Guam Beta Release
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The point I believe is to go forward not back… what I see is more back then the stock runway taxiway.
Well taxiways can be bidirectional if u add the points and set them up but this might take bazinca the ATO code…
What does this have to do with your taxiways being thick and not long?
Things are advancing in sw and hw the point is to take advantage of those in the future. For the FPS hit u say, soon on vga the standard will be 2+ GB so your FPS hit will be long gone… latest example the Jan has shelters and F-16 models where u have a mix of high 3d and textures I don’t see ppl saying they r a nogo… with medium hw specs u r ok. Unless we r building for previous generations… then I should ask for a BMS version for my ZX Spectrum + on a 45’ tape. Which tape with resent announcements can store the whole planet in super extra detail… lol
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I am going to show in these pix that we are NOT going backwards. I have added a stock BMS\Falcon runway feature to Rota for comparison of 2D terrain texture vs. 3D model and texture.
Do we get the Picture now???..…Sigh.
I have rendered the 2D image in the past to the extreme and the result was it looked great at 13FPS……(then wait 1 second and here’s the next)…LOL!!!
We are at a reasonable compromise ATM I believe.demer
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looks absolutely cool, not say awesome
Itsnamazing, how many People are integrated to the Heart of BMS, the DEVS and MODDERS! Thank you
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demer u r comparing 512x512 tile thus 1pixel=2meters to what?
If u want to state that u advance then compare with Kimpo… Those 512 textures must be from SP4 era.
Your Guam tiles have superb detail level… but on this aspect they r not that high as the rest… I tell u again u diminish your work with it.
On the runway tarmac u have an effect (bump ? ) , I don’t know what, that makes it look like the runway is full of blisters. On the resolution I see looks like u don’t have the luxury to use such effects. Maybe if the area was one color with some dots that would represent some noise would be better… the old runway looks better IMO. The lines on your new approach are clearer less pixelazation but still blurred. Sure those r better if this is what u mean, but the taxiway line is thick like the runway border line. and my question is can u make it thinner? if it’s one pixel wide on a 1024x1024 resolution it would be 1 metter wide… if it’s 2048x2048 and it’s 1 pixel wide then it would be half a meter wide which still is too wide… if u r on 4096x4096 then hmmm…About the FPS and your approach well with 8192x8192 textures (Fxxxxxx detail) for the objects u will not have such an impact. So what is better u think? From my perspective with working on the runways those last days (yeap newb here… :lol: ) with 8x more resolution on the runway and 4x on the taxiways the impact is zero on my pc.
With your approach u gain speed and easiness for developing mostly I would say. U just have to work on what? 4 to 8 files max. for the whole airport.
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Arty,
There are some changes coming in the future based on the original AAFB proof of concept work.
You are correct that this approach gains me developing speed, but that is not the only endpoint for us
I will post a short vid soon of some other things we are now able to do.demer
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Sigh,again not for the feint hearted:
Not all runways in real life are exactly level, watch in full screen
try that with your runway features and objectives in Falcon……BAWAHAHAHAHAAAAAAA…good luck…
Get in, sit down and shut up…LOL!!!
Peace out,
gettn’ tired
demer -
u can demer just ppl are bored and alligning both is hard.
And since u want competition :lol: can u simulate going off the taxiway - runway resulting to damaged- destroyed aircraft? Well u can’t -
Cinched up and ready, you “insane idiot”.
Vags
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Hehehe, nice Dave.
I actually flew out of Guam a few times and that dip in the runway is something else. If you weren’t paying attention it was easy to really smack it in because you’d think you had more room to flare than you actually did. Not that I ever did that, of course.
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u can demer just ppl are bored and alligning both is hard.
And since u want competition :lol: can u simulate going off the taxiway - runway resulting to damaged- destroyed aircraft? Well u can’tWell maybe U can’t, but I can:
I as “Joe Pilot” would not try to “Cross the Line” in GUAM Beta……not pretty…LOL!!!
I have explained this B4, but will again…SIGH.
I’ll try pictures this time.We can see in the first pic that I have defined a water area on the tile……in the second pic we can see two things. First the tile is in a Plains Type Set but because of the water area drawn on it we can not cross the line, lest we explode……Second pic we can see that the area we drew is expanded a bit and touches the line. Tool problem. We need to be careful how close we draw the circle…;)
We have used this in the past to deny or slow down GU movement over the tiles. Works the same for AC when they are on the ground.
There’s more to it, but it is beyond the scope of this post.
NO competition ARTY, just hope I can educate you\us so your work is greater.tired demer
P.S. @ Vags…insane in the left brain…LOL!!!
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yeap demer u r right I forgot the Areas part… :lol:
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Demer how can we fly this theater???
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Demer how can we fly this theater???
demer
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Well maybe U can’t, but I can:
tired demer
Damn, Dave you still use the korean airports names…
Move your a** and use the Hotfix to avoid them as also to can have working NavAids :p.
Nikos. -
Damn, Dave you still use the korean airports names…
Move your a** and use the Hotfix to avoid them as also to can have working NavAids :p.
Nikos.LOL……I’ll get to that in a few weeks!!!
Also you will have to redo them all B4 BETA is released…ROTFLMAO!!!
Sorry M8, lucky there are only 12 Airbases now!!!..…HAHAHAHA!!!
Something is coming from BMS…
We need to wait for it.TIA,
Dave -
Please don’t keep us in suspense Dave, tell us what is coming and when….Please:D
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Please don’t keep us in suspense Dave, tell us what is coming and when….Please:D
HAHAHA……Gavin,
You know I can’t say
BUT in the meanwhile, here is something that we can do now:
Here is the concept……because I have removed some dependencies for Features on an Objective I am able to make a much bigger AB Obj.
The Red Dot is the center of the new obj. The white writing is PH\PT Data. I’m trying this due to the fact that the ATManager is having a fit generating enough flights from the two small AB’s in that area as opposed to Andersen AB on Guam ( for the Air Frame Atrit .tri file to work in Campain’ we need 50/50 generated). If it works with no CTD, then fine. If not then I will have to take them both back in time (circa 2009) when the current Taxiways were the runway making them two strip runways…probably easier to do, but I’m having FUN with this ATM…another Easter Egg…LOLOLOhaahahaaaa!!!Dave
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LOL……I’ll get to that in a few weeks!!!
Also you will have to redo them all B4 BETA is released…ROTFLMAO!!!
Sorry M8, lucky there are only 12 Airbases now!!!..…HAHAHAHA!!!
Something is coming from BMS…
We need to wait for it.TIA,
DaveNo problem for me mate, just do your nice work and when the time comes, i’m here for you.
It is very easy for me to do the needed corrections/updates!
I’m your man for this, remember? :rofl:
Nikos. -
Arty now flys from here:
Be careful what we wish for….;)
demer
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Say Demer, lemme know if I can help test more for you.