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    • Icarus
      Icarus last edited by

      Are there any tutorials on skinning? I would like to take that on, but I have no idea how to do it. I have Photoshop and I know how to open dds files in Photoshop, but I do not know how to use Photoshop to remove lettering etc and repaint the skins or what to do next. Any help or links would be appreciated. Also knowing how to create them from scratch would be great too.

      System Specs:

      Main: i7-3930K @ 4.0 GHz, 32Gb Corsair 2133-DDR3 RAM, RTX 2080ti, 1Tb Samsung SSD + 5x Samsung SSD's, 1.0KW Corsair PSU, SB Fatal1ty Recon3D Professional, Sennheiser PC360, 30" Dell LED/24" Acer LED, Corsair K70, Cougar MFDs, Cougar FSSB-R2 + WH grip, TUSBA TQS + CubPilot HALL mod, 4x CH MFP's, BU036A, BU036X, TrackIR5 + DelanClip, Simpeds, Gametrix KW-908 Jetseat + Buttkicker Gamer2, 3rd Space vest.

      Secondary: 2x 19" LED, 2x 8" VGA, 2x 7" USB, 14" LED, MFDE.

      1 Reply Last reply Reply Quote 0
      • Red Dog
        Red Dog last edited by

        I have seen your PM Icarus, sorry for the late answer.
        I’ll answer here, it may be useful to others

        First you need to know how to use photoshop or any program alike to modify DDS and even better make layered PSDs

        Here is a selection of tuturials that helped me when i started:

        General painting stuff:
        http://www.simmerspaintshop.com/cms/content.php/142-il-2-clod-bos-tutorials
        General photoshop stuff:
        http://www.simmerspaintshop.com/cms/content.php/141-photoshop-tutorials

        Creating skins requires patience, dedication, attention to détails and skills 🙂
        but remember, the best chance of success is to be happy with what you do
        Good luck mate

        Red Dog
        Reality if for ppl who can't handle simulation

        stingray_SIX_TWO 1 Reply Last reply Reply Quote 0
        • stingray_SIX_TWO
          stingray_SIX_TWO @Red Dog last edited by

          Best ever skinning tutorials by Zaggy and Red1…IMHO:

          http://tactical.nekromantix.com/wiki/doku.php?id=falcon4:textures:skinoverview

          http://tactical.nekromantix.com/wiki/doku.php?id=falcon4:textures:red1_skinning

          Icarus 1 Reply Last reply Reply Quote 0
          • Icarus
            Icarus @stingray_SIX_TWO last edited by

            Perfect. Just what I was looking for. Thanks guys, that’ll get me started.

            System Specs:

            Main: i7-3930K @ 4.0 GHz, 32Gb Corsair 2133-DDR3 RAM, RTX 2080ti, 1Tb Samsung SSD + 5x Samsung SSD's, 1.0KW Corsair PSU, SB Fatal1ty Recon3D Professional, Sennheiser PC360, 30" Dell LED/24" Acer LED, Corsair K70, Cougar MFDs, Cougar FSSB-R2 + WH grip, TUSBA TQS + CubPilot HALL mod, 4x CH MFP's, BU036A, BU036X, TrackIR5 + DelanClip, Simpeds, Gametrix KW-908 Jetseat + Buttkicker Gamer2, 3rd Space vest.

            Secondary: 2x 19" LED, 2x 8" VGA, 2x 7" USB, 14" LED, MFDE.

            R 1 Reply Last reply Reply Quote 0
            • R
              repvez @Icarus last edited by

              I didn’t want opening new topic for this question. I hope not problem.

              So , The BMS will support the bump , opacy, displacement and other mapping technics in the near future update?
              Because the bump map could be very usefull in the panel lines and rivets or bombs body . It could be more realistic look and shouldn’t make additional polygon on the 3d model.

              Or shader base material support on 3d model? To the differend qualities materials should seem diffenrent like rubber, chrome and shiny paint or matt.

              1 Reply Last reply Reply Quote 0
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