Feeling of speed when moving and maneuvering
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Just have your wife stand next to you and slap your head around at the right time. You’ll both be happy.
Poor guy he’ll have to get married for better Falcon experience… :lol:
Exploit your Woman… make her give u the ultimate satisfaction… :rofl:
Mo will be thrilled… and outcome don’t GOTS woman… just stick me damn it :rofl: :rofl: :rofl:
BMS dev’s in jail for women exploitation instigate. :rofl: :rofl: :rofl:
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You’re not sensing speed because you have nothing in your FOV to judge relative motion by…and your screen is probably too small
Unless you’re going through a canyon or are low enough to count ants, there isn’t a great sense of speed in the real aircraft either. Clouds and scenery just roll by and turbulent air may cause more bumps than usual but there isn’t a great sense of speed as such, especially not cruising straight and level at 20,000 feet?
Sorry but as chihirobelmo wrote,
I think what he want is not feeling of “speed” but “acceraration”.
Trees are helpful for “feeling speed” but that would not help him.
I thought some race sims had a similar effect for a feedback…Of course with the pilot fixed in his seat, he hardly has that degree of kind of sensation. However, as I wrote earlier, we don’t have tactile feedback in the sim at all. Even standing in a bus that’s suddenly accelerating is very perceivable for a human – not to mention fighter aircraft with an afterburner. I need to exaggerate the effect for visibility’s sake. We don’t notice sudden speedups or slowdowns in BMS without an external reference like Eagle-Eye said.
For clarity, in simplified terms – the amount by which position changes with time is velocity. The amount by which velocity changes with time is acceleration. The amount by which acceleration changes with time is impulse. It’s the latter term that’s missing “dynamic head” simulation. “Dynamic head” is only influenced by angular impulse, ignoring linear impulse (caused by position changes, not sudden rotation). We feel impulse whether in a bus or a turning fight in a phone booth.
The effect may not be realistic, but can make the pilot experience more realistic, by compensating for a missing sense.
Fortunately this is something I can implement directly myself, unlike sim functionality.
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Elite: Dangerous does that, your point of view varies with, in that case, mainly acceleration. Didn’t pay attention, but impulse too, in cruise mode, I believe.
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For clarity, in simplified terms – the amount by which position changes with time is velocity. The amount by which velocity changes with time is acceleration. The amount by which acceleration changes with time is impulse.
Or maybe “Jerk”
https://en.wikipedia.org/wiki/Jerk_(physics)
“Impulse” seems bit different.
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…best way to do this short of getting in an actual jet is to build a seat with air bladders in the back and pan. I’ve flown an AV8 trainer that was set up this way and it’s very effective. I’ll leave it up to the reader to figure out the dynamics…but I plan to build such for myself and my own cockpit.
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Unless you’re going through a canyon or are low enough to count ants, there isn’t a great sense of speed in the real aircraft either. Clouds and scenery just roll by and turbulent air may cause more bumps than usual but there isn’t a great sense of speed as such, especially not cruising straight and level at 20,000 feet?
+2
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+3.
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+4
The sens of speed (even in low level) is “only” when looking left/right during turns counting the number of pool house below (oh! one pool, two pools, three four five …… whow! traveling fast!)
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+4
The sens of speed (even in low level) is “only” when looking left/right during turns counting the number of pool house below (oh! one pool, two pools, three four five …… whow! traveling fast!)
Wait, that is Google Earth VR :P.
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The effect may not be realistic, but can make the pilot experience more realistic, by compensating for a missing sense.
Please, do it, m8!
It would be very useful to have a way to perceive if you are suddenly accelerating or decelerating, especially for keeping formation.Elite: Dangerous does that, your point of view varies with, in that case, mainly acceleration. Didn’t pay attention, but impulse too, in cruise mode, I believe.
Yes, and you also clearly perceive deceleration (e.g. when exiting from hyperspace near a star), it works very well.