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Best posts made by A.S
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RE: Santa's wishlist for BMS
VR
PS: shadows still overkill FPS unproportional wild . from 35 to 92 fps in the benchmark TE just by shadows on/off is a bit much difference, lol
Great job the rest
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RE: Flt2vhs: A BMS Replay Converter
Tired of staring at a black screen for minutes while BMS writes out your flight recording after a mission? I’m happy to announce a beta of flt2vhs, a replay converter that does the job in seconds.
Those familiar with Loitho’s ACMI Compiler will wonder how this tool differs:
Nothing to run in the background: Instead of running a background program to steal FLT files from BMS, flt2vhs ships with a tool that just disables BMS’s slow conversion.
It merges flight files: BMS chunks recordings into multiple files if they were larger than 1 GB, and Tacview (as of 1.8.6) sometimes has trouble merging these, leaving “ghost” planes hanging in the air where one file ended and the next began. flt2vhs can merge consecutive FLT files into a single VHS. This feature is still in the experimental stage but seems to work well so far, even in 20+ player events with hundreds of units moving around.
It’s even faster: about twice as fast according to rough benchmarks. By organizing data more efficiently and handling files directly through your operating system’s page cache, flt2vhs minimizes the time you wait to start your debrief.
Just:
- Extract the 7zip archive into BMS/User/Acmi.
- Run patch-bms-novhs.exe to disable BMS’s (slow) FLT to VHS conversion. You only need to do this once.
- Record BMS flights normally with the AVTR switch in the cockpit, or by running BMS with -acmi. BMS should no longer pause to convert recordings when you exit 3D.
- Run convert-all-flts.exe to convert all FLT files to VHS, with names based on the times they were created. Or drag a FLT file file onto flt2vhs.exe to convert one at a time.
Special thanks to Loitho for making this project possible with the power of open source! Their code was instrumental to my understanding of both file formats, as were their many kind answers to my many silly questions. Thanks also to Streak for testing out an earlier build.
Download here: https://github.com/mrkline/flt2vhs/releases/latest
Project and README here: https://github.com/mrkline/flt2vhs#readmeFeel free to post any issues you have here, or create a ticket on the project: https://github.com/mrkline/flt2vhs/issues/new
Should be intergrated into the sim if possible. Great Stuff solving an ancient problem.
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RE: FOV Zoom
Little TIP:
Let´s presume you have set-up your favorite natural FOV already:
- as example “set g_fDefaultFOV 85” (for me more than 80 cuz of screen-size)
But sometimes, if you want to rotate a button in the pit with your mouse-wheel and “miss” with the cursor in the heat of the action, instead your mouse-wheel now is changing the general FOV accidently - then add this to Falcon BMS.cfg
set g_fMaximumFOV 85 // Limits the maximum amount that the FOV can be increased
set g_fMinimumFOV 85 // Limits the minimum amount that the FOV can be decreasedboth values same as neutral FOV.
This way you prevent this from happening and you can still use the TrackIR Vector “Z Axis Control” in your game-setting to zoom the PIT ONLY.
WARNING: IF you do this, there will be NO external world FOV zooming !!
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RE: PAK map creation
Link doesnt work, but the pak map (or the pak areas) are defined by the parent-links (green ones) in tacedit.
A primary objective (with more than 81 priority values) has to be connected (webed) to surrounding objectives to define one pak area.
Any objective not parent-linked does not “exist” in the theater.