Working on Missile Evasion.
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Is there a callback for padlocking inbound missiles? I see a list of them but are any specific to threat missiles?
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I understand that A-A Padlocking locks on missiles first, if there is any coming towards you.
Anyway, I read that fighter pilots don’t try to look for the missile incoming and try the evasion, for it usually is too late when you can see the missile.
Correct me if I’m wrong.
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I understand that A-A Padlocking locks on missiles first, if there is any coming towards you.
Anyway, I read that fighter pilots don’t try to look for the missile incoming and try the evasion, for it usually is too late when you can see the missile.
Correct me if I’m wrong.
Except very old SAMs which had very, very strong smoke and you could see without the engagement envelope. They very rarely used as way that missile reached burnout state when reached the target. Old missile had such max. G values which made possible the kinematic defeat. Against SA-11 you chance are much smaller against SA-17 is almost theoretical, Osa and Tor in RL also has very high max. high G value as long as missile enough fast as well as Tunguska. Dvina/Volhov (SA-2), Krug (SA-4), Nyeva (SA-3) had less than max. 10G limit, Krug was especially weak. Vega (SA-5) has 10G but at med alt it has such high speed which makes almost impossible the kinematic defeat. (Above M4.0)
SA-2 max G diagram.
SA-3 max G diagram.
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Padlocking missiles should be impossible in game. Maybe one day.
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Padlocking missiles should be impossible in game. Maybe one day.
I do not fully agree, maybe with a switch would be good. As long a missile has smoke trail maybe should be within a certain distance. Of course in this case the problem is link the size and thickness with padlock lock distance. What about AC? You can do padlock up to 8 nm as I can remember. Currently are in DB AC size values which are used by AI to determine the visual spot. It also can be used for padlock modeling in an equation.
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some you can dodge(SA3,skyguard,SA6) and others u just have to run away or hide down low if you are at the edge of the envelope. bare in mind that its not the engagement range of the SAM system but rather the effective range of its missile that is of importance.and its better to start a high G evasive maneuver when u estimate that the missile is closer to you.
Overall try not to padlock the inbound missile as you get target fixated and unable to aviate.Just have in mind the general direction its coming from(if u can pinpoint it from the smoke,great) and update the 3/9 line -
I do not fully agree, maybe with a switch would be good. As long a missile has smoke trail maybe should be within a certain distance.
In a “perfect world”. But we have some choice to make … so between “no padlock on missile” at all, or “padlock always possible on missile”, I think “no padlock on missile” is better.
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i think you should take padlock off totally
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i think you should take padlock off totally
If we want to keep eye ball realism (with or without Track IR) padlock is simulating the real “eye ball lock” on a moving picture (contrast) wich is not correctly rendered by screen. Below a given distance (IMO, about 2 to 4Nm) in relation with the object size, padlock is more realist and conformal than without (even when using TIR).
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In a “perfect world”. But we have some choice to make … so between “no padlock on missile” at all, or “padlock always possible on missile”, I think “no padlock on missile” is better.
+1. Will be a big game changer and force many people to use RL defence tactics.
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If we want to keep eye ball realism (with or without Track IR) padlock is simulating the real “eye ball lock” on a moving picture (contrast) winch is not correctly rendered by screen. Below a given distance (IMO, about 2 to 4Nm) in relation with the object size, padlock is more realist and conformal than without (even when using TIR).
100% agree.
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Anyway, I read that fighter pilots don’t try to look for the missile incoming and try the evasion, for it usually is too late when you can see the missile.
Correct me if I’m wrong.
You are wrong, They would definitely try to pick it up visually.
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You are wrong, They would definitely try to pick it up visually.
Generally using the term of “missile” is simply not true. You cannot see a BVR AAM visually. Never. From 15-20 km very likely you cannot see even the smoke of the missile and after engine burnout is no person on the Earth who could visually spot an AAM or even a bit larger SAM. When they try to pick up usually it meant ONLY by the strong smoke, nothing else…
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You are wrong, They would definitely try to pick it up visually.
Once rocket engine is out or if no smoke, you wont see anything except maybe 1/2s to 2s before dying.
EDIT: As explained by Molni.
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Just for the record…I don’t usually use missile padlock, i just want to use it to practice some missile evasion and not sure what the padlock callbacks actually do exactly.
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Just for the record…I don’t usually use missile padlock, i just want to use it to practice some missile evasion and not sure what the padlock callbacks actually do exactly.
This is why there are manuals Cf BMS Manual, 9.6.2.6.
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Generally using the term of “missile” is simply not true. You cannot see a BVR AAM visually. Never. From 15-20 km very likely you cannot see even the smoke of the missile and after engine burnout is no person on the Earth who could visually spot an AAM or even a bit larger SAM. When they try to pick up usually it meant ONLY by the strong smoke, nothing else…
Yeah, thats what I remember reading. Thanks!
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If we want to keep eye ball realism (with or without Track IR) padlock is simulating the real “eye ball lock” on a moving picture (contrast) wich is not correctly rendered by screen. Below a given distance (IMO, about 2 to 4Nm) in relation with the object size, padlock is more realist and conformal than without (even when using TIR).
what im saying is do padlock but do it manually(for track ir users) as in realitu.and padlock at a realistic distance as u say. its cos i see many videos with people zooming in and stuff.
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Once rocket engine is out or if no smoke, you wont see anything except maybe 1/2s to 2s before dying.
EDIT: As explained by Molni.
Nevertheless, a fighter pilot is still going to try to pick something up, be it the smoke trail or whatever, so stating that they won’t even try is incorrect.