textures a while back. Here’s is a small selection of front fuselage, wings and stabs. All panel lines have been drawn based on all available information and all textures were created based on the real jet, not a specific model. So some adaptation will have to happen but if the model is close to RL it won’t be a big hassle once the model is unwrapped. The stab and wings clearly shows maximum weathering that you would expect out on sea while the front fuselage has only color, panels and some stencils.
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As long as there is my favorite, “VF-31 Tomcatters, AJ 105, BuNo 159619” during OIF 2005-2006, everything will be fine !
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One of the few surviving airframes and on display in Florida. Nice choice!
No worries man I got you covered…
My hero !
It is very important to me, because it is the first true Tomcat I have seen in my life. Surely my best memory of my quick passage to the USA.
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I dont have internet at home. Now i was 3 days off work, Stingray62 it is amazing!!!
Thank you very much.
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Not only when bird has all wheels on the ground
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A beautifully executed, if bland, choice. “Pukin’ Dogs forever”, baby…
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Inlet update, ramps at various setups from sub to supersonic. Modeling is done on the inlet pending mesh optimization, I’ll now tilt it into position and connect it with the original intake frame and the airbleed door on top of the glovebox. The bottom shape is not final, will do that once the inlet is ‘in the model’.
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I can not wait to be able to fly with this magnificent model !!
:bdance: -
I can not wait to be able to fly with this magnificent model !!
:bdance:Especially when you look back and see the fluttering vertical tails disappear in a huge vapor cloud that’s building over the glove
Both things I’m hoping to be able to implement. Wavey Dave mentioned that it’s a lot of work but possible none the less.
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Will you implement ramp movement law ?
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@SEG:
Will you implement ramp movement law ?
There’s been some discussion on that in the F-4 thread by Manos and Pumpyhead I think cuz Manos wanted to make them work as well.
I don’t have any info on it. As I said before I’ll model it, as to how far it can be implemented I don’t know BUT I do think there’s a DOF for it…
I have all info on the operation so that’s not a problem.
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There is a DOF and it should work.
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Any idea on release date?
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Inlet is pretty much integrated. The topside has been connected to the outlets, they now sit slightly higher and back than before. Some see through shots, will look great ingame I think. The entire intake is now angled more than before and comparing to pics it’s much more real now. I had to manually bevel the outer frame (the metallic area around the intake) cuz no auto bevel worked correctly. Will now weld the inside and we should have a pretty neat design on hand :).
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Forgot to mention the whole intake is now more squared meaning it was vertically too tall before. Also the area between the intake and fuselage that sits further back has been adapted and enlarged. The bottomside of the front fuselage still needs to be corrected.
The angular shape in between the engine pods has also been implemented. Somehow I never paid much attention to that part after originally modeling it about a year ago:)
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