@JanHas said in Janhas site.:
At this moment in time no models have been converted. Family and work takes most of the time. I’ll see if I can find some time to convert some of them. I’m not out of the Falcon business…
That’s great News Janhas!
@JanHas said in Janhas site.:
At this moment in time no models have been converted. Family and work takes most of the time. I’ll see if I can find some time to convert some of them. I’m not out of the Falcon business…
That’s great News Janhas!
@Atlas said in missing elements in Cockpit in 4.37 ?:
@ramahan Did you pay for the Mode selector panel DLC?
haha , nah
just going through the training missions and noticed there is no TCN nob as depicted in the manual.
Will have a look at the 4.37 training manuals. Getting back into my favorite sim
hmm… do I turn this on in the config program? all of my F16s do not have the mode select box for TCN/NAV etc.
@Xeno said in missing elements in Cockpit in 4.37 ?:
EHSI?
Sorry for not knowing, what is EHSI?
Thanks
Seems we are missing the mode selector panel and other textures in the area?
I’m no cockpit guy, so the following is more theoretical.
Basicly you want to replace a existing cockpit for your testing,
so first look at how the existing cockpits are done.Navigate to \Data\Art\CkptArt and pick a cockpit folder of your choice.
It contains 2 files, open 3dckpit.dat with notepad.For example, in \F-16C-25\3dckpit.dat we’ll find the following values.
// the LOD models to use.
cockpitmodel 1362;
cockpitmodel2 928;
cockpithudmodel 4;
cockpitcanopymodel 1979;
cockpitrttcanopymodel 6;
cockpitwingsmodel 1757;
cockpitmodel_empty 1802;
cockpitcanopymodel_empty 1803;
cockpitlegsmodel 2015;These numbers are Parent numbers.
Use \Tools\3DDBBuilder to extract your Database.
Once done, navigate to \Parents\1362, there you’ll find a .LOD and a .DAT.
Dblclick the .LOD and OpenGLLOD v2.2 viewer should open to show the .LOD.If an older viewer version than v2,2 is opened, change your .LOD association to
be always opened with v2.2, to be found in \Tools\OpenGLLOD.So you do your modelling in 3dsmax, export to .LOD, using Wavey’s exporter plugin.
Then replace the .LOD in exctracted \Parents\1362 folder and adjust the .DAT there.Next use \Tools\3DDBBuilder to re-build the Database.
Adjust two .DAT files in \Data\Art\CkptArt\F-16C-25 and copy your textures to
\Data\TerrData\Objects\KoreaObj.That’s it basicly I think. Build a TE insim and go fly.
Note: if OpenGLLOD v2.2 crash after 3dsmax export then something is wrong with your
3D model/DOFs /switches etc.
Do not expect such a .LOD to work insim.I hope that helps.
Else, search the forum, I’m sure there is explained more.
Cheers, :yo:
LS
we should talk soon!! thanks for you r response
No worries was just looking for someone who knows how to update models to walk me through the process.
The pit will not be easy for someone new to the process like me is all. I’m committed to doing the work just need the technical help to do it.
Hey Dee-Jay!
been away for a while but.
I’m back and am going to try and focus on getting this done for us. I will certainly need a Tudor just to get me going properly in regards to getting data in the engine.
Hello,
First dash !
https://i.imgur.com/n2gZ6mm.jpg
For cockpit I’m not sure… I may try to arrange our F/A-18C cockpit to have something a bit realistic…
Cheers,
Radium
AWESOME WORK RADIUM!!!
Nice forwardgoing!
Be aware from start on, that the aux consoles are NOT connected to the Instrumentpanels nor the MISC/Engine Gauges. There is a gap between to allwo g forces etc. to not brake anything of the consoles.As I saw, you started modelling the right aux console with the compass, I thought I’ll give you that hint from the beginning
Yes I did notice this!, good eyes you have none the less!
Nice start Ramahan!!! Enjoy and … keep in mind: this (3D modelling) is the easiest and funniest part.
Right on, I know they pain is coming!!!
JANHAS has got one in under the radar on his V model
Nice, Maybe I can learn modding from him! Integration and updating etc. when the model is done I hope someone is kind enough to take me under their wing to learn.
He should help DCS with that exterior model :), every time i see the exterior surface its hard to look at! I cant un-see the errors
lots to do with matching ref! trying to match the camera lense in 3d takes time
https://i.imgur.com/YqVVLx7.jpg
Ka-52K, Osan airbase, AVMF 3rd Assault Helicopter Squadron, International coalition, operation Enduring shield.
I’m impressed that you can compare a random angle shot in a video to a side view blue print and immediately know how incorrect it is. /s
Best of luck making your cockpit.
Thanks Rybo!
hope to share my progress next week.
The hump looks pretty clearly visible to me in this video
from 0:09 to 0:12.
this should tune your eye in on the surfaces :}
damn, I see it in “tactical reference” but not in flight! weird?